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Jun 6 2009, 08:09 AM
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#1
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
It's been six months since I posted any news! well for good reason tho. I've been hard at work toiling away to complete the German side & after all that time I'm very near to that goal, all that there is left to do now is three more buildings & a few naval vxls. It's also been so long that I cant remember what's new & what is old so here is a round up of all the German units at this time.
Ground units: (click for a bigger image) ![]() Air units: (click for a bigger image) ![]() Naval units: ![]() If you are reading this on the website go to the forum for a full list of units in the screen shots. Here is a quick look at the new German buildings as well, I'll post a full list with information on each of them in the coming days. You can also see some of the new terrain I have been working on, I would like to post more pics of the newer terrain sets but there are still some incomplete parts using the wrong pals etc. ![]() Lastly here are the rest of the loading screens that I made awhile ago (I previously posted the Japanese one, which you can see on the site) ![]() ![]() ![]() -------------------- |
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Jun 6 2009, 08:10 AM
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#2
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
So as not to make the news post on the website epically long here is a list of all the units present in the screen shots, the list starts from the top left row going right.
Ground: VW Type-82 Kübelwagen VW Type-87 “Beetle” Opel Blitz Type-S Sd.Kfz 4 Maultier Sd.Kfz 4/1 Panzerwerfer Sd.kfz 222 Sd.kfz 234/1 Sd.kfz 234 Puma Sd.Kfz 9 Famo Sd.Kfz 10/4 Sd.kfz 250 Sd.kfz 250/3 Sd.kfz 251 Ausf.D Sd.kfz 251 "Stuka zu Fuss" Panzer I Ausf.B Panzerjäger I Bison Panzer II Ausf.C Wespe Panzer 38(t) Ausf.E Panzerjäger 38(t) Marder III Ausf.M Panzerjäger 38(t) Hetzer 38(d) Katzchen Flakpanzer 38(d) Kugelblitz Waffentrager 38(d) "Ardelt I" Steyr RSO Goliath Ausf.B Panzer III Ausf.G Sturmgeschütz III Ausf.D Panzer IV Ausf.D Panzer IV Ausf.H Bergpanzer IV Flakpanzer IV Wirbelwind Sturmgeschütz IV Jagdpanzer IV/70(V) Dicker Max Hummel Panzer VI Nbfz Panzer V Panther G Panzer V Bergepanther Flakpanzer V Coelian Panzerjäger V Jagdpanther Panzer V Panther II Panzer VI Ausf.A Sturer Emil Panzer VI Leopard Panzerjäger VI Elephant Panzer VI Tiger Ausf.E Panzer VI Tiger II Ausf.B Jagdpanzer VI Jagdtiger (Work in progress) Grille 17 Panzer VIII Maus Panzerjäger E-10 Panzerjäger E-25 Panzer E-50 E-50 Büffel Panzer E-75 Panzer E-100 Panzerjäger E-100 Krokodil Flakpanzer E-100 Alligator Karl-Gerät 040 P-1000 Ratte Aircraft: Bf-109G-6 Fw-190A-8 Do-335A-1 Pfeil Me-262A-1a Me-163B Komet Fi-103/V1 Ju-87G-1 Stuka Ju-SFP "SchlachtFlugzeugProjekt" Me-1101 Ho-229 (completely new vxl) Fw Triebflugel Do-17Z Ju-88A-4 Ju-188E He-111H-1 He-177A-5 Me-P.08.01 Ar-234B-2 Fw-1000 Ar-E.555 Weser P.1003 Sänger Silverbird BMW Flugelrad V1 Naval: Bismarck Zerstörer 1945 Marinefährprahm U-Boat Type VII U-boat Type XXI -------------------- |
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Jun 6 2009, 08:11 AM
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#3
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![]() Crazy Forum Cat Group: Hosted Posts: 2,591 Joined: 26-March 03 Member No.: 891 |
First!!
There's some mighty strange units in there. -------------------- QUOTE This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens. ![]() - The mathemathical probability of God existing is 67% - "We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile." |
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Jun 6 2009, 08:21 AM
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#4
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Humba, Humba, Humba Tätärä Group: Hosted Posts: 1,600 Joined: 17-June 03 From: Secret Volcanobase Member No.: 984 Projects: ehmmm don´t tell you :P der Biermeister hat gesprochen |
that´s what i call an update =)
like the style of the loadingscreens -------------------- |
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Jun 6 2009, 09:24 AM
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#5
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![]() 天草 シノ Group: Division Admins Posts: 6,752 Joined: 24-May 03 From: United Kingdom Member No.: 947 Projects: AG:SA, AG:TSE Modder Division: C&C Guild Job: Hosting Support |
epic win
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Jun 6 2009, 11:25 AM
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#6
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![]() For Soviet people! Group: Hosted Posts: 1,245 Joined: 22-March 06 From: Inside a nuclear missile Member No.: 4,448 Projects: Red Renegade I love this forum |
Wooooow...Speechless. Truly great, and epicly nice loading screens on top of it! I'm not really interested in this type of mod (dont get me wrong, I mean I'm not reallu interested in World War I / II mods, I more like fanatsy things as long as it isn't over the top like space monkeys with green banana lasers), but you just deserve this...You totally own.
-------------------- ![]() This topic shows all screens of my mod. Look at it, and stare at its total awesomeness. That is, if your mind can even process it, sometimes it's just so good people think it's bad. I'm still working on my mod, I even got proof... http://www.moddb.com/mods/command-conquer-red-renegade1 Yeah, that's Mod DB, but don't worry, I'll post news here too. |
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Jun 6 2009, 12:09 PM
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#7
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![]() muscles from brussels ? Group: Posting Members Posts: 792 Joined: 17-August 03 From: Brussels Member No.: 1,079 |
taken by storm on D-day
I guess the saying "good things come to those who wait" still rings true. I love the german buildings, very "wolfsschanzze" -------------------- apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea) work is sacred...so don't go near it. |
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Jun 6 2009, 03:48 PM
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#8
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![]() Group: Hosted Posts: 5,212 Joined: 13-February 05 From: York, England Member No.: 2,431 Projects: Apocalypse Redux, Powerslave O'Bolt |
Hah, great loading screens and now I know who my favourite faction is.
Also looks to me like those crates are replacements for ore. -------------------- |
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Jun 6 2009, 04:07 PM
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#9
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
Yes supply crates replace ore as your main income.
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Jun 6 2009, 05:49 PM
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#10
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![]() Embody the Truth Group: Undead Posts: 6,936 Joined: 6-March 04 Member No.: 456 Former Community Leader |
Nice work
@ need my speed I'm not particularly a fan of WW I/II stuff myself (I'll admit I don't know as much about it as some people here), but I agree, D-day is really great. The German stuff looks quite good, so do the terrain and the loading screens. Great work and happy anniversary D-day!! |
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Jun 6 2009, 07:51 PM
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#11
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title available Group: Posting Members Posts: 417 Joined: 26-November 07 Member No.: 13,679 |
cool update
german buildings are amazing -------------------- ![]() ![]() |
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Jun 7 2009, 04:02 PM
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#12
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![]() "quarawr!" Group: Posting Members Posts: 571 Joined: 1-August 07 From: The Czech Republic Member No.: 12,753 Projects: Corruption Of Power - YR mod doing my mod alone till 1st release (then will see) |
You added even that weird rotating "plane", good job.
-------------------- ![]() "Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently. |
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Jun 7 2009, 04:11 PM
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#13
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
I was running out of things to make so I thought why not XD
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Jun 8 2009, 06:35 AM
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#14
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Humba, Humba, Humba Tätärä Group: Hosted Posts: 1,600 Joined: 17-June 03 From: Secret Volcanobase Member No.: 984 Projects: ehmmm don´t tell you :P der Biermeister hat gesprochen |
btw...
do you need a seperate warfactory to build the P-1000 or is it a crateunit (must be a really big crate then... -------------------- |
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Jun 8 2009, 07:52 AM
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#15
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
It's built at the normal factory tho only in a few game modes, the rest of the time it's bonus crate unit.
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Jun 8 2009, 09:50 AM
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#16
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![]() Group: New Members Posts: 3 Joined: 2-June 08 Member No.: 15,395 |
Superb. The loading screens are fantastic! What program do you use to make 'em?
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Jun 8 2009, 10:26 AM
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#17
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
I use Photoshop for all my 2D work, would recommend it to anyone & everyone.
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Jun 8 2009, 10:47 AM
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#18
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![]() most likely rs 2.0 is here dance Group: Hosted Posts: 1,249 Joined: 14-September 06 From: Underwater HQ somewhere near NZ Member No.: 5,623 Projects: making a mod CnC Dark rising Head of mod development :p |
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Jun 8 2009, 11:00 AM
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#19
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![]() 5700 vxl files & counting... Group: Division Admins Posts: 5,535 Joined: 19-March 04 From: England, London Member No.: 492 Projects: D-Day Teh workaholic Division: C&C Guild Job: Hosting Support |
That jumpjet Triebflugel is actually a pretty old vxl I just never got round to finishing it until now, looks really funky with the wings/propellers spinning (note to self make a 3D pic of it)
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Jun 8 2009, 03:12 PM
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#20
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![]() "quarawr!" Group: Posting Members Posts: 571 Joined: 1-August 07 From: The Czech Republic Member No.: 12,753 Projects: Corruption Of Power - YR mod doing my mod alone till 1st release (then will see) |
QUOTE bonus crate unit Damn RA-lism, you have crate 3x3x3 meters, but there is landship inside. Someone should make some strip about this. -------------------- ![]() "Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently. |
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Lo-Fi Version | Time is now: 2nd September 2010 - 10:15 PM |