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> ...the more star systems slip through your fingers
Ghostrider
post Dec 21 2009, 12:31 PM
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The spark that ignited the formation of the Rebel Alliance has become a roaring flame of defiance across many parts of the Mid and Outer-Rim. Insurgents in the Tion Hegemony are beginning to combine with Mon Calamari forces following the successful civil uprising that liberated the waterworld after a series of Imperial atrocities. The desperate struggle for freedom, equipped with stolen Imperial warships, privateer vessels and the secret conversion of liners to warships in underwater shipyards has forced the Imperials to withdraw from the region, and a large mixed fleet of Mon Calamari designs and human forces from the Allied Tion are gathering at Turkana. This fleet is being further strengthened by the presence of hand-made T-65A X-Wings stolen by defecting Incom scientists in a daring raid on Fresia, and technicians have now made schematics for the mass production T-65B model available to all Alliance forces.

The fleets of Turkana and Ralltiir raid Imperial bases



This news has had repercussions throughout the Empire, and the entire Kwymar Sector has rebelled and given total support to the Alliance Cause. This is not without its risks, as the Alliance leadership is concerned about potential reprisals, and while the Mon Calamari have contributed a large number of converted warships to the emerging rebel fleet, in many locations the meagre stock of civilian and trading starships lack the firepower to even deal with an Imperial cruiser, let alone any of the capital warships that are even now looking to suppress any world that shows anything other than total acceptance of Imperial law.

Taking losses from illegal warships



Worse still, recent intelligence reports are much more frightening. The existence of the DEATH STAR project casts a shadow of fear across the entire galaxy, although it is not known where this battlemoon is being built. While its final weapon systems are unknown, the test firing of a small prototype super-laser on Toprawa has been seen to easily destroy a Star-Destroyer in orbit, and the final weapon system for the DEATH STAR is said to be much more powerful. Bothan spies have found that huge amounts of material and funding have been diverted to a secret projects near Kessel and also to the prison world of Despayre. Listening posts in the Cron Drift have also seen a marked increase in freight traffic to both systems, suggesting that this could be where the project will be completed.

Charging an Imperial Star-Destroyer



However, Alliance High Command currently lacks the fleet firepower to undertake a assault on this scale. In the meantime, several tasks must be attempted, and the disruption of Imperial supply lines is a key goal. The Liberty and her task force have been dispatched to the Corporate Sector with orders to seek and destroy unprotected Imperial interests in the region. Mustafar is also vulnerable to raiding forces and is a good target for a starfighter strike from Polis Massa, and Bothuwai is near to open rebellion, although several resistance groups have recently been slaughtered by the Emperor in retaliation for information leaks.

Elsewhere in the galaxy entire corporations have sided with the Alliance, the Yutrane-Trakata plant at Doniphon, and the Koensayr facilities on Ralltiir are probably the best suppliers of war materiel. The call to arms has been heard and volunteers are joining the army ranks daily, though that alone may not be enough. The Force must be with us for the final confrontation, and the Rebellion has lacked a Jedi champion since Galen Marek. To that end, Bail Organa has secretly tasked his daughter with tracking down whatever remnants of the Jedi may still exist.

The Force must be with us for the final confrontation...



This post has been edited by Phoenix Rising: Dec 21 2009, 06:59 PM
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Pellean
post Dec 21 2009, 01:14 PM
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QUOTE
The spark that ignited the formation of the Rebel Alliance has become a roaring flame of defiance across many parts of the Mid and Outer-Rim.

Straight from the WEG sourcebooks- I love it!


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Ghostrider
post Dec 21 2009, 01:21 PM
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QUOTE (Pellean @ Dec 21 2009, 01:14 PM) *
QUOTE
The spark that ignited the formation of the Rebel Alliance has become a roaring flame of defiance across many parts of the Mid and Outer-Rim.

Straight from the WEG sourcebooks- I love it!


I actually don't have that book - I just made it up this morning when finalising the post.
It seemed appropriate given the PR logo and the starting scripts for the GFFA campaigns though. thumbsupsmiley.gif
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Kaleb Graff
post Dec 21 2009, 03:21 PM
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When will it get here? I can't wait.
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Ghostrider
post Dec 21 2009, 04:05 PM
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QUOTE (Kaleb Graff @ Dec 21 2009, 03:21 PM) *
When will it get here? I can't wait.


There is a fair bit more to do yet - and we both have more work commitments than before - but progress has been good. I also have to test the revised campaigns. The sheer complexity of Skyhook in the huge variation between each side- despite it being one of the smaller campaigns - makes it harder to balance than the other campaigns - but much more enjoyable for the challenge. I'm not kidding when I say 'meagre stock of warships' in some sectors!

Ghost
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Kaleb Graff
post Dec 21 2009, 04:45 PM
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Shoot. I guess that means after Christmas break. Oh well.
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keraunos
post Dec 21 2009, 04:46 PM
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Excellent job, again smile.gif

I know you like to release a thing every year, but if you somehow won't finish next release this year, I finally might be able to contribute some more wink.gif I might be out of job from 1st of Jan, or sometime in Jan wink.gif If I will, I'll let you know. Obviously I'll be looking for another one, but in the meantime, with a bit more time to spare, count me in wink.gif


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Ghostrider
post Dec 21 2009, 05:44 PM
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Just so you all know what sort of progress we have made, Skyhook brings us up to internal release 1.1.04; I.E 4th amended internal version, so a LOT has changed!

And we have a bit more to report in the next few days alone. shiftee.gif
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Phoenix Rising
post Dec 21 2009, 06:48 PM
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I estimate the release will be ready Q1 2010... or at least by spring, depending on how things go.


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Tropical Bob
post Dec 21 2009, 07:13 PM
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Any chance you have a non-released surprise of the AI construction Space Colonies?
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Phoenix Rising
post Dec 21 2009, 07:46 PM
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Has that been accomplished yet? No, but I'm fairly certain a custom AI will take care of the problem. Just need to find time to work on it... been coordinating with Skyhook and the other campaigns for months now.


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Aizen Teppa
post Dec 21 2009, 08:17 PM
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Holly cow! Two major updates in a week. thumbup.gif

I'm in love with this mod. wub.gif

Where I can donate the BEER to the staff?

Keep up great work. Simply magnificent.
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Tropical Bob
post Dec 21 2009, 11:55 PM
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QUOTE (Phoenix Rising @ Dec 21 2009, 02:46 PM) *
Has that been accomplished yet? No, but I'm fairly certain a custom AI will take care of the problem. Just need to find time to work on it... been coordinating with Skyhook and the other campaigns for months now.

*Swoon*.

Also, as a temporary fix, is there some sort of scripting option to give the AI a level 1 Space Colony upon conquering a planet? I really need to get back into playing PR, especially if there's any update creeping up, no matter how slow it's coming.
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Phoenix Rising
post Dec 22 2009, 06:36 PM
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QUOTE (Tropical Bob @ Dec 21 2009, 06:55 PM) *
Also, as a temporary fix, is there some sort of scripting option to give the AI a level 1 Space Colony upon conquering a planet?

Nothing elegant, I'm afraid. The only certain solution I can think of involves making a trigger for every faction-planet (the product of player factions and planets in the mod). If someone wants to do this, start a topic under Bug Reporting and I'll explain.


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