RTS players will likely be pleased to learn that you can't just move in and blow the hell out of everything for an easy victory. We failed because we didn't work together, we didn't coordinate, and we certainly weren't familiar with our forces. But it's not incorrect to say that End of Nations seems really over-tuned at this point. There were too many enemies that spawned too quickly and took too long to defeat. It takes too long to get out of combat and retreat to a safe haven to nurse your wounds, and it's hard to regroup with your teammates when you're split up.
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