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Mental Omega News Bulletin #10 (2/02/2015)


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#1 Speeder

Speeder

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Posted 02 February 2015 - 08:55 AM

There's been a lot of development in the shadows, the results of which we continue to reveal to you piece by piece. Defeated but not done for, the Allies continue to arm up!

There is a new late-game addition coming to all Allied subfactions - the Experimental Warpshop. This unique structure, of which you will only be ableto have one at a time, will provide you with additional support powers based on chronoshifting technology. These support powers will be revealed in a short video in the future. Additionally, it will grant the Allies access to the teleporting troops which form the Chrono Legion, a key piece to their plan for victory in Act Two. The expansion of chrono technology might just give the Allies the technological edge they need to break free from the London Fortress, their bastion and prison, and seek revenge on their enemies. The artwork for it was created by Nooze.

The Gun Turret has received a long overdue makeover, also by Nooze.

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Allied Experimental Warpshop & new Gun Turret


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We are improving the old cooperative missions and creating new ones as well to cover the side stories of the campaign. Unlike the single player campaign, there is no set amount of new cooperative missions we will be adding in the next release.

After receiving feedback on the experimental first set of 18 cooperative missions in the first release, we've decided to reduce the playtime of cooperative maps to approximately 30 minutes max because of the lack of save/load capabilities in multiplayer modes and potential disconnection issues. We will also define the objectives more clearly and give hints for both players in the next version. If you have any additional thoughts regarding the cooperative missions do let us know.

Co-op Mission: Downfall

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As the Soviet victory in Europe seems inevitable, it is up to two Allied commanders to delay their advance towards the English Channel. A defensive perimeter is set up in the northern France to prevent a significant enemy taskforce from reaching the shore.
While the downfall of France is just a matter of time, if the Soviets were to gather enough firepower in the English Channel, their attack on the Gladius System might succeed resulting in no protection against the MIDAS bombs and failure of Operation Sunlight. This co-op was created by Sandman.
 

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Map Preview #29: (2) Steadfast (temperate; standard map pool) by Toveena
Map Preview #30: (4) Overcome (temperate; standard map pool) by Mevitar
Map Preview #31: (6) Perseverance (temperate; "Fortress" map pool) by Toveena

First, '(6) Perseverance' came to be, the first real 4vs2 'Fortress' map and it was grand and great. So grand and great, the island alone could have worked as an interesting 2-player map and so '(2) Steadfast' happened. The Mental Omega map pool grows every week, heading straight for the 400 map count. With the addition of Toveena's '(6) Perseverance' the unwritten rule I've had that 'Fortress' maps should always pit many players against one has been broken, adding more variety to the mode. More maps with different team setups might follow.

'(4) Overcome' is the first new map in a while from Mevitar and it is loosely based on a battlefield from one of his favourite RTS games that are not Command & Conquer. In Mental Omega it serves as a strict 2-on-2 map with many potential base expansion points which might be vital to your victory, considering the limited amount of resources available at the starting positions. The map has lots of choke points formed by the unique cliff formations and encourages creating strong defensive settlements.
 

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Not familiar with Mental Omega multiplayer? Starting from this week I'll be spotlighting interesting matches from Mental Omega which have been recorded and uploaded on YouTube.

UprisingJC vs ShadowE on '(2) Dune Patrol'

See many more of UprisingJC's multiplayer matches on his YouTube channel.
You can also watch ShadowE play and commentate on Mental Omega 3.0 on his Twitch channel.

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If you'd like to help develop Mental Omega further, write an e-mail to mental.omega.apyr@gmail.com
Right now we're in need of additional Voxel Artists, 3D Artists, Mission Scripters and Voice Actors.
Single contributions are welcome. 

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Edited by Speeder, 15 February 2015 - 12:51 PM.

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