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Rhûn Fortress - the 7th faction fortress!


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#1 Nazgûl

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Posted 23 January 2010 - 04:56 PM

...is finally - FINALLY - all done! :p

This has been THE biggest problem since I started this mod years ago, and the wait has been terrible. I've had a number of Modelers involved in this project, but due to lack of time, motivation, etc.. this has been a project that has never seen 100% completion and thus be ready to code into game.

- I made a concept for a future model.
- Lord Istari started a kit bashed model, then he left T3A and modding all together. The model was just a keep, no expansions etc...
- Digi_Byte made a model from scratch that was MUCH better looking, but unfortionately, he wasn't able to fully complete it. It was about 90% done though...
- TT (ttandchotmail) took up the project, and remade the design that Digi did. Upon completion he was not able to export it porperly to W3D format (due to no earlier experience from RenX, only new versions of 3D Studio Max).
- Ridder Geel stepped in and helped with the exporting by reapplying the textures in RenX, scaling the models properly to in game size, rotate them 45 degrees and put them on the right axis.

So in the end, the finished product (model) is a collaboration of TT's modeling skills and Ridder Geel's program knowledge to put the finishing touches on the exporting! ;)

NOW... it's "only" up to Sûlherokhh to code it all into game, using the same level of high quality coding only he can do... ;)


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Tech list:

EXPANSIONS
- Arrow Tower Expansion
- Dragon Statue (function like Mordor’s terror exp.)
- Scorpion Den (function like Moria's spiderling exp.)

UPGRADES
- Faction Flags (gives discounts & leadership)
- Eastern Soil (base "floor" (ground) for bonuses)
- Vultures (gives stealth detection)
- Fire Arrows
- Reinforced Fortress (+50% armor & prerequisite to Monument)
- Mûmakil Monument (Summons Royal Mûmakil + gives Leadership to all Mûmakil close to fortress)


(Side note: if we ever split Harad from Rhûn, all Mûmakil related stuff will go with them, and the Dragon theme will stay in Rhûn)

Edited by Nazgûl, 23 January 2010 - 05:09 PM.

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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#2 Ridder Geel

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Posted 23 January 2010 - 04:59 PM

:p Looks good on the screens ;) ...Should not be too hard to code in... especially for Sûlherokhh ;)
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#3 Nazgûl

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Posted 23 January 2010 - 05:10 PM

Not worried about his skills, more worried about his motivation... :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#4 Ridder Geel

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Posted 23 January 2010 - 05:16 PM

If he cant get motivated... i could do it, later of course... :p
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#5 Nazgûl

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Posted 23 January 2010 - 07:07 PM

Sweet! ;)
Hopefully, Sûl's ready to rock though... Haven't talked to him in weeks, but if you see this Sûl, do gimme a call on MSN :p

Here's the fortress in game! ;)
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// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#6 Spartan184

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Posted 23 January 2010 - 08:12 PM

It looks amazing :p


 

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#7 khamulrulz

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Posted 24 January 2010 - 02:15 AM

the fortress looks wonderful! for the fortress upgrades, i pretty much agree with those above, but since all other factions have 7 upgrades (except the neglected moria), i would add in a "boiling sand" upgrade, which works like boiling oil

these are just suggestions. my suggestion for the dragon and scorpion expansions is: reskin them so they look like they have loads of brass scales, like the easterling armor.

can't wait to play with this new faction :p
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#8 av8r

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Posted 25 January 2010 - 06:04 PM

Very nice! I think you should sell the plan or idea to a home bulder and maybe someone will buy it up for a house design!! Really cool! I could live in it! :p
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#9 Nazgûl

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Posted 25 January 2010 - 06:08 PM

Hehe yeah, could have a nice garden and a swimming pool in the middle :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#10 Masterbadeend

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Posted 25 January 2010 - 06:57 PM

Please make a good backup this time :p.

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#11 Nazgûl

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Posted 25 January 2010 - 07:00 PM

Heh well I never had any problems with backups... it's my crew. It was Digi_Byte that lost his work on the previous version =p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#12 Dark_l0rd_Davian

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Posted 25 January 2010 - 09:32 PM

the fortress looks very much like from Rhun,i like the scorpion lair you have as an expansion.i cant wait to play as MOTE because of that ingame pic.good work,straight from the sweat and blood from TT and Ridder Geel!
"All shall vanquish..."

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#13 Jeth Calark

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Posted 26 January 2010 - 08:29 AM

SHINY SHINY! :p



In honor of all who haved sweated and bled over this, upon the release of the next public beta containing this citadel, I shall load up a blank map with only myself and as the Rhun faction. Then I shall proceed to ogle its beaty for a solid minute. ^_^

#14 Ridder Geel

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Posted 26 January 2010 - 06:00 PM

the fortress looks very much like from Rhun,i like the scorpion lair you have as an expansion.i cant wait to play as MOTE because of that ingame pic.good work,straight from the sweat and blood from TT and Ridder Geel!


Didn't sweat or bleed in the process... as far as i can remember :)
My part took less than 1 hour i believe :p Though it was essential ;)
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#15 Dark_l0rd_Davian

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Posted 26 January 2010 - 11:29 PM

haha,well its the thought that counts.thats fast but you at least made the model 1 step closer to ingameness if thats a word.

Edited by Dark_l0rd_Davian, 27 January 2010 - 09:10 PM.

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#16 Ridder Geel

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Posted 27 January 2010 - 07:32 AM

True... well the speed comes with experience in that area of modding... so yea, most might take a bit longer to do it, some may take even shorter to do it :) I may help Nazgul with binding some units, he has not mastered that skill... and he is having trouble with it. And i can do that in a matter of minutes :p
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#17 Nazgûl

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Posted 27 January 2010 - 07:51 PM

Yeah, I'm actually trying for the 5th time now to learn rigging/binding models to skeletons. If I master this skill, I can do a lot of the remeining units myself, since most of them are a matter of rigging an existing unit to another skeleton =) We'll see how that goes... at least I came further last night than I ever have before.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#18 Dark_l0rd_Davian

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Posted 27 January 2010 - 09:09 PM

thats good nazgul! learning and mastering that would be awsome because if anyone just vanishes,you can just do it.lol you can do it in a matter of minutes ridder geel,you'll make nazgul learn binding retty quickly i bet. :)
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#19 Nazgûl

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Posted 27 January 2010 - 09:56 PM

What's easy to some are hard to others... I can paint a copy of a Picasso or Rembrandt in a few days, but I've never found modeling easy unfortionately... But, at least I keep trying every now and then =p Being me doesn't make it easier in any way. I'm noone special... I'm just someone who was lucky to find a lot of help in this gigantic production.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#20 njm1983

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Posted 27 January 2010 - 11:04 PM

I'm noone special... I'm just someone who was lucky to find a lot of help in this gigantic production.


That in itself makes you special, and that is an encouraging thought.




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