Negative. They're not terribly useful to complement conventional forces anyways unless you have a group of them.Just out of curiosity, is there going to be any way to obtain some of the "Illegals" for playable use in either campaign or skirmish?
Replying to We have no weapons... you can't possibly!....
Topic Summary
Phoenix Rising
Posted 24 June 2011 - 07:55 AM
Decay
Posted 24 June 2011 - 06:44 AM
Just out of curiosity, is there going to be any way to obtain some of the "Illegals" for playable use in either campaign or skirmish?
Stormhawk
Posted 23 June 2011 - 09:04 AM
Does this post only pertain to the starting forces in the Skyhook campaign, or does it also apply to Alderaan in CW and GFFA?
evilbobthebob
Posted 18 February 2010 - 10:27 AM
Well, you could just rename the CSA to Underworld everywhere but in the DAT file. As for pirates lagging GC, I can confirm that must be partly the case, because myself and Tropical Bob couldn't get multiplayer GC to work without seriously reducing the number of pirates. If we had standard PR pirate fleets, the GC doesn't load correctly, because the loading time desyncs the players (we think).
Phoenix Rising
Posted 18 February 2010 - 02:25 AM
Unfortunately they won't be playable without a fix for the scripting. We're using them with a dead AI to test whether or not having less Pirates improves galactic lag.
evilbobthebob
Posted 17 February 2010 - 06:34 PM
Ooohh that'll be interesting to engage/use. It would be nice to have the option to play as CSA. Tropical Bob, with occasional help from myself, has been moving towards making them playable, at least in multiplayer.
Ghostrider
Posted 17 February 2010 - 06:25 PM
Ooooooh. You guys adding in the CSA back to the campaigns? The CSA currently happens to be my favorite faction right now.
Currently inconclusive. Will report more once CW/OR/IR/GFFA testing is completed.
I was actually referring to the pro-CSA type worlds in Skyhook & Outer Rim, which use almost exclusively CSA units in their Pirate forces (including Recusants ) - eg Bonadan.
We have added Rebel Invincible-class Heavy Cruisers to some starting forces though.
Ghost
Tropical Bob
Posted 16 February 2010 - 11:25 PM
Ooooooh. You guys adding in the CSA back to the campaigns? The CSA currently happens to be my favorite faction right now.
Ghostrider
Posted 16 February 2010 - 08:47 AM
Easier said than done...
Besides, I Like the CSA - gives a different flavour to the campaigns.
Phoenix Rising
Posted 15 February 2010 - 07:56 PM
Easier said than done...Well...as PR mentions, our problem is that the Rebellion and New Republic are represented by the same faction. Why not eliminate CSA and break them apart?