There's more to reveal yet.
Replying to Campaign Optimisation
Topic Summary
Stormhawk
Posted 11 November 2011 - 12:31 AM
Phoenix Rising
Posted 10 November 2011 - 07:41 PM
There's more to reveal yet.
Stormhawk
Posted 10 November 2011 - 06:18 PM
Hang in there and wait for news.
Can we expect any new news updates regarding yet unrevealed features of 1.2, or will the next news post be the one everyone's waiting for?
Ghostrider
Posted 10 November 2011 - 07:59 AM
Yeah! These guys are doing all this in their free time! The longer it takes the better it will be!
Yes, youve hit the nail on the head there. Free Time. PR now has the same committments as the rest of us working people. A job.
Sorry about the delays, but we are steadily getting closer. All the major work has been done, it's just a case of finishing and polishing 2 years of major development work.
You won't believe how long it takes to get screenshots for example. It's unbelievably tedious, and very very slow.
The testers have also generated a mountain of data that needs sifting. Oh for R2!
Hang in there and wait for news.
Gumballthechewy
Posted 10 November 2011 - 01:50 AM
Yeah! These guys are doing all this in their free time! The longer it takes the better it will be!
sevrun
Posted 09 November 2011 - 06:35 PM
Id rather they simply sit on it until they're ready rather than tell me it's two weeks away and still not see it three months later. It'll get here, when it gets here. Not a moment before, and not a moment after.
Darth Stalin
Posted 09 November 2011 - 06:03 PM
Hey, is there any estimated date of release of PR 1.2?
Posted 09 October 2011 - 12:03 AM
i have been following this very ergerly i cant wait for the 1.2 1.1 is hard on the computer tho i can sit and play it i have to start building stuff and leave the computer for a solid 30 minutes then come back organize and build more after 2 hours or so i can attempt an attack on the enemy takes wayyyy to long so i gotta buy a better computer.
OKAY more to the topic this needs to hurry and come out im wayyy to excited to play 1.2 i read the forums every week looking for the words we all want to hear so keep up the good work i know it will be worth the very long wait we have had and please please please keep us updated may the force be with you all working on this amazing mod
OKAY more to the topic this needs to hurry and come out im wayyy to excited to play 1.2 i read the forums every week looking for the words we all want to hear so keep up the good work i know it will be worth the very long wait we have had and please please please keep us updated may the force be with you all working on this amazing mod
Phoenix Rising
Posted 04 October 2011 - 01:47 PM
Maybe not ten times, but certainly a few times. It's a mechanic quirk if it is that much. I hope to address some of those nuances in the future.
evilbobthebob
Posted 04 October 2011 - 01:46 PM
Yes, canonical Skiprays are frankly rather overpowered. To kill them you need ion or missile armed ships, preferably of corvette class or larger but other military transports are reasonably effective too.