Jump to content


Photo

Sneak Peeks


  • This topic is locked This topic is locked
1060 replies to this topic

#381 Glorfindel

Glorfindel
  • Members
  • 36 posts

Posted 10 September 2007 - 06:51 AM

The Eregion map looks really beautiful, but I noticed that there were a lot of creep lairs.
Posted Image

#382 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 10 September 2007 - 08:59 AM

Lovin' all these new maps guys. :p I had actually played that Angmar one some time ago...can't remember when, but I'm glad that it's gonna be featured. Eregion looks absolutely amazing, and pretty well balanced from my quick glance at it. Congratulations to the mappers.
Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#383 kennethain

kennethain

    quoth the raven, "nevermore"

  • Project Team
  • 158 posts
  • Location:Illinois
  • Projects:life.
  •  RA beta rabble

Posted 10 September 2007 - 01:33 PM

The Eregion map is beautiful. Well done (as usual). Looking forward to more.
the dude abides.

#384 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 10 September 2007 - 05:52 PM

Lex says Eregion is balanced for all players. At least it was until I switched two of the creeps for MF plots :p
Posted Image

#385 snoopyzero

snoopyzero

    title available

  • Project Team
  • 256 posts
  • Location:Germany, Berlin
  • Projects:RA/TDH-Mapping
  •  Style than Talent

Posted 12 September 2007 - 09:42 AM

nice maps but angmar should look more snowy. it looks like in mordor.

the eregion map looks fantastic
Posted Image

#386 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 12 September 2007 - 10:40 AM

Actually I agree with snoopy here. Angmar was situated in the north, so...but you guys knew that already. :sad:

Edit: is it possible to make it so that it's snowing in the map like in B4ME II? 'Cause I didn't see anything like that in the first one...actually, there weren't any snowy maps to begin with, were there?

Edited by Olorin, 12 September 2007 - 10:42 AM.

Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#387 Durin

Durin
  • Members
  • 21 posts
  • Location:Cologne

Posted 12 September 2007 - 12:31 PM

Great stuff - as usual. Good to see that the map department is heading up so fast.
Good point with the snow in Angmar. The Angmar area in Lord of the Rings online looks like Mordor and I always felt there was something wrong with it.
But you guys know what we're really longing for... (Updaaaateeee :p ... and 5 of them if possible :sad: )

#388 Uruk King

Uruk King

    Lore-abiding citizen

  • Project Team
  • 1,673 posts
  • Location:Leamington, UK

Posted 12 September 2007 - 06:06 PM

Actually I agree with snoopy here. Angmar was situated in the north, so...but you guys knew that already. :sad:

Edit: is it possible to make it so that it's snowing in the map like in B4ME II? 'Cause I didn't see anything like that in the first one...actually, there weren't any snowy maps to begin with, were there?

No there wasn't, and I don't think RA plans to add any snow effects for this mod. But yeah a bit of snow terrain to the north would be quite nice.
I will remember Rhovanion Alliance, RIP .

Posted Image

#389 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 12 September 2007 - 06:53 PM

We do have several snowy environment maps, but I don't think we are adding snowflakes falling...

No fuel left for the pilgrims


#390 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 13 September 2007 - 08:40 AM

Just out of interest, would it be possible?
Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#391 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 13 September 2007 - 05:10 PM

GtO has done it ;) Or, atleast as far as I can remember :mellow:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#392 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 13 September 2007 - 05:32 PM

Yes, it is certainly possible.

No fuel left for the pilgrims


#393 snoopyzero

snoopyzero

    title available

  • Project Team
  • 256 posts
  • Location:Germany, Berlin
  • Projects:RA/TDH-Mapping
  •  Style than Talent

Posted 14 September 2007 - 11:19 AM

you don't need to code snow effec ts into the whoole game.just use the map.ini, 20min work and you have beautiful snow falling down from the sky, or rain etc.
Posted Image

#394 ched

ched

    .

  • Undead
  • 4,431 posts
  • Location:Angers (France)
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member
  • Division:BFME
  • Job:Previous Division Leader

Posted 14 September 2007 - 11:27 AM

indeed, it's very easy to add snow via INI coding, and map.ini can handle it in a breeze.
Software is like sex; it's better when it's free ~Linus Torvald

#395 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 14 September 2007 - 05:35 PM

Yes, but doesn't map.ini's screw up the next game you play? Forcing you to restart BFME?
Posted Image

#396 ched

ched

    .

  • Undead
  • 4,431 posts
  • Location:Angers (France)
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member
  • Division:BFME
  • Job:Previous Division Leader

Posted 14 September 2007 - 09:53 PM

That'd be entirely new to me :p

EA relied on map.ini for its campaign, so it's safe to assume the system works quite well
Software is like sex; it's better when it's free ~Linus Torvald

#397 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 15 September 2007 - 08:35 AM

Well I've had spellbook problems with some maps. ie. they change the spellbook through a map.ini, then the next map I play has a screwed up spellbook.

The campaign ini's may carry over too, but afaik they make less obvious changes, such as unit stats, priorities etc.
Posted Image

#398 Uldimaras

Uldimaras
  • Members
  • 43 posts

Posted 16 September 2007 - 09:59 AM

Spellbook and unit\commandset changes in INI do effect next games, but changes such as weather, and fog are only for the current map and it doesn't effect the next one.

#399 ched

ched

    .

  • Undead
  • 4,431 posts
  • Location:Angers (France)
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member
  • Division:BFME
  • Job:Previous Division Leader

Posted 16 September 2007 - 11:14 AM

well that's all new to me. guess there is always something to learn with such a vast engine :)
Software is like sex; it's better when it's free ~Linus Torvald

#400 m@tt

m@tt

    #######

  • Project Team
  • 4,056 posts
  • Location:England
  • Projects:The Dwarf Holds
  •  T3A Chamber Member

Posted 16 September 2007 - 09:18 PM

Ered Luin Venturers by Dain:

Posted Image


Edited by mh_gollum, 16 September 2007 - 09:23 PM.

Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users