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KingsRanger coding questions: Elrond animation


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#1 Elric

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Posted 06 November 2010 - 03:25 PM

I am trying to switch elronds animations with ins bfme 1 animations but it isn't working....... I got the codes done but when I go to game and buy him and all he comes out but he is invisible and only shows his health bar.... How can I fix this? I am not an expert at all at this stuff.... I need his bow animation so he can switch and so on..... Plz help.....

Edited by KingsRanger, 07 November 2010 - 05:28 PM.


#2 Imdrar

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Posted 06 November 2010 - 05:35 PM

This could be due to many reasons. :thumbsupsmiley:

Where have you put the file exactly? And did you remove the original file?

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#3 Elric

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Posted 06 November 2010 - 05:48 PM

Yes i removed the original..and extracted it to folder X (not the actual name but you know) and then i dragged folder X to this

"C:\Users\Carla\AppData\Roaming\My Battle for Middle-earth™ II Files" and then i created a new short cut on my desktop... i opened up properties on

the short cut and then i added this to the target "-mod "C:\Users\Carla\AppData\Roaming\My Battle for Middle-earth™ II Files\X"

And then i pressed apply and ok and then i pressed the short cut and Load Screen>Nothing>Other LoadScreen> Nothing>Black screen where usally says

EA>Page brought down saying game data isnt being read... or something... the EA symbol on the black screen never comes up like it normally does...

#4 Lauri

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Posted 06 November 2010 - 05:51 PM

Edit:
Okay, so you posted the same time I did.. Anyways I have your solution

Keep the original INI.big in the main BFME2 folder. Keep it there always ;) There is a file in there called gamedata.ini that we simply can't include in mods, because it won't work correctly. So when you remove the original INI.big, it will crash because most files directs to gamedata.ini, which aren't getting read if it's in a mod.
Any changes you do in your mod folder will overwrite the game while you play it, so you don't have to worry about your mod and the original INI.big mixing up ;)
You cannot change the gamedata.ini however, just take note of that ;)






when ever I extract the ini and rename it and all and put it in bfme 2 files... And I make a new short cut and all... But when I go and play it goes like this: load screen, nothing, load screen, black screen, page brought down and game data not read... So the EA sign and video and stuff don't ever come I haven't even edited anything....

Rename what, the INI.big?
Put it in "My Battle for Middle-earth™ II Files" (where mods usually go), or "The Battle for Middle-earth ™ II" (where the game is installed)?

If you put it where mods usually go, can you tell us what you have in the "Target" for the shortcut? (Right-click on the shortcut, the Properties at the bottom)


Also, if you have made it a mod, and placed it where mods usually go, did you remove the INI.big in the folder where the game is installed?
If you did that, it's no wonder the errors shows up. Because mods can't use a file called gamedata.ini, so that is not read by the game which makes it crash.

There's two options:
1. Either make a mod .big file, with your stuff in it, but keep INI.big in the folder where the game is installed like it is suppose to be.
2. Extract the INI.big to the folder where the game is installed (somwhere\somwhere\somewhere\The Battle for Middle-earth ™ II... do NOT extract it in the Data folder inside BFME2's folder, it will go there by itself ;) )
Then after you have extracted it, check to see if it's acctually there... Go inside BFME2\Data and see if there's a ini folder. If there is, you've done it correct. Now go to the BFME2 folder again, and move the INI.big to another place (out of the BFME2 folder.. You can delete it if you want, but it's good to keep in case somethings go wrong, so you don't have to reinstall the game)

Now see if it works. If the game runs after nr. 2, you can mod the files because it works

Edited by Lauri, 06 November 2010 - 05:57 PM.

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#5 Elric

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Posted 06 November 2010 - 07:51 PM

I am a little confused... My battle for middle earth is installed here: "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II"

Do i make a new folder here? and when i extract the ini where do i put it? do i extract it to here? "C:\Users\Carla\AppData\Roaming\My Battle for Middle-earth™ II Files" or what?

#6 Imdrar

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Posted 06 November 2010 - 09:45 PM

The easiest way is to place your mod in "C:\NewFolder", that's enough.

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#7 Lauri

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Posted 06 November 2010 - 09:58 PM

Sorry about the confusion, but you aswered something I was wondering while I was writing my own post ;)

I am a little confused... My battle for middle earth is installed here: "C:\Program Files\Electronic Arts\The Battle for Middle-earth ™ II"

Yes, that's normal ;)

Do i make a new folder here?

No you don't. You can do as Imdrar says and make your mod folder in "C:\Mymod", which makes it easier for you to access every time you're going to mod, or you can simply keep it where you have it in "C:\Users\Carla\AppData\Roaming\My Battle for Middle-earth™ II Files\X"

and when i extract the ini where do i put it? do i extract it to here? "C:\Users\Carla\AppData\Roaming\My Battle for Middle-earth™ II Files" or what?

You extract it into the mod folder you made (you called it X earlier). So, inside the X folder there should be a Data folder, inside that a ini folder, and so on..


Here, I'll give you a fast step by step tut:

1. You open INI.big (that is in your main BFME2 installed folder)
2. You extract INI.big to a folder you have made for your mod. (C:\MyMod)
3. Now leave the INI.big alone in your main BFME2 installed folder
4. Find find your mod in C:\MyMod, and see if there's a folder there called Data. Open that and you should see a folder called ini. Open that and you should see a lot of ini files and 4-5 folders with various names. If you can see that, you've extracted it correctly.
5. Make a shortcut for the game, and add to the Target spot: -mod "C:\MyMod"



Basically, you've done it correctly from the start. The only thing you did wrong was to remove the INI.big from your BFME2 installed folder. It should NEVER be removed from there ;)

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#8 Elric

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Posted 07 November 2010 - 03:14 AM

Thanks for the Tut ;) i got it all set up right and i already have a lot done in like an hour lol

#9 Imdrar

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Posted 07 November 2010 - 11:53 PM

I am trying to switch elronds animations with ins bfme 1 animations but it isn't working....... I got the codes done but when I go to game and buy him and all he comes out but he is invisible and only shows his health bar.... How can I fix this? I am not an expert at all at this stuff.... I need his bow animation so he can switch and so on..... Plz help.....


Have you appended his BFME 1 model and textures to your BFME 2 mod folder and asset.dat? Otherwise you have coded your Elrond with non-existent content.

Edited by Imdrar, 08 November 2010 - 11:37 AM.

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#10 Elric

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Posted 08 November 2010 - 12:08 AM

Appended? I copied his whole ini to the bfme 2 one... and then i switched out the voices and power cause there was an error there is no error now... But he dosent appear in game he is invisible but still playable...

#11 Imdrar

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Posted 08 November 2010 - 11:31 AM

Have a look at this.

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#12 Elric

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Posted 08 November 2010 - 08:20 PM

Hmm thanks but it dosent help because i dont now where find his skn and skl and so on and then i now how to do the rest... i need his skn and stuff from bfme 1

#13 Imdrar

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Posted 08 November 2010 - 10:50 PM

I'm not playing with BFME 1, but I guess it's also packed in .BIG files. So, extract their content, get the names you need from Elrond's INI and search for the stuff within the data it belongs to (W3D and CompiledTextures, something that way).

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#14 Elric

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Posted 08 November 2010 - 10:56 PM

hmm... lol so much work!! :p Is lol ill just get different attacks and only have elrond with bow in bfme 1

#15 Imdrar

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Posted 08 November 2010 - 11:03 PM

You better get into the habit of having much work to do. It's just the beginning. :p

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#16 Elric

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Posted 08 November 2010 - 11:06 PM

i know its just annoying having to go through all the bfme to find skns lol

#17 BigBrainiac

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Posted 04 December 2010 - 05:42 AM

I helped him out, the problem was solved.
I find it much less time consuming to extract all of the graphics folders (with FinalBIG) into a folder like "BFME2 Art" or "BFME1 W3D" to allow myself to use the computer's file search (just a bit of advice)

Fun Fact: Elrond uses the same textures in BFME1 and BFME2. (at least in the "ru" compiledtextures folder).




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