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Phoenix Rising

Posted 17 August 2010 - 08:17 PM

* - just to give general idea how empty space is math exercise: if Executor is ~17 km long (I have that from some picture with ships sizes, if you know better please don't scream at me ;)) and distance between Earth and the Moon is ~384000 km how many SSDs you can park between both of them? :p

The Executor-class Star Dreadnaught is 19 km long.

I've measured it at 17.6 km against the command tower of an ISD. But LFL says 19, so it's 19. Anything but 8.

General Grievous

Posted 11 August 2010 - 01:57 PM

These are some nice news!
Are there going to be upgradeable World Devastators in the mod...? Because in the Dark Empire comics there are also different variants with antennas or towers. This would be a great addition to not only see the "standard" variant of those giants. :p
But it's just a suggestion.

No two world devastators are the same.



For the current version they are all non-buildable; non-upgradeable specials. I suspect that even in future editions, we will kepp them as Operation Shadow Hand only unique units and it is highly unlikely that they wuill ever be upgradeable. They are bad enough as it is!

It might interest you to know, however that WD's are "grown" from a baby molecular furnace with basic droid components attached, so I don't see why we can't have Corvette and Frigate-sized World Devastator variants in future releases (but not in 1.2)!

We do have one different variant in version 1.2 however, the heroic Silencer-7!


Well, it's nice too see that you take such an amount of work for detail on yourselves. Great work and keep it up!

Ghostrider

Posted 11 August 2010 - 07:09 AM

These are some nice news!
Are there going to be upgradeable World Devastators in the mod...? Because in the Dark Empire comics there are also different variants with antennas or towers. This would be a great addition to not only see the "standard" variant of those giants. :p
But it's just a suggestion.

No two world devastators are the same.



For the current version they are all non-buildable; non-upgradeable specials. I suspect that even in future editions, we will kepp them as Operation Shadow Hand only unique units and it is highly unlikely that they wuill ever be upgradeable. They are bad enough as it is!

It might interest you to know, however that WD's are "grown" from a baby molecular furnace with basic droid components attached, so I don't see why we can't have Corvette and Frigate-sized World Devastator variants in future releases (but not in 1.2)!

We do have one different variant in version 1.2 however, the heroic Silencer-7!

Casen

Posted 10 August 2010 - 11:28 PM

These are some nice news!
Are there going to be upgradeable World Devastators in the mod...? Because in the Dark Empire comics there are also different variants with antennas or towers. This would be a great addition to not only see the "standard" variant of those giants. :p
But it's just a suggestion.

No two world devastators are the same.

General Grievous

Posted 10 August 2010 - 09:08 PM

These are some nice news!
Are there going to be upgradeable World Devastators in the mod...? Because in the Dark Empire comics there are also different variants with antennas or towers. This would be a great addition to not only see the "standard" variant of those giants. :p
But it's just a suggestion.

Ghostrider

Posted 09 August 2010 - 07:15 AM

Sadly, most of the fields of engagement in EaW/FoC have all sorts of terrain features that simply aren't there in space in that density. Considering how big space is, it really isn't that hard to find a few kilometers of nothing to park an SSD in.



Perhaps the EAW maps are trying to represent debis clouds and local stuff near a planet??? But yes, easy enough to aviod. I mean the only time Executor got bothered by debris was the Hoth asteroid field.
Even when Thrawn attacked Coruscant (which had a pretty damn big local debris field by then) it didn't affect tactics from either side, including the New Republic!


Perhaps we shoud have more 'mostly blank' maps, with some randomsied really cluttered ones for suitable planets like Smugglers Run.

Which ever way we do it, it will be a task for version 1.3 next year!

Reedek

Posted 08 August 2010 - 08:28 AM

The Executor-class Star Dreadnaught is 19 km long.

But gameplay wise one Executor is enough or else lag starts to come with the other side also having ships in battle(try bombers vs. an Executor in V1.1)

Aizen Teppa

Posted 08 August 2010 - 08:02 AM

Sadly, most of the fields of engagement in EaW/FoC have all sorts of terrain features that simply aren't there in space in that density. Considering how big space is, it really isn't that hard to find a few kilometers of nothing to park an SSD in.

Couldn't agree with you more. It is easy to park number of SSDs in empty space*. Just look (bird view perspective) at SW V when Vader approaching Hoth with the fleet. There is swarm of capitals in one place and vacuum of space everywhere around, plenty of room for - at least - few fleets. Tiny (& crowded with installations/obstacles) maps - biggest EAW problem.

* - just to give general idea how empty space is math exercise: if Executor is ~17 km long (I have that from some picture with ships sizes, if you know better please don't scream at me ;)) and distance between Earth and the Moon is ~384000 km how many SSDs you can park between both of them? :)

Cheerio.

Kaleb Graff

Posted 08 August 2010 - 01:52 AM

We could just make all the space maps empty and big, with nothing but maybe a few asteroids. That would be realistic.
I can't wait. When is it coming?

Zeta1127

Posted 07 August 2010 - 05:57 PM

So true. Definitely one of EaW/FoC failures. The cost represents how difficult to deploy Star Dreadnoughts can be.

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