Please don't post in this thread as it's only open so I can edit it when I need to, if you want to discuss something on the list make a thread about it.
And some of these things are internal fixes that need to be done to the R3 version on my PC, rather than fixes from R2.5.
Done
- Mig has correct number of missiles.
- Mammoth Tank AA fix.
- Chronosphere has the correct cameo (for real this time).
- Mplayer.ini fixes (these are detailed below*), and are removed in Contraction mode.
- Crates don't appear as much.
- Removed removed sides (Libya, etc) from random country picker
- Specular/blur building graphics overhaul
- War Factory - New graphics, now 5x3 and units exit correctly.
- 42 new voxel debris types.
- New crate graphics.
- New terrain - replaces RA2 Temperate theatre.
- Infantry-only mode.
- M.A.D. Tank damages vehicles.
- No timer shown for superweapons.
- Launcher asks whether to deactivate mod – selecting no would leave the mod files in the game directory, allowing mapping.
- Proper Camo Pillboxes.
- Ore Trucks and MCV screen shake deaths.
- New Naval Yard and Sub Pen graphics.
- Increased Wall Strength.
- Tanya sequence fix.
- Mapping support.
- Helicopter behavior fix.
- M.A.D. Tank deploy animation.
- Cannot build from Tech Buildings.
- Spy Plane, V2 Rocket and Missile Sub Missile are not legitimate targets.
- Anti-Air and Ground-to-Air weapons now have pythagoras calculated ranges instead of guess work.
- Slightly different terrain colour.
- Ore Mine graphics.
- Sidebar graphics.
- UI graphics changes.
- Buildups.
- Tesla Coil fire animation.
- Construction Yard production animation.
- Airfield lights animation.
- Airfield dish animation.
- Airfield windsock animation.
- Allied Barracks flag animation.
- Soviet Barracks flag animation.
- Sub Pen water animation.
- Naval Yard water animation.
- Radar Dome lights animation.
- Chronosphere animations.
- Iron Curtain animations.
- Nuclear Missile graphics.
- Tech Outpost graphics.
- Tech Hostpital graphics.
- Tech Power Plant graphics.
- Tech Oil Pump graphics.
- Tech Airport graphics.
- Tech Silo graphics.
- Tech Machine Shop graphics.
- Bio Research Lab graphics.
- Prison/Tech Centre graphics.
- Church graphics.
- Forward Command Centres graphics.
- Yak wreck graphics.
- Jeep wreck graphics.
- House1 graphics.
- Redone Mission Failed/Accomplished text.
- Rocket Soldier garrisoned weapon fix.
- Mobile Gap Generator unit.
- Chinook comes from Helipad.
- Helicopters are not airport bound.
- ParaDropSpecial clone for Soviet Airfield.
- Upgrade from Rock Patch 1.08SE to NPatch SE #0019.
- New NPatch main menu.
*Mplayer.ini fixes are as follows:
- Turret cost to 800
- Turret power to -55
- Turret weapon damage to 60
- Turret weapon ROF to 35
- Turret weapon speed to 50
- Iron Curtain recharge to 5
- Concrete Wall cost to 50
- Gap Generator strength to 700
- Gap Generator power to -90
- Tesla Coil strength to 600
Maps Done
- Naval Conquests 8-player map.
- Island Hoppers 4-player map.
- Treasure Isle 6-player map.
- Coastal Influence 6-player map.
- Tournament Lake (2 player).
- Them! (4 player).
- Investigate better Radar Jammer weapon settings
- AI overhaul (not necessarily for R3, and I'm not certain that I'm capable of doing a good job of it at all)
- Terrain completion
- Damage frames
- Civilian personnel graphics
- Soviet sidebar misalignments fix
- Sidebar tab flashes
- Autonormals
Edited by Daz, 22 September 2007 - 10:36 AM.