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Replying to Sating tech tweak


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P.O._210877

Posted 14 April 2012 - 10:38 PM

See Story_Sandbox_Operation_Skyhook_E.xml - you've got to activate the script events for later variants when unlocking.


So no messing with the tech tree, got it. Thanks for your help, as always. :good:

Phoenix Rising

Posted 14 April 2012 - 10:03 PM

See Story_Sandbox_Operation_Skyhook_E.xml - you've got to activate the script events for later variants when unlocking.

P.O._210877

Posted 14 April 2012 - 09:20 PM

After banging my head for a day I must admit that I need some pointers. What I want to do is to unlock the Venator II, The Victory II, etc. so they can be built from the start. I tried messing with the tech tree, and while I was successful at unlocking the Victory I and II and the Venator II; I couldn't for the life of me do so without having the Venator I still show up for construction. Also there's the research for Venator II buildable despite the presence of the unit in the GUIi bar. The later is coupled whit the Venator III research, which is OK, but there seems to be a duplication somewhere that needs to be removed.

Any and all help will be appreciated. :sad:

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