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Contra 009 work in progress - Update 6


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#1 predator_bg

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Posted 05 June 2016 - 12:44 PM

Originally posted on ModDB by ThePredatorBG on Jun 6th, 2016
 
Welcome back to another Contra update.
 
We haven't been resting all that much since the previous update. Dce making new gameplay changes and creating new models as well as testing all new changes online with Persun, and me fixing some bugs and working on maps.
 
A few new models were made for Cybernetic general. We present you the "Angel" walkers:
 
Angels.jpg
 
From left to the right:
 
- Remiel - anti-infantry walker which will replace Crab robot at rank 3
 
- Uriel - anti-tank walker which will replace Spider Tank at rank 3
 
- Hadriel - artillery walker which will replace Dominator at rank 3
 
Units have kept their former units' weapons and got a secondary weapon, Advanced Scan Systems.
 
Advanced scan systems are purchased with Advanced Data Transmission upgrade. It gives Angels a scan beam, which lowers targeted units' armor by 20%.
 
We will continue with model updates.
 

 
Here comes a trailer for the much anticipated Flame challenge mission. General Bao has risen from hell. Will you be able to endure the heat, general?



As you can see, heroes got new abilities which come very handy in battle.

Burton - can swim, and attack in water. With our own animations, Burton can now pass any obstacle in any map. Come across water and plant explosives on important enemy structures.

Terminator - due to his mechanical body, he can't swim, but he can now avoid being crushed by tanks, also, he can crush infantry as well as some obstacles. His size is visually increased too.

Lotus - is able to create holographic image of herself. This hologram is controllable by the player, can distract enemy defenses and units. Giving Lotus ability to escape, or provide diversion. Hologram has life time, and great armor.

Jarmen Kell - can create sandstorm, which covers him and nearby units. Enemies cannot see units, it is great for attacking or escaping. Enemy units also fire automatically at the storm, so your units can escape very easily. On snow maps, sandstorm is displayed as a snow mist.


That's it for now. Hope you enjoyed the update. Stay tuned!

Edited by predator_bg, 05 June 2016 - 12:48 PM.


#2 Alpine_16

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Posted 05 June 2016 - 02:13 PM

Are you doing all of this by editing the ini data ? Would be intresting to have a video showing you, programmning around. Aweosme results btw.


Edited by Alpine_16, 05 June 2016 - 02:14 PM.

image.png


#3 predator_bg

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Posted 05 June 2016 - 05:41 PM

Are you doing all of this by editing the ini data ? Would be intresting to have a video showing you, programmning around. Aweosme results btw.

INI coding is not so pleasant to watch. In fact, we spend a lot of time searching for solutions and editing similar code by browsing different INI files and posts on the internet. The INI coding is basically modding the original game, so the possibilities within the Generals engine are limited. Modelling is done with 3D modeling software such as 3ds max. Maybe that's a little more interesting. I think one Rise of the Reds developer had a few videos showing the process. There are many World Builder videos around YouTube showing map creation and editing of its scripts.

 

Edit: Here's Comr4de working on RotR models:


Edited by predator_bg, 05 June 2016 - 05:44 PM.


#4 Alpine_16

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Posted 05 June 2016 - 09:03 PM

What a time intense process to create a single model without animatin and anything ... Thank you for the link very intresting


image.png


#5 B.kano

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Posted 06 June 2016 - 12:13 AM

Awesome models, i appreciate your hard work and i hope to see new models coming to Air Force general. 



#6 B.kano

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Posted 06 June 2016 - 01:06 PM

Questions:

1. I was wondering about making a laser guided controllable missile, no matter about which faction or General will have it but is it possible ?

2. You said that you'll probably remove the "Hijacker biker" then will you add something else to Assault and Stealth generals' barracks ?



#7 B. anthracis

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Posted 07 June 2016 - 12:02 PM

i didnt quite understand about angel walkers:

1)they will replace previous robots at rank 3 so that means you cant built arachnid tanks after rank 3?

2)if i have some arachnid tanks in battlefield, after reaching rank 3 they will transform too?

3)we can build spider tank and dominator rank 1 now? what will be the fate of phobos and other low tier drones

4)arachnid tanks has great speed and cliff walking, angel walkers are the same? cuz some situations i might dont want to trade arachnids

My personal opinion is making strategy centers' battle plan permanent for cyber and make it change the unit composition. Like:
bombardment battle plan gives heavy assault angel walkers
Search&destroy gives hit and run arachnid tanks
Hold the line gives better base defences

Edited by B. anthracis, 07 June 2016 - 01:49 PM.


#8 predator_bg

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Posted 09 June 2016 - 03:41 PM

Questions:

1. I was wondering about making a laser guided controllable missile, no matter about which faction or General will have it but is it possible ?

2. You said that you'll probably remove the "Hijacker biker" then will you add something else to Assault and Stealth generals' barracks ?

1. Maybe if it acts like kamikaze planes.

2. For example?

 

 

i didnt quite understand about angel walkers:

1)they will replace previous robots at rank 3 so that means you cant built arachnid tanks after rank 3?

2)if i have some arachnid tanks in battlefield, after reaching rank 3 they will transform too?

3)we can build spider tank and dominator rank 1 now? what will be the fate of phobos and other low tier drones

4)arachnid tanks has great speed and cliff walking, angel walkers are the same? cuz some situations i might dont want to trade arachnids

My personal opinion is making strategy centers' battle plan permanent for cyber and make it change the unit composition. Like:
bombardment battle plan gives heavy assault angel walkers
Search&destroy gives hit and run arachnid tanks
Hold the line gives better base defences

1. They will replace spiders.

2. They won't transform. You don't have access to arachnids anymore.

3. Spiders will not be buildable. Low-tier drones will stay.

4. Angel walkers are slower and do not walk on cliffs. But they have more range.


Edited by predator_bg, 09 June 2016 - 03:42 PM.


#9 B.kano

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Posted 11 June 2016 - 01:59 PM

 

Questions:

1. I was wondering about making a laser guided controllable missile, no matter about which faction or General will have it but is it possible ?

2. You said that you'll probably remove the "Hijacker biker" then will you add something else to Assault and Stealth generals' barracks ?

1. Maybe if it acts like kamikaze planes.

2. For example?

 

2.For Assault: as he is an artillery specialist, a mortar trooper would be great for him OR a Light machine gun trooper who have more firepower and more range than "Rebel" but not camouflaged.

For stealth: A stinger trooper will serve him well because he hasn't any AA infantry OR a stealthy agent who have amount of bombs that can be thrown to detonate later.






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