![]() ![]() |
Jan 9 2006, 02:08 PM
Post
#1
|
|
![]() Group: Project Team Posts: 159 Joined: 8-May 05 Member No.: 2,906 |
*the building and units should be pretty straight forward, but just some suggestions. droid factory (maybe animation of droids being carried on a thing, half assembled, like torso and head) quick drawing of assembly kinda thing which would build the 3 main droid units (b-1 droids b-2 droids and droideka)
*machine factory for OG-9 Homing Spider Droids Armoured Assault Tanks ect (most recognizable clone wars ground vehicles thats why i said those) *clone vats for well, clones. jedi academy (there were lots of jedi then before the purge) for jedi units (or only jedi master heroes?) *heroes for CIS.. well dooku, grevious, could have sev'rance tann or asajj ventress *gonna be any air units? if you guys wanted transports would be cool.. all (most) units would bealbe to hit them (because they shoot) so id think theyd be more of a get-to-the-front-lines/assault kinda thing *grevious could summon those droids with force pikes as a power *would it be possible for all jedi/dark jedi to beable to 'block' a certain amount of blaster shots (with their sabre as the logic) ? maybe like a low % like 10 if you have normal jedi as a unit, and more percent for jedi masters/ people like dooku. *normal jedi could just have a weak force push, so they would just be a kinda elite ground unit, but not too overpowering. *maybe a power (you gonna do any powers in the mod?) for the republic could be Jedi Task Force, have a transport come in and drop-off a few jedi *will there be any upgrades in this mod? *campaign map maybe just as a picture of the galaxy, having only the planets you play on in the mod on the picture, each of those planets being territories, and would there be 'territorial' or in this case planet-(orial?) bonus's (like resouce bonus or pop cap bonus in bfme, ex you could give big pop cap bonus for having coruscant) *the armies, in bfme the little guys with a flag (ex rohans flag) over them that you move around the map, in this they could just be a fleet of that army, with their symbol above it. *would the genosians be in mod, either under CIS or as creeps? *in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it. *about creeps, maybe you could make the creeks into guys like wookies, jawas, genosians, rancors ect. rancors, of course, attack anyone, but i think jawas would too, but wookies, maybe you could make them only attack the CIS and just do nothing when republic walks by. other way around for genosians. wookies could have their tall-ass treets with a houses suspended up in it as their home thing (like the troll den) and jawas, their sandcrawlers. the end! -------------------- |
|
|
|
Jan 9 2006, 05:47 PM
Post
#2
|
|
![]() I'm not corrupt, I'm morally flexible. Group: Hosted Posts: 889 Joined: 11-April 05 From: Canada Member No.: 2,736 Projects: Battle for the Galaxy, EaWZone, Spy Mod Ph34r the blue text! Division: EaWZone Job: Webmaster and Modding Community Leader |
QUOTE(MTB @ Jan 9 2006, 07:08 AM) *the building and units should be pretty straight forward, but just some suggestions. droid factory (maybe animation of droids being carried on a thing, half assembled, like torso and head) quick drawing of assembly kinda thing which would build the 3 main droid units (b-1 droids b-2 droids and droideka) Halbarad has already made a model for the Droid Foundry: http://swbftg.the3rdage.net/files/gallery/9995/ingame-3.jpg. It produces Battle Droids, Super Battle Droids, and Droideka.QUOTE *machine factory for OG-9 Homing Spider Droids Armoured Assault Tanks ect (most recognizable clone wars ground vehicles thats why i said those) The CIS has the armor workshop where IG Lancer Droids, Hailfire Droids, Persuader-class Tank Droids, Homing Spider Droids, and Dwarf Spider Droids are produced. We do not have a model done for this yet.QUOTE *clone vats for well, clones. jedi academy (there were lots of jedi then before the purge) for jedi units (or only jedi master heroes?) The Kaminoian Hatchery produces Clone Troopers and ARC Troopers. The Jedi Temple produces Padawans. The Jedi heroes are done the same way as the heroes in bfme, recruited at the citadel.QUOTE *heroes for CIS.. well dooku, grevious, could have sev'rance tann or asajj ventress CIS HeroesQUOTE *gonna be any air units? if you guys wanted transports would be cool.. all (most) units would bealbe to hit them (because they shoot) so id think theyd be more of a get-to-the-front-lines/assault kinda thing Each faction gets two air units. Check the Unit Lists for each faction (below).QUOTE *grevious could summon those droids with force pikes as a power Grievous does have a Summon Magna Droids ability.QUOTE *would it be possible for all jedi/dark jedi to beable to 'block' a certain amount of blaster shots (with their sabre as the logic) ? maybe like a low % like 10 if you have normal jedi as a unit, and more percent for jedi masters/ people like dooku. Blocking can be done, but you don't see a blaster bolt actualy being reflected. A percentage of damage can also be reflected back towards the attacker.QUOTE *normal jedi could just have a weak force push, so they would just be a kinda elite ground unit, but not too overpowering. When the Jedi unit reaches the rank of Jedi (Rank 4) they gain a force push power.QUOTE *maybe a power (you gonna do any powers in the mod?) for the republic could be Jedi Task Force, have a transport come in and drop-off a few jedi QUOTE *will there be any upgrades in this mod? Some, yes.QUOTE *campaign map maybe just as a picture of the galaxy, having only the planets you play on in the mod on the picture, each of those planets being territories, and would there be 'territorial' or in this case planet-(orial?) bonus's (like resouce bonus or pop cap bonus in bfme, ex you could give big pop cap bonus for having coruscant) That is how I envision the living world map as well.QUOTE *the armies, in bfme the little guys with a flag (ex rohans flag) over them that you move around the map, in this they could just be a fleet of that army, with their symbol above it. Good idea.QUOTE *would the genosians be in mod, either under CIS or as creeps? They will be worked into the campaign for the CIS and possibly added as creeps.QUOTE *in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it. Thats what I was thinking as well.QUOTE *about creeps, maybe you could make the creeks into guys like wookies, jawas, genosians, rancors ect. rancors, of course, attack anyone, but i think jawas would too, but wookies, maybe you could make them only attack the CIS and just do nothing when republic walks by. other way around for genosians. wookies could have their tall-ass treets with a houses suspended up in it as their home thing (like the troll den) and jawas, their sandcrawlers. We haven't decided about creeps yet, but I'm thinking that they will be different depending on which planet (map) your playing. For example, on Hoth, a creep could be Wampas. But having a Wampa as a creep on say Tatooine would be quite out of place.Unit, Hero, Building, and Power lists for each faction: CIS Buildings CIS Heroes CIS Powers CIS Units Republic Buildings Republic Heroes Republic Powers Republic Units Imperial Buildings Imperial Heroes Imperial Powers have not yet been decided on. Open to suggestions. Imperial Units Rebel Buildings Rebel Heroes Rebel Powers have not yet been decided on. Open to suggestions. Rebel Units -------------------- |
|
|
|
Jan 9 2006, 07:44 PM
Post
#3
|
|
![]() Group: Project Team Posts: 159 Joined: 8-May 05 Member No.: 2,906 |
QUOTE Blocking can be done, but you don't see a blaster bolt actualy being reflected. A percentage of damage can also be reflected back towards the attacker. I see. well i wouldnt think the refelected damage would be good unless it visually flew back at them. but blocking could still be done, just not animated. kinda just represented. QUOTE But having a Wampa as a creep on say Tatooine would be quite out of place. of course well dang I thought i looked at practically everything on this mod, but i guess not. i remebered the droid factory model but couldnt rememebr what it was, and i guessed it was for resources. -------------------- |
|
|
|
Jan 10 2006, 06:43 PM
Post
#4
|
|
![]() Remember The Rev Group: Hosted Posts: 7,561 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
QUOTE(MTB @ Jan 9 2006, 03:08 PM) *in loading screen for map, where in bfme it described the area you were attacking, maybe in this it could give a little briefing.. for CIS, shadowy sidious could give it, for the republic, chancelor palpantine could give it. [right][snapback]234172[/snapback][/right] I would like Yoda, or Mace Windu here, instead of the chancelor -------------------- |
|
|
|
Jan 11 2006, 01:09 AM
Post
#5
|
|
![]() Group: Project Team Posts: 159 Joined: 8-May 05 Member No.: 2,906 |
that'd be cool, maybe on some occasians its them maybe on some occasians its the chancellor, to kinda get the sense that hes ruling both sides. i know yoda and the jedi masters/council/all jedi called a lot of the shots in the clone wars, but didnt palpantine call a loota them too? i know the both opposed each other on that matter.. and were both suspicious of each other
-------------------- |
|
|
|
| Guest_Guest_* |
Jan 12 2006, 05:45 PM
Post
#6
|
|
Guests |
I would personally love to have Yoda narrate for the Republic, in his odd little dialect.
On a different note, what planets are you planning to create as maps? (This was mentioned above, so I thought I'd ask) |
|
|
|
Jan 18 2006, 11:29 PM
Post
#7
|
|
![]() Group: Project Team Posts: 151 Joined: 25-July 05 From: England Member No.: 3,253 |
Maps are near the back of our minds at the moment, only a couple of tester ones at this moment.
|
|
|
|
| Guest_ThrawnHUN_* |
Nov 23 2007, 02:25 PM
Post
#8
|
|
Guests |
So, i dont understand, will all jedi /or sith, dark jedi, etc/ gain that blaster-blocking ability, or only Windu? It would be better if all jedi got the ability in my opinion.
|
|
|
|
Nov 23 2007, 05:04 PM
Post
#9
|
|
![]() Sagacious Engineer Group: Project Team Posts: 3,716 Joined: 2-February 06 From: Central Germany Member No.: 4,151 Projects: S.E.E., Sage A.I., Code Advisor 'Axe'er of the Gordic Knot |
-------------------- ![]() Head and A.I. Coder for S.E.E. and ... stuff ".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived." |
|
|
|
| Guest_ThrawnHUN_* |
Nov 23 2007, 09:28 PM
Post
#10
|
|
Guests |
This is a BFME mod, isnt it?
|
|
|
|
Nov 23 2007, 11:54 PM
Post
#11
|
|
![]() Keep it Clean! Group: Project Team Posts: 1,760 Joined: 27-July 05 From: Arizona, USA Member No.: 3,263 Xbox live gamertag: adummy |
because this mod is archived for a reason
-------------------- |
|
|
|
| Guest_ThrawnHUN_* |
Nov 26 2007, 03:43 PM
Post
#12
|
|
Guests |
Does it mean this cool mod wont be finished?
|
|
|
|
Nov 26 2007, 07:35 PM
Post
#13
|
|
|
title available Group: Banned Posts: 553 Joined: 10-August 07 Member No.: 12,872 Projects: HP Mod Im just a guy around these forums |
yes its not for bfme1/2 anymore its for cnc :) dont worry theres many great mods for bfme1 or 2 on this site (inc rotwk)
|
|
|
|
Nov 26 2007, 10:27 PM
Post
#14
|
|
![]() Group: Project Team Posts: 20 Joined: 3-July 06 Member No.: 5,083 Projects: Battle For the Galaxy |
This mod is still for bfme. We are just in a sort of "hiatus" for a while due to different reasons.
-------------------- |
|
|
|
Nov 26 2007, 11:01 PM
Post
#15
|
|
|
Every day the same dream Group: Hosted Posts: 5,273 Joined: 23-October 05 From: The Netherlands Member No.: 3,683 Projects: Echoes, TDH. Artiste Nouveau |
QUOTE(elvenfury @ Nov 26 2007, 08:35 PM) [snapback]541649[/snapback] yes its not for bfme1/2 anymore its for cnc You're talking about Galaxy at War. -------------------- |
|
|
|
Nov 26 2007, 11:09 PM
Post
#16
|
|
![]() Sagacious Engineer Group: Project Team Posts: 3,716 Joined: 2-February 06 From: Central Germany Member No.: 4,151 Projects: S.E.E., Sage A.I., Code Advisor 'Axe'er of the Gordic Knot |
QUOTE(Boku @ Nov 26 2007, 11:27 PM) [snapback]541746[/snapback] This mod is still for bfme. We are just in a sort of "hiatus" for a while due to different reasons. It's good to hear you haven't entirely abandoned the project. Hopefully you'll get back on the horse sometime. QUOTE(Matias @ Nov 27 2007, 12:01 AM) [snapback]541767[/snapback] QUOTE(elvenfury @ Nov 26 2007, 08:35 PM) [snapback]541649[/snapback] yes its not for bfme1/2 anymore its for cnc You're talking about Galaxy at War. Sorry if i caused confusion with the provided link. It was just to point to a StarWars mod that is actually being worked on currently; and also to point out the futility of providing ideas and suggestions to a mod that apparently hasn't been updated in a long while. -------------------- ![]() Head and A.I. Coder for S.E.E. and ... stuff ".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived." |
|
|
|
![]() ![]() ![]() |
|
Lo-Fi Version | Time is now: 7th September 2010 - 07:27 AM |