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Apr 23 2007, 08:04 PM
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#1
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
I'd like to welcome you all to post ideas and suggestions for the mod here
But please, nothing like a random guy over at ModDB.... QUOTE you know what would be really cool as a player?!?!? You should add a mumikil that's feet have chainsaws coming out of them, and bazookas coming out fo his head!!!!! then he could have haradrim on him that have 50 cals and ak-47's and uzis and magnums and grenades and sniper rifles and can throw pepper spray at people, so when it hits it explodes and blinds them!!!!!!! THAT WOULD BE AWESOME!!!!!!!!!!! my answer? QUOTE yeah, but EA made limits, so it wouldn't look right with the muzzle flashes.... thanks for the interest though.. Anyways, post ideas for heroes, with details.... Like, a Captain of Rhun called Khamul, could wield a shield and spear, or perhaps just a killer sword.... Should be a killer hero, with a leadership to back up his folks.... that kinda ideas edit: and not only heroes This post has been edited by Lauri: Apr 23 2007, 08:05 PM -------------------- |
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Apr 23 2007, 08:35 PM
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#2
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![]() Ecthelion of the Fountain Group: Project Team Posts: 2,009 Joined: 4-September 05 From: Devon, England Member No.: 3,442 Projects: Lurking until the off topic begins... Guardian of the Books |
O...M...G!
Was that guy serious? Cause if he was I might just have to laugh even harder Ok...so ideas: Rohan If you plan on including the dwaven unit (which you do), I'd put a chieftain alongside them. Also, please give the dwarve a nice variety of weapons (mattocks, axes, swords). Also, will they get any siege, or will they still have to rely on ents? Ágense, being Lord of the Westfold, could have a horn ability. I'm guessing he was a descendant of Erkenbrand, who was known to use a horn. Hence my reasoning As for other heroes, how about a Lord of the Eastfold? I know that's a pretty obvious thing to do, but yeah... Gondor More variety in units basically. ATM they have 1 more unit than standard Gondor. Add some axemen or militia or something Rhun I'd suggest either horse-archers or wainriders as an additional cavalry unit for them. Also a bit more variety/uniqueness in their units wouldn't go amiss. Perhaps they could have a really basic spear/shield unit who are spammable, and thus make up the majority of their armies. Harad IMO they should have 2 basic types of units. One should be a heavily armed unit from the Harondor areas, and the other should be a very lightly armed desert-type warrior. Obviously the desert-type would be more spammable -------------------- |
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Apr 23 2007, 08:56 PM
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#3
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
thanks for the input man
Rohan Rohirric heroes.... haven't though about them really but the dwarven chief sounds cool, and I'll of course try to make the dwarves unique by adding different weapons, as I have always pictured them with different kinds of weapons, not only axes... Agense's going to like the horn... siege for rohan.... would probably been some dwarven machine....like the BFME2 ones = ownage.... or, maybe something more realistic a Lord of the Eastfold... obvious, yeah, but still, I can't just make nephews of the king Gondor yeah, thing about gondor.... I like their uniform, but of course I'll consider it Rhun Big land, many folks.... could really use a spammer, I totally agree Harad nice ideas, but do you mean added, or replace with those who are now? (spearmen and warriors) all in all, it's a pretty basic mod, with less uniqueness to each faction that I hoped All of them fit it though Rohan - Cavalry Gondor - Simply Infantry Rhun - Spearmen, Archers Harad - Warriors, Archers okay, so I can't make good lists -------------------- |
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Apr 23 2007, 09:14 PM
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#4
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![]() Ecthelion of the Fountain Group: Project Team Posts: 2,009 Joined: 4-September 05 From: Devon, England Member No.: 3,442 Projects: Lurking until the off topic begins... Guardian of the Books |
Perhaps Feohtan? I just got that by typing 'zimoo' into a Rohirric name generator
<<OFF TOPIC: Typing in 'lauri' comes up with Erkenbrand He wouldn't have to be a nephew of the king. Most likely (given the Eastfold part) he'd be a direct descendant of Elfhelm. Lol yeah, I thought you'd choose horse archers for that reason. I mean replace either (or both) with two different versions of the units. One be heavily-armoured, Gondorian-influenced. The other being a desert warrior. -------------------- |
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Apr 24 2007, 10:14 AM
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#5
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
I meant vanilla Rohan = Theoden King, Eomer and eowyn... and ara, lego and gimli.. merry.... One king, two nephews
anyways, I'm the great Rohirric warrior you know Feohtan is a nice name, even though you didn't come completely up with it and I'll see how the haradrim are going to be... would be good to replace both of them, and instead of the lance-throwers aka spearmen, I'd have the Heavy spearmen, with a shield of a kind, and a spear (using Rhun anims) and a spammable units with just a sword.... or, random weapons -------------------- |
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May 17 2007, 12:40 AM
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#6
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title available Group: Project Team Posts: 534 Joined: 17-March 07 Member No.: 8,123 |
I think Gondor should get some elves.
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May 17 2007, 05:01 AM
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#7
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![]() Group: Hosted Posts: 2,430 Joined: 25-May 06 From: London, United Kingdom Member No.: 4,823 Projects: Iceforge, Expansions, S.E.E |
They do... Take a look at the site on the media page...
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May 17 2007, 06:29 PM
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#8
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Every day the same dream Group: Hosted Posts: 5,269 Joined: 23-October 05 From: The Netherlands Member No.: 3,683 Projects: Echoes, TDH. Artiste Nouveau |
Gondor will get Elves of Ithilien, they are mixed in with the Ithilien Rangers, creating a Ithilien Archer battalion instead of the old Ithilien Rangers. They're the elves that went to live in Ithilien with Legolas, remaining there after Legolas departed into the West.
In this fashion, Rohan will get the Dwarves of Aglarond. -------------------- |
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Jun 8 2007, 12:31 AM
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#9
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title available Group: Project Team Posts: 534 Joined: 17-March 07 Member No.: 8,123 |
I also noticed some gondor shields. Some green some normal. Are some of them from Ithilien, or other fiefdoms?
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Jun 8 2007, 04:24 PM
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#10
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
some green, some orange, some blue, some black, all with the white tree....
These comes randomly in the 'Warriors of the Southern Fiefdom' hordes -------------------- |
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Jun 11 2007, 04:56 PM
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#11
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Wanderer of the East Group: Project Team Posts: 884 Joined: 11-June 07 From: Szombathely, Hungary Member No.: 10,813 Projects: Wars of the East mod Loremaster of WotE |
First, hello, I'm new here.
Second: some VERY weird (but perhaps inspiring) ideas... --------------------------------------------- - Orcs of the East - Side: Harad OR Rhun (not decided) Role: Cheap cannon fodder Appearence: well, you know how orcs look like, do you ? Description: "Altrough the men of the West have defeated Sauron in the end of the Third Age and they had been hunting orcs and trolls ever since, their number is still high. After Sauron's fall, many orcs have fled to Harad, where the armies of Rohan and Gondor were unable to wipe them out. Now that a new shadow have emerged, the different orc clans see a new opportunity to restore the might of their race." NOTE: I want to see orcs and trolls in this mod, not just men, so... hey, I just LOVE to play with Haradrim and/or Easterlings in the original game, but still... --------------------------------------------- - Half-Uruks - Side: Rohan (!) Role: Elite pikemen unit for Rohan Appearence: It's like a man, fused with an Uruk-hai (sorry, I can't give detailed description). Wears leather armor with some steel plates, holds a spear. Description: "After the fall of Isengard, the remaining Uruk-hai had fled to Dunland, where they took a small territory for themselves. Since Uruk-hai had no women, they had to find another way to "make way for the new generation" - and so, they kidnapped women from different wildmen tribes. The result of the cursed marriage were the so-called "Half-Uruks". Being unable to stand against all the wildmen alone, they made a special offer to the king of Rohan: protection in return of eternal service. And the offer was accepted. These days Rohan can call upon the service of these mighty spearmen when need rises, and the Half-Uruks will march into battle against the enemies of Rohan - with the same rage their predeccesors had during the battles against Theoden's kind." NOTE: If you think I'm crazy/pervert/crazy and pervert, just say it. I can take criticism --------------------------------------------- HERO IDEA Name: Grouk Side: Rohan Role: Chieftain of the Half-Uruks Appearence: similar to Lurtz, but has no bow, and is a bit more human-like. Wears brown clothes and some metal plates. Wields a sword. Description: "A chieftain of the Half-Uruks of Dunland. Grouk is not evil but in battles he often goes insane. This madness combined with his skill with the sword and his incredible might makes him a very serious opponent." __Skills__ Level 1 - Sword Mastery Gives Grouk +25% armor, +50% damage and +25% attack speed. Level 3 - Rock Hurl Takes up a big rock and hurls it, causing high damage in a small area. Level 4 - Raging Howl Releases a giant howl, scaring enemies away Level 6 - Half-Uruk Chieftain Nearby Half-Uruks gain +50% armor and +50% damage --------------------------------------------- ...so far, that's all. Hope they are useful -------------------- ![]() --- "Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB |
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Jun 11 2007, 07:14 PM
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#12
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
hehe, thanks for comming here
For the orcs... It'd be best for Rhûn, as I have an old friend of orcs there I really wanna make orcs and uruks, so I might make them playable, but then it's most likely to be thrown in as a power for Rhûn (and\or Harad).... 'Orc WotR veterans summon' About the half-uruk thingy... You are a pervert And if you wonder.... I still regret that I'm making this a men-only mod Still, please come up with more ideas and stuff This post has been edited by Lauri: Jun 11 2007, 07:16 PM -------------------- |
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Jun 11 2007, 07:53 PM
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#13
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Wanderer of the East Group: Project Team Posts: 884 Joined: 11-June 07 From: Szombathely, Hungary Member No.: 10,813 Projects: Wars of the East mod Loremaster of WotE |
Aww... no Half-Uruks, then
No matter, okay... I still think that there could be some orc/troll units - just think about the "Trolls of Far Harad" for the Harad faction. Anyway, about the orcs/uruks/trolls: - Orcs - It is unknown mostly what happened with their race. I think they escaped into other lands after the fall of their master and made up their own clans. I think they could have escaped into Harad, since Rhun was under Gondor's "control" for quite some time, while Harad mostly remained free and undisturbed - but true, there could have been many clan wars because of the lack of water and food. - Uruks - I think quite few survived, but they DID survive. Since Isengard was destroyed, and Fangorn Forest was too dangerous for them at the time, the only possible area to retreat into was Dunland, where they might were able to conquer some lands thanks to their training/strength/better equipment. But, their race has no woman, since all Uruk-hai is "male", right ? So... even trough it sounded pervert, may I ask you, what other way was there to "ensure the future of their race" ? - Trolls - After the battle at the Black Gate, the Troll King - Mollock - has disappeared, and it's unkown what happened to him. I think he escaped like the orcs, but I doubt that he lead his warriors into the desert, since trolls need much food. Maybe they went into Rhun and are hiding there. And now... --------------------------------------------- - Troll of Rhun - Side: Rhun Role: Heavy melee siege/"cavalry" unit Appearence: well... a troll, in Rhunic armor. This would might look a bit silly, trough... oh, well, I'll leave it to your imagination Description: "After the fall of Sauron, the trolls had to flee from Mordor in search of a new home. Since Harad is lack of natural resources like water or food, the trolls ventured into the lands of Rhun. However, after Gondor's influence began to grow over Rhun, the trolls had to hide and they scattered all over the country. Now that Khoragon, the new dark lord emerged, the trolls came out from their caves and joined his armies." Special abilities: - trample (tramples infantry like as if it was a "cavalry" unit) - use tree (as a club) - hurl rock (ranged attack) - regenerate (avaible after level 2) NOTE: see the resoning above... --------------------------------------------- - Soldiers of Western Rhun - Side: Gondor (!) Role: Spearmen (could replace the "Spearmen of Minas Tirith" - I don't like them too much anyway...) Appearence: men from Rhun, wearing combined Gondorian/Rhunic armors, wielding spears. Description: "Altrough the common Rhunic hatered against Gondor, not all people of Rhun is evil and easly corrupted. When Khoragon, the new dark lord emerged, some of Rhun's people were afraid of his terrible power and feared that even if Khoragon would win a war against Gondor, he would be just a tyrant like Melkor or Sauron once was, bringing eternal suffering to the people of their country. Therefore, altrough many of Rhun's people joined Khoragon in his dark crusade, some decided to overthrow his rule. But such thing cannot be done without allies, and so under the leadership of the Renegade Captain, Valranur, these men of Rhun had joined Gondor's side in the battle against Khoragon." Special ability: Porcupine Formation (slows them down, but gives some armor, and extra damage against cavalry) NOTE: I always wanted to see Gondor and Rhun, side-by-side... --------------------------------------------- POWERS - Orcs of the East - Side: Harad / Rhun Effect: Summons 5 battalions of Eastern Orcs. Weak, but fast and they are many. NOTE: You asked for it... ___ - Troll Rampage - Side: Rhun Effect: Summons 4 "Trolls of Rhun" to your side. ___ - Heroic Valor - Side: Gondor / Rohan Effect: All heroes gain +50% armor and +50% damage (passive) ___ - Winds of Rhovanion - Side: Rohan / Gondor Effect: Any other weather effect will be dispelled; all soldiers gain +50% movement speed and +50% attack speed --------------------------------------------- HERO IDEA Name: Amara the Huntress Side: Harad Role: Selath's spy and assassin Appearence: a brown-skinned, young woman, dressed as a Haradrim hunter. Wields a sword and carries a bow on her back. Description: "Amara is known as the "Huntress" in the lands of Harad, and with a good reason. If there is anything that insults or threatens her or her tribe, then most likely this being or group will be hunted down. Amara is highly skilled with her bow and sword, and is currently working as King Selath's spy and assassin." __Skills__ Level 1 - Toggle Weapon Switches between Bow and Sword. Level 2 - Snake Venom Shoots a poisoned arrow at a single enemy, causing high damage and making it immobile. Level 4 - Healing Plants Heals nearby heroes. Level 5 - Desert March Gives +50% armor and +50% damage to Desert Spearmen and Desert Raiders. Level 6 - Pillage Nearby units gain resources for killing enemies. --------------------------------------------- HERO IDEA Name: Kurok Side: Harad Role: Half-Troll Chieftain of Far Harad Appearence: well... I'll leave it to your imagination Description: "Chieftain of the Half-Trolls of Far Harad, Kurok agreed to aid King Selath in return of the lands south of Gondor. His terrible might makes him a dangerous opponent." __Skills__ Level 1 - Hurl Spear Hurls an oversized spear at a single enemy, causing high damage. Level 3 - Giant Howl Releases a great howl, so loud that it makes enemies immobile (stunned) for a short time. Level 5 - Half-Troll Chieftain Nearby Half-Trolls gain +25% damage and +25% armor. Level 8 - Tribes of Far Harad Summons 3 groups of Half-Trolls from Far Harad. They don't have any upgrades. --------------------------------------------- HERO IDEA Name: Valranur Side: Gondor Role: A renegade Captain from Rhun Appearence: A man from Rhun. Wears a strange armor, which is a combination of Gondorian and Rhunic plate armor. Wields a saber holds a Rhunic shield, carries a pike of Rhun on his back. Description: "When Khoragon emerged, some of the people of Rhun were afraid from his lust for power, and feared that the result of his rule would be a tyranny like during Sauron's time. While many of Rhun's people joined his armies driven either by hatered against Gondor or fear, some of Rhun's men - including a Captain, Valranur - decided to make a rebellion and overthrow him. Knowing that without allies it's impossible, Valranur decided to make peace with Gondor and Rohan, in hopes that he will be able to save his people from Khoragon's darkness." __Skills__ Level 1 - Pike of Rhun Hurls a spear at a single enemy, dealing high damage. Level 2 - Shield of the East When activated, it gives Valranur +65% armor. Level 4 - Common Goal Nearby Warriors of the Southern Fiefdoms, Marksmen of Ithilien and Soldiers of Western Rhun gain +25% damage and +25% armor. Level 6 - Rebels of East Summons 2 battalions of "Soldiers of Western Rhun". Their armors aren't, but their weapons are upgraded. Level 8 - Captain of Western Rhun Gives experience to nerby allies. --------------------------------------------- I hope you like these more This post has been edited by MorrisB: Jun 12 2007, 10:36 AM -------------------- ![]() --- "Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB |
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Jun 12 2007, 05:09 PM
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#14
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
QUOTE Anyway, about the orcs/uruks/trolls: Well, what can I say? I also think that the remaining orcs fled and started tribes of their own, hiding in places Gondor wouldn't search for them (mostly within the shadows of the Ash and Shadow Mountains, but also everywhere else). Uruk-Hai would surely do the same, but I still do not belive there was many, or any, Uruk-Hai from Isengard that managed to escape. I'd need some Tolkien expert to clarify that all Uruks that fled Helm's Deep died by all the Huorns (or\and ents?) that they had to run through to get back to Isengard. Also, I dont' think many fled from Isengard, as they probably wanted to chop the Ents, if there was any uruks left there.... Saruman sent his whole army to HD, and I don't know how many uruk-hai he'd "make" meanwhile.... And about them keeping their race going in forever... I don't think that neither trolls, orcs or uruks really age For trolls... I don't really know what they did... Some could probably escaped with orcs or uruks, but I don't think they made any clans or anything, beeing dumb as they are QUOTE - Troll of Rhun - Hm... interesting thought, but I doubt that they will be recruitable... But since you made me kinda wanna try to make them, I'll see how they could look, and if they look cool, I guess I could have them in the mod, but only via the Troll Rampage power you suggested QUOTE - Soldiers of Western Rhun - This idea... totally rocks! QUOTE POWERS As I've said, orcs will be in, so that rcs of the East is quite possible - Orcs of the East - - Troll Rampage - QUOTE - Heroic Valor - hm, this is quite the cool power QUOTE - Winds of Rhovanion - Hm, I don't see why winds would cancel the weather much ('cept for pushing the clouds away QUOTE Name: Amara the Huntress Good name, good idea, good description Side: Harad Role: Selath's spy and assassin QUOTE Name: Kurok Well, they could use a hero, so yeah, most likely Side: Harad Role: Half-Troll Chieftain of Far Harad QUOTE Name: Valranur Of course, if I add the units for him Side: Gondor Role: A renegade Captain from Rhun QUOTE I hope you like these more Sure did, thanks for the ideas, and do keep 'em comming -------------------- |
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Jun 12 2007, 06:29 PM
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#15
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![]() "When you cease to exist, then who will you blame?" Group: Project Team Posts: 1,101 Joined: 26-December 06 From: Göteborg, Sweden Member No.: 6,592 Projects: Wars of the East Artist, Skinner, Modeller, Website Designer |
wow morris took seriously upon this
most of them are really good ideas...will be cool to see how lauri makes them ingame This post has been edited by Caluadan: Jun 12 2007, 06:29 PM -------------------- ![]() ![]() My artwork this far | Battles of Gondor | Wars of the East | Last Alliance Positive to nuclear energy, taxes (preferably high) and the European Union Negative to car traffic and US foreign policy |
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Jun 12 2007, 07:10 PM
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#16
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Wanderer of the East Group: Project Team Posts: 884 Joined: 11-June 07 From: Szombathely, Hungary Member No.: 10,813 Projects: Wars of the East mod Loremaster of WotE |
Thanks, Calaudan ! Anyway, I'm always serious if there's something about making a mod or game better
I'm a suggester in the game called "Adventure Quest" anyway... (If you don't know what I'm talking about, take a look at the links: 1.: http://www.battleon.com/ - the game's link 2.: http://forums2.battleon.com/f/tm.asp?m=7637531 - my suggestion thread I hope you enjoy them ----------------------------------------------------------------------------------------------------------------------------- __And now, back to Lauri's case__ Weeell... Trolls: what about "Call Eastern Trolls" or simply "Summon Trolls" ? Anyway, thanks Orcs: they should be avaible BOTH to Harad and Rhun, I think. Uruk-hai: I always wondered what exactly happened with their race. If any of them survived, then most likely they were smaller (or larger) war parties who escaped after the defeat at Helm' Deep, and/or Uruk-hai who escaped from Isengard before the dam was destroyed, for they saw that there's no chance for finning, so in fear they fled. Anyway, if that happened then most likely they had chosen their own leader(s) and fled to Dunland. Look, Uruk-hai are (a bit) smarter than most orcs, so they weren't so mad to rush blindly into Fangorn with so few warriors. Anyway, I think there could be a power which summons some Uruk-hai (for Rhun or Harad, I dunno) - BUT this time the Uruk-hai would be very effective units. They are few, but well-equipped and strong. __________________________ - Soldiers of Western Rhun - <Blinks> What ? You... add them ? OM*G !!! <Runs out to the street and starts the happy-chiken-dance) Altrough Gondor will have quite strange spearmen, what to say - Valranur, Renegade Captain of Rhun - Well, I wanted him to be a "crossover" between a Gondorian and a Rhunic captain. For the "Pike of Rhun", I wanted to give a use for the spear on his back. As for the leadership bonus: since he's a "combined" captain, I wanted to make him able to lead not only his own men, but also certain Gondorian units. The skill is named as "Common Goal" anyway... and a good captain can teach ANYONE how to fight, or not ? - Amara the Huntress - Fear the Huntress of Harad - Kurok, Half-Troll Chieftain - Well... I just wanted to see a half-troll, hurling a big javelin... oh, well And I'm glad you liked the other power-ideas. And now... __________________________ - Spearmen of Eastfold - Side: Rohan Role: Spearmen (as far as I know, they don't have any real "pike"-units anyway...) Appearence: Rohirrim soldiers on foot, wielding spears, holding wooden round-shields. Description: "Feohtan, Lord of Eastfold had fought alongside the Gondorian forces in many battles against rebelling Haradrim and Rhunic tribes. During the fight with the Rhunic rebels, he noticed the importance of chariots and cavalry for the opposing army, therefore he raised battalions of soldiers equipped with long spears, able to take out mounted enemies and chariot-riding warlords quickly. Now, these spearmen are ready to fight again against the Rhunic invaders to protect their lord and homeland." -------------------------------------- POWER IDEAS - Horn of Rohan - Side: Rohan Effect: Gives +50% armor and +50% damage to units in a small area ___ - Palantir of Minas Tirith - Side: Gondor Effect: Reveals a selected area on the map ___ - Royal influence - Side: Gondor Effect: When activated, this power makes Gondorian units to train faster (so less time is needed to train units) ___ - Overseer of Khoragon - Side: Rhun Effect: This would replace the "Eye of Sauron" power. This spell summons a special ghost (a mist or something), which strengthens units in its area of effect. Also would scare enemies if they are on level 1. ___ ...what do you think ? -------------------- ![]() --- "Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB |
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Jun 12 2007, 07:37 PM
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#17
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
I know that the Uruk-hai wouldn't flee into Fangorn, and they didn't
And uber-uruk-hai summons sounds rather cool too, but I think that should be on only one of the factions... perhaps Harad, and Rhûn has Trolls, while both have orcs? Valranur, Renegade Captain of Rhun We could try to make him able to toggle the spear and sword (sword is just an easier word for saber Well... If we think about it as he's been loyal to the Gondorian influence for all his life, I guess he could do as an all-arounder Kurok, Half-Troll Chieftain You'll see lots of Half-Trolls (check the site) but they won't throw any weapons... Spearmen of Eastfold Hmm, I don't really know... I mean, I don't really know if I wanna have many infantry units for Rohan... But seeing as they have 7 units, and gondor has 11, I might add them Horn of Rohan Hm, nice idea, sure... maybe a tiny bit different... I was thinking about giving the rohirrim an upgrade Horn of the Rohirrim, where one of them gets a horn, and when you make them blow the horn, they get a tiny speed-bonus, and attack\armor... for a few seconds.. but I might just have it as a power, as that'll be a good thing to use for Rohan early-game Palantir of Minas Tirith sure, that's a nice thing.. Royal influence Hm, I don't really know if the name fits the purpose... but then again, it sounds kinda cool... we'll see Overseer of Khoragon Sounds cool -------------------- |
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Jun 12 2007, 08:58 PM
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#18
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Wanderer of the East Group: Project Team Posts: 884 Joined: 11-June 07 From: Szombathely, Hungary Member No.: 10,813 Projects: Wars of the East mod Loremaster of WotE |
I don't know how would the Uruk-hai descendants join Harad... needs storyline
But true, if Rhun has already Trolls, then it's quite fitting to give the Uruk-hai for Harad's side. - Valranur - Just let him throw that spear ___ - Kurok - And what about a "Hurl Rock" (powerful ranged attack with small area of effect) or "Rage" (bonus attack speed and damage) ability ? ___ - Spearmen of Eastfold - Look, Rohan is currently quite vulnerable to early cavalry rushes (correct me if I'm wrong), so they just need at least one anti-cavalry unit. However, maybe you could add "Dwarven Equipment" or such for them - which means that their spears and shields were made by dwarves, since dwarves are bad at holding back enemy cavalry. Men are better in that, but they need effective "tools" for that. And so, the dwarves make these... ___ - Horn of Rohan - I always wanted to have such a power in BfME 1 (in 2, there was the "Rallying Call" power); maybe you could have both ___ Glad that you liked the rest Aaanyway... ------------------------------------------- - Uruk-hai Warriors - Side: Harad Note: Only avaible by using the "Uruks of Dunland" power Role: Strong swordsmen / spearmen Appearence: well, much like the Half-Uruks were Description: "After the fall of Saruman, the Uruk-hai who survived the defeat at Helm's Deep and the destruction of Isengard had fled to Dunland, where they formed their own clans and took a small territory for themselves. Hardened by the local wars - thanks to the greedy wildmen tribes - the Uruk-hai descendants became strong and hard, and perhaps even more terrible than their ancestors once was. Even since the lost battles against Theoden's armies, they had been waiting for the time to strike back and take Isengard, Fangorn and northern Rohan for themselves. Now that a new shadow emerged and Rohan had suffered great losses, the time has come." Special ability: can toggle between sword and spear NOTE: hope this is fitting. ------------------------------------------- POWER IDEAS - Desert Winds - Side: Harad Effect: Awakens a sandstorm (or such); debuffs all enemy leadership bonuses and dispells other weather effects NOTE: takes place of "Freezing Rain" ___ - Uruks of Dunland - Side: Harad Effect: Summons 3 groups of Uruk-hai Warriors NOTE: you asked for it... see the Uruks above This post has been edited by MorrisB: Jun 13 2007, 12:07 PM -------------------- ![]() --- "Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB |
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Jun 12 2007, 09:56 PM
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#19
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title available Group: Project Team Posts: 534 Joined: 17-March 07 Member No.: 8,123 |
I like the Idea of Western Rhun too. In how they will fight for Gondor, ETC.....
This post has been edited by Lord of the Grunts: Jun 12 2007, 09:58 PM |
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Jun 13 2007, 02:02 PM
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#20
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![]() Remember The Rev Group: Hosted Posts: 7,556 Joined: 2-July 05 From: Norway Member No.: 3,151 The very worst T3A Team Chamber Member |
I have no idea on why you'd repost your Uruk-Hai
anyways, instead of the Desert Winds, It could be something with a sun that's soo hot, and maybe slows down the enemy.... loads of sandstorms would create a large amount of lag oh, and not to sound rude or anything, but it would be nice if we'de put down the suggestions for Uruks, orcs and trolls now... I mean, I've already said that their gonna be in the mod, but I don't really want them to be recruitable Rohim Spearmen... How the hell would they be quite vulnerable to early cavalry rushes? I mean, they are the ones that makes early cavalry rushes Kurok, well, Rage could do -------------------- |
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Lo-Fi Version | Time is now: 2nd September 2010 - 09:54 PM |