DalMP_pack_for_PR_v0.3b.zip 249.28KB 649 downloads
Readme:
Overview:
The goal of this package is to make Phoenix Rising look and sound better. It should not change Phoenix Rising's gameplay or balance in any meaningful way. Feedback is appreciated, especially with regards to the degree of lag in your game (I feel it's actually less on my PC, but mileage may vary).
Installation:
Find the data folder in this zip file and copy it into your 'Phoenix Rising Space' directory (.../data/mod/Phoenix_Rising_Space) and overwrite the files. Saved games should not be adversely affected, but will now use the newer graphics and sound. Nevertheless, it is a good idea to back up your existing copy of Phoenix Rising before installing this package.
Compatibility:
-Compatible with Zarkis AI pack. This pack shares no files with Zarkis AI as of this writing. You can run one, both or neither at your preference.
Feature list:
Graphics changes:
-all turbolasers have been replaced with custom models, for a much cleaner, brighter effect.
-Dual and octuple turbolasers have their own custom multi-shot appearance.
-A custom projectile has been applied to the Venator's SPHATL. (still tweaking this a bit, but it looks pretty awesome!)
-Guns now fire at slightly more random intervals, so that they aren't so synchronized. Avg rate remains the same.
-The strike cruiser now properly sports octuple turrets at mark IV.
-New hull and shield damage effects, scaled to the projectiles.
Sound changes:
-Subtle changes to the timbre and volume of the various firing sounds, to set more powerful and more advanced guns apart from the rest.
Known bugs/errors of this version:
-None known yet
Credits:
-Custom ALOs and textures, other than the particle ALOs: AVENGER85, FoC Additions team
-Phoenix Rising for his awesome mod, and xml files, of which I edited only a small part.
-Notepad++ for it's powerful editing tool.
Note:
The custom models and textures in this release are not mine, but are used with permission from swcorpinox of the FoC Additions 5.0 mod team. The XML files belong to Phoenix Rising of the Phoenix Rising mod team - I only edited them. Please do not borrow these files without the permission of their owners. Do not post this package to another site. It is for the fans, by a fan, and should be downloadable only from the Phoenix Rising forums at this point of time. If you own any of the content in these files that I am not aware of, please let me know and I will adjust the credits, or alternatively remove the file from the package at your request.
Probable features coming in the next version:
-Improved ship Death explosions.
Changelist:
v0.3b
-SPHA-TL beam effect has been noticeably improved.
-Damage effects improved, and perform considerably better in terms of system resources.
-converted DP-20, blockade-runner and gamma class projectiles to single-fire rather than dual. They are just too small to look proper firing a dual projectile.
-scaled the speeds for smaller lasers, so that they actually appear in a video frame. Previously their short range and high speed meant they often didn't even show in a single visual frame, especially with dogfighting fighters. Turbolaser speed is unchanged.
-Rescaled projectile size and sound a bit (again). I think we're getting close to the proper scale now.
-fixed: octuple projectiles emerging off-center from the turret.
-fixed: some guns using the wrong firing sound.
v0.2b
-Added scaled hull damage and shield damage effects. A bit flashier, but I'm still trying to be on the conservative side.
-All-new custom SPHA-TL beam effect.
-Fixed: some ships getting dual TL's sooner than they should.
-Fixed: Dual and octuple turboions now fire a properly colored projectile.
-Altered: The arc of the SPHA. I wanted it to be a little more usable, so I left it with an arc that extends both below the ship and a narrow arc to the port and starboard sides. Think of it as if it can fire out of the side hangers as well. It will require some careful positioning to get it to fire, but it can now fire at more than dreadnaughts.
Have fun!
Edited by Dalmp, 14 September 2008 - 09:52 AM.