Edited by Clubby, 30 March 2008 - 01:22 AM.
Maybe have hardpoints but... different.
#1
Posted 30 March 2008 - 01:20 AM
#2
Posted 31 March 2008 - 02:55 PM
Again, it's impossible. We cannot specific certain HP groups, only certain HPs. It's up to game engine, so as long as somebody find a solution/workaround for it, we have to stick with what we have. It's not about ideas now, only how to implement them...Maybe ships should be able to target certain hardpoints, like engines, shield generators, and guns, just not have them represented by a giant target that's difficult to select whenever it's too close to another hardpoint (like it was in the original game.) Maybe a drop down menu with options like engine, gun, Shield generator, etc? thoughts?
Personally, I'd prefer to be able to target specific part of ship (bow/stern etc.) then group of weapons...
#3
Posted 31 March 2008 - 06:40 PM
#4
Posted 31 March 2008 - 07:05 PM
#5
Posted 01 April 2008 - 12:19 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#6
Posted 01 April 2008 - 01:28 AM
I think engines should be targettable because now you can't stop a ship from going into hyperspace unless you have a gravity well ship. And it is possible is destroy a reactor. Or each exast port gets its own hardpoint and the ship gets slower for each one that is destroyed.
Two things:
1. You are wrong when you say that its impossible to stop them from going to hyperspace. One hit from an ion cannon, and that's it.
2. I'm in complete disagreement with making the destruction of engines disable hyperspace jump. If I remember well, what you destroy are the ion engines, not the hyperdrive. The hyperdrive is a completely different part of the ship.
#10
Posted 01 April 2008 - 07:46 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#12
Posted 01 April 2008 - 08:56 PM
Then ok make it that only the ion engines are targetable and slow them down.
I'm not sure about this. I don't know if it's possible, and even if it is, it's dubiously canon.
What about hangars?
Same thing, but more so. It shouldn't really be possible to get rid of a hole by shooting at it, and it could seriously weaken ships like the Venator.
#13
Posted 01 April 2008 - 11:14 PM
And the ion engines. If you pound one with numerous turbolasers it is eventuly going to fail and shut off.
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#15
Posted 02 April 2008 - 12:44 AM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#16
Posted 02 April 2008 - 01:47 AM
I'd completely ignore other Hardpoints, but damaged unit shouldn't be able to deliver such firepower as fresh one. Human player would be stupid not to exploit it, especially since the game doesn't handle damage and after battle you get undamaged unit again. That's especially the case with large ships, which are almost indestructible this way: there's always enought time to pull them back.
BTW, I'm looking for a way to mod Ion Cannons better. As they are now (vanilla) they only take out shields. How to make them immobilise ships engines and other systems?
#19
Posted 02 April 2008 - 07:34 PM
Reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users