Jump to content


Photo

Small Mod for PR I'm doing.


2 replies to this topic

#1 El Danny

El Danny
  • Members
  • 72 posts

Posted 02 July 2008 - 12:04 AM

I downloaded the various mini-mods and patchs for PR before I started on this so when its finshed and up, anybody wishing to download it will probably have to download them 1st.

Anyway.

The small changes I intend to work out are:
Changing the AI so they don't get money and ship beifets on higher difficultys (just smarter)-Done
Changing popuation (at the moment its 70, but thats a bit high so I'm open to surgestions)-Done(But still open to surgestions)
Removing build limits off all land buildings apart from mining facilitys.-Done
Changing the grassion units for space stations and Golans(numbers stay the same). -Done.

The garrison forces for Golans and Space stations have been edited as follows:
SS1-Headhunters, Y-Wings, Space tug-CT11/ TIE Starfighters, TIE Targeters, Space Tug-CT11
SS2- X Wings, Y-Wings, Space tug-CT12/TIE Starfighters, TIE Bombers, Space Tug-CT12
SS3- X Wings, Y-Wings, Space tug-CT13/TIE Fighters, TIE Bombers, Space Tug-CT13
SS4- A Wings, Y-Wings, Space tug-CT14/TIE Fighters, TIE Bombers, Space Tug-CT14
SS5- A Wings, B-Wings, Space tug-CT15/TIE Intercepters, TIE Bombers, Space Tug-CT15
Golan1-HeadHunters/TIE Starfighters
Golan2-X Wings/TIE Fighters
Golan3-A Wings/Tie Intercepters

All units are in the most basic stat with no upgrades apart from the obvious:
TIE Fighters (TIE Star Fighters with one research)
TIE Bombers (TIE Targeters with one research)
Space Tugs (upgraded as show)
A wings, B Wings and Intercepters will not be upgraded from there prototypes for now, but this may change.

Obviously all this is up for discussion.

The reason I'm just doing a little few things that anyone who can do basic edits with XMLs is for a number of reasons:
1.I'm on summer break so I've got nothing to do during the week apart from at the weekends so its just killing time.
2.What I'm doing may be easy but takes up quite a bit of time, atleast if I'm doing it now its saving someone else the trouble.
3. Most of all what I'm doing now is slowly teaching myself how XMLs work, what I'm doing now I could use later on with other projects.

I intend to use this as a starting point. Maybe later on, after my current goals are complete I'll start work on other bits and peices. I've always though the game could use some Royal Guard, Trainable Wookies. I might work on the idea under discussion in the other thread about certain ships buildable at certain planets only. Who knows, eventally I might end up adding other ships into the game.

Thats all for now.

EDIT: I'm also avalible if anyone else requires any help with other projects.

EDIT2: Finshed, file uploaded, for now I'll take a bit of break and just play the game. I checked to see if it works with save games but the only one I've got is half way though a battle so I don't know if it'll handle GC. I kept some buildings at a build limit of 2, but no unit protuction centers (apart from Officer Acadamys).Any bugs and I'm happy to hear of them.

Attached Files


Edited by El Danny, 02 July 2008 - 05:14 PM.


#2 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 02 July 2008 - 01:20 AM

I downloaded the various mini-mods and patchs for PR before I started on this so when its finshed and up, anybody wishing to download it will probably have to download them 1st.

Anyway.

The small changes I intend to work out are:
Changing the AI so they don't get money and ship beifets on higher difficultys (just smarter)-Done
Changing popuation (at the moment its 70, but thats a bit high so I'm open to surgestions)-Done(But still open to surgestions)
Removing build limits off all land buildings apart from mining facilitys.
Changing the grassion units for space stations and Golans(numbers stay the same). -Working on now (halfway though).

The garrison forces for Golans and Space stations will be as follows:
SS1-Headhunters, Y-Wings, Space tug-CT11/ TIE Starfighters, TIE Targeters, Space Tug-CT11
SS2- X Wings, Y-Wings, Space tug-CT12/TIE Starfighters, TIE Bombers, Space Tug-CT12
SS3- X Wings, Y-Wings, Space tug-CT13/TIE Fighters, TIE Bombers, Space Tug-CT13
SS4- A Wings, Y-Wings, Space tug-CT14/TIE Fighters, TIE Bombers, Space Tug-CT14
SS5- A Wings, B-Wings, Space tug-CT15/TIE Intercepters, TIE Bombers, Space Tug-CT15
Golan1-HeadHunters/TIE Starfighters
Golan2-X Wings/TIE Fighters
Golan3-A Wings/Tie Intercepters

All units will be in the most basic stat with no upgrades apart from the obvious:
TIE Fighters (TIE Star Fighters with one research)
TIE Bombers (TIE Targeters with one research)
Space Tugs (upgraded as show)
A wings, B Wings and Intercepters will not be upgraded from there prototypes for now, but this may change.

Obviously all this is up for discussion.

The reason I'm just doing a little few things that anyone who can do basic edits with XMLs is for a number of reasons:
1.I'm on summer break so I've got nothing to do during the week apart from at the weekends so its just killing time.
2.What I'm doing may be easy but takes up quite a bit of time, atleast if I'm doing it now its saving someone else the trouble.
3. Most of all what I'm doing now is slowly teaching myself how XMLs work, what I'm doing now I could use later on with other projects.

I intend to use this as a starting point. Maybe later on, after my current goals are complete I'll start work on other bits and peices. I've always though the game could use some Royal Guard, Trainable Wookies. I might work on the idea under discussion in the other thread about certain ships buildable at certain planets only. Who knows, eventally I might end up adding other ships into the game.

Thats all for now.

EDIT: I'm also avalible if anyone else requires any help with other projects.

Sure. I don't think I'll use it, but it looks interesting.

#3 El Danny

El Danny
  • Members
  • 72 posts

Posted 02 July 2008 - 03:41 PM

Just finshed changing the garisson forces on space stations.
EDIT: Mod finshed, checked and uploaded. Its at the bottom of my 1st post.

Edited by El Danny, 02 July 2008 - 04:43 PM.




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users