mini mod install order?
#1
Posted 30 November 2008 - 08:11 PM
#2
Posted 30 November 2008 - 08:43 PM
Edited by bob345, 01 December 2008 - 03:56 AM.
#3
Posted 30 November 2008 - 08:58 PM
As for installing, extract DalMP and Zarkis into the Phoenix Rising directory (C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Phoenix_Rising_Space), but you'll have to manually put the PR Enhanced files in there, because it has an extra folder at the beginning that doesn't correspond. So extract that somewhere, then go in to the point where you see the Data folder and Readme.txt, then copy or move those into the Phoenix Rising directory listed above. If you just extracted PR Enhanced into there, that's probably why you're not getting anything out of that.
#4
Posted 01 December 2008 - 03:00 AM
I had this problem to. what i did is manually copied and pasted all the xml,textures,and art files in the corresponding folder the the the phoenix rising folder. if there was a sub-floder in one of those sections in the mini-mod's folder. i'd open it up and copy those files into the smame sub-folder in the data folder for the main mod. it takes more time but it works, your installing them right
thanks.. I'll try doing that..
Bob.. no.. I'm not THAT crazy.. I actually did alot of changes into this very mod on my own about a year ago but through moving and changing computers I lost the changes I had made myself.. annoying to be sure.. I changed alot of the garrision spawns as upgrades to stations.. alil more realistic.. I mean who would seriously garrison base Z-95 model fighters at a class 5 station? lol.. PR has alot on his hands so I did some of that.. though to my understanding it was kinda left at me.. I posted the changes so I guess no one liked what I did lol.. anyway.. point was.. I don't just extract folders into other ones.. I extract files them move things.. too much can go wrong the other way
#7
Posted 02 December 2008 - 05:16 AM
on a note about my garrision spawns.. I did alter it back to just T-65 B's on the defense platforms.. and in all honesty I could see more econimacl commanders ordering base model X-Wings for them.. even base models are nice fighters and mixed with the likly number of squads you'd have would be make for loseing a few upgrades for the price you'd pay
oh yay.. for those new to me like Mr.Bob.. my spelling sucks.. so does my grammer.. and I'm a writer.. but on forums I am way to lazy to use spell checkers
#10
Posted 03 December 2008 - 03:53 AM
I don't think he posted any files, so you're just going to have to do all the editing yourself, unless you ask nicely, in which case he might upload them to this thread.
yes.. I never uploaded them before.. I was testing a few other things I wanted to try as well.. I did alot of the editing I wanted to today.. though PR has informed me v1.1 is right around the corner so I doubt I'll go too crazy until then.. if you guys want I can upload what I did now.. but I'll be redoing it when he releases v1.1 anyway
Attached Files
#12
Posted 03 December 2008 - 04:31 AM
thanks
If you want to upload your changes that would be great
but if you don't that's just as good
They seem realy cool but I don't want to suggest something you aren't ready to do
you asked for it.. not my computer so I have no "zipper" so I have to upload the files one at a time.. you need to have zarkis, dalimp and pre.. then move these files into the data/xml folder.. I will breifly go over the changes.. the garrisions are different from what you read in the post.. number of rebel fighter craft, fighters and bombers, has been decreased.. too many x-wings and y-wings to bomb cap ships at the same time.. I am/was testing adding a fleet commander to the spawns.. oddly he garrisions the stations itself.. you'll find this change at a class 4+ station... there is a file for the star bases.. then one for each class of gloan platform.. both rebel and empire garrisions are changed.. the last file,, projectiles.. is something I was messing around with today.. torpedos and missles now impact shields instead of bypassing them.. now I didn't want to make bombers useless.. far be it.. but I wanted to mess with this as there is some canon to suggest they can't.. and some they can.. so I wanted to play around.. warning.. the dmg of the torpedos and missles that now impact shields has been increased to 300% of their previous values.. remember not wanting to make bombers useless? .. this means under heavy bombing once shields go down your hull goes down even faster then before.. much faster actually.. so use that last file at your own risk lol.. and I recommend making a back up or the original incase you don't like it
Attached Files
#15
Posted 04 December 2008 - 10:06 PM
I got a chance to try these changes and they're awsome
thanks
I'm glad you're enjoying them The price for star bases is way low.. but I also wasn't planning on posting them just yet.. but with v1.1 coming out soon why not? so.. some other changes I was going to do will wait until then.. and PR made some of the changes I was going to in v1.1 as well.. so I'm not going to spend alot of time on making more changes until v1.1 lol
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