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Kitkun's Mini-Mods


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#1 Kitkun

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Posted 31 December 2008 - 11:32 PM

Please note that at this time, you must register and validate your email before you can download.
Phoenix Rising 1.1 XML also provided to disable any mods without having to redownload the entire mod.
Note that they are the original files without bugfixes, or the new campaign versions. Find the bugfixed files here.

Attached File  Kitkun_MiniMods.zip   606.04KB   134 downloads
Attached File  Phoenix_Rising_1.1_XML.zip   2.14MB   86 downloads

Notes:
Many of the related mini-mods have been moved to subfolders to keep them organized.
Decreased Build Times, Increased Income Rate, and Raid Changes are incompatible with each other, as I am not making 28 versions.
You will have to edit the files manually from Notepad or another text editor to combine the changes. Instructions are at the top of each changed file.

Descriptions: (More info in the included Readme.)
  • Cheaper Tug RnD: Making the tug more useful is easier and cheaper than before.
  • Complements:
    • Carrier Complements: Increasing viability of the "Carrier ships" by increasing the upgrade level of fighters/bombers spawned.
    • Golan Complements No Complement Cost: A squad of tugs for each and a few fighters and bombers added to Golans II and III. All complements are complimentary.
  • Decreased Build Times:
    • Half Build Time: Production speed has been doubled.
    • Three Quarters Build Time: Production speed is partially increased.
  • Defense Satellites: Making them useful. Also, making them actually visible.
  • Dreadnought Numbers:
    • Limited Dreadnoughts: You can no longer station a dreadnought at every world. They are now few in numbers.
    • No Dreadnoughts: You can get dreadnoughts only through hero upgrades now.
  • Golan Power: Golans have upgraded turbolaser and torpedo batteries.
  • Increased Income Rate:
    • Double Income Rate: Halving the Galactic Week to increase tax income.
    • One and a Half Income Rate: Less tyrannical taxes, but still tyrannical.
  • No Shield Bypassing No Damage Adjustment: No weapons bypass shields, and none get a damage boost. Shield absorption effect is one-size fits all for changed weapons.
  • Raid Changes:
    • Infantry Only Raids: Raiding is less powerful, but can still be done.
    • No Raids: You can no longer raid with non-galactic stealth units at all.
Coming soon eventually:
  • Galactic Game Speed: Combining Build Time, Income Rate, and adding Hyperspace Speed Scaling.
  • No Shield Bypassing Damage Adjusted: No weapons bypass shields anymore, however, all the weapons get a small damage boost to compensate.
  • Starbase Complements No Complement Cost: Adding tugs and small defense fleets to each starbase for defense.
  • Starbase Complements Price Adjusted: the small defense fleets have to be paid for. Two thirds normal cost of the units.
  • Golan Complements Price Adjusted: Golan have adjusted costs due to improved complements, but are discounted to two thirds the normal price.
  • Skirmish Space Stations: Strengthening the hull and shields of Golans and possibly the Fighter Factory used in Skirmish battles. Canceled.
Do tell me if I screwed up somewhere.

Edited by Kitkun, 27 January 2009 - 01:53 AM.

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#2 keraunos

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Posted 01 January 2009 - 01:52 PM

Mod added to the master mod list

#3 Kitkun

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Posted 08 January 2009 - 08:15 AM

Updated and re-organized.

Feature Creep: When six things are added, but only one came from the to-do list.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#4 Phoenix Rising

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Posted 08 January 2009 - 08:34 AM

Feature Creep: When six things are added, but only one came from the to-do list.

LOL, I know how that goes. I'm getting better at staying on task though.



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