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C&C Tiberian History: Hints and Tips #15

nod apache tiberian dawn

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#1 Madin

Madin

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Posted 23 January 2010 - 01:36 AM

Name: Apache
Era: Tiberian Dawn
Side: Nod
Base asset: Isotx studio (additional texture and coding by me)


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Blurb
The return of the Apache is a welcome bonus for the brotherhood. While it appears that the dimensional rift has completely removed the Venom scout craft, the classic trained helicopter pilots never got to grips with the control or style of the Venom.
The brotherhood have rushed the Apaches out, they quickly want to suppress the increased GDI ground patrols.
As such the Apaches are only armed with their chain gun. There is a limited supply of the Apache gunships additional armaments but Kane has something special planned for them.

When GDI troops look upwards they'll see Nods black Death ready to rain Kane's will upon their sorry ass!

Gameplay
The Apache replaces the Venom aircraft.

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It does not fulfil the same role has the Venom aircraft.
It is not a 'detector' unit, if you want to reveal stealthed objects you'll have to use something else. It cannot target aerial units, and it has limited ammunition, which requires reloading at an air hanger once it's depleted. It also lacks any 'global' upgrade to improve its effectiveness.
It's main role is as a fast anti-infantry gunship. The Apache is not very efficient at destroying vehicles or structures.

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The Apache is very efficient at killing infantry due to a large ammo reserve and a rapid rate of fire, but since each army only has a single infantry unit (ignoring the Masterminds special trick) that can engage aerial units, it is important to separate the Apaches anti-infantry capabilities into 2 categories. It is obviously a hard counter to any infantry unit that cannot respond to its attack (which is the vast majority of infantry units), it is not a hard counter to anti-air infantry.
The Apache can take out these infantry types efficiently (it has to be able to or it would have no use), but you will sustain loses.
If you believe that your enemy will not build tons of, for example rocket squads, then you can probably get away with a single Apache to deal with commandos or any loose infantry squads that are unable to respond to the Apaches attack. If you think that they'll build loads of rocket type infantry (most will), and if you want to counter them with Apaches, then I'd recommend you build at least 4 Apaches, because they will be far more effective against rocket type squads if they attack in spaced groups (no bunching together!).

The rocket type squads tendency to overkill when targeting units, together with their slow reload rate, will mean that while you will almost certainly lose an Apache, the rest of the Apache group will rapidly kill attacking rocket troops. Be warned that you have no choice but to get within rocket type units weapon range in order to kill them (their weapon comfortably out ranges yours).
Vehicle based anti-air can efficiently destroy Apaches, it is not recommended that you attempt to engage them with the gunship.

 

Apache Rocket Pod upgrade

 

Apache_RckReq_01.jpg

 

Apache_RckInfo_01.jpg

 

Each individual Apache can be upgraded with rocket pods. This upgrade (which is purchased at each Apache individually), requires that you are at Tier 3 (so it requires a Technology lab). It adds 4 rocket pods, which each house 8 high explosive rockets.

As with the main gun, once the ammo is depleted, you will have to return to the Air tower in order to reload.

While this upgrade allows you to deal damage to massive groups of vehicles extremely efficiently, the biggest positive is that the upgraded Apache is now a lot more effective vs structures.

 

Apache_RckBuildAtk_02.jpg

Good against large structures!

 

The rockets are unguided, so they will not home in on a target. This obviously means that fast units will be able to avoid the rockets. Also the rockets are inaccurate, so if the target is very small they can avoid a lot of damage from the rockets, due to frequent misses.

 

Apache_RckVehAtk_01.jpg

Not great against moving targets

 

4 upgraded Apaches will do hefty damage to structures even up to War factory class health. They will quickly destroy any large lower health structure (obviously larger structures take more hits due to their size).
8 plus groups of upgraded Apaches are extremely dangerous, and require serious anti-air focus to counter.

 

Some Stats:
Speed: 165 (Venom=180)
Hit points: 2250 (Venom=1800)
Weapon strength: 100 (Venom=35)
Weapon Clip size: 100, reloads at air tower (Venom=3 with in-air reload)
Weapon range: 300 (Venom=200)
Ratings
Primary use: Anti-infantry
Anti-infantry rating: Very good. Medium range gun, high damage, fast response
Secondary use: Anti-Vehicle
Anti-Vehicle rating: Average. Takes a long time to deliver damage, best used in groups of 4+ vs Vehicles

Rocket Pod Weapon

Weapon strength: 140 (Orca Rocket = 750)

Weapon clip size: 32 (Orca Rocket = 6)

Weapon range: 300 (Orca Rocket = 250)

Weapon Speed: 250 (Orca Rocket = 200)

Damage type: ROCKET (Orca Rocket = Same)

Damage radius: 20 (Orca Rocket = 10)

Firing Duration: 0.45 second (Orca Rocket = 1s)

Reload time: 10 seconds (Orca Rocket = 7.5s)

Rocket Pod Weapon ratings

Primary use: Anti-Structure

Anti-Structure rating: Good+. Good damage, but struggles to hit smaller base defences!

There is no sight more beautiful then the spilled blood of the enemies of Nod!

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Update for Release 4!

Shroud clearance range increased from 400 -> 500

 

Update for Release 5!

Heroic Rocket Pod weapon damage vs 'INFANTRY' increased 150%

 

Update for Release 8!

  • Apache no longer receives unique weapons when heroic.
  • Apache no longer receives stealth upon reaching heroic rank. Basically the Apache does not receive anything special upon reaching heroic rank any more because...
  • Each individual Apache can be upgraded with unguided rockets once you have reached tier 3 (ie built your tech lab). This is a counterpart to the Orca upgrade path, and means that both aircraft start with weapons similar to their TD classic style, but can be upgraded later in the game to be more well rounded attack craft.

Edited by Madin, 12 May 2017 - 03:15 PM.





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