TDH Balance Thread
#2
Posted 18 February 2010 - 02:22 PM
But there is one thing that is really unfar imo: the knockback of the Ithilien Rangeers and Boromir. Yesterday a battalion of Rangers screwed a Warg Rider battalion of mine, simply because the Wargs weren't able to attack because the Rangers switched to their melee mode. When they use their swords, they knock back everything, even trolls. A bunch of Rangers really shouldn't be able to simply knock back heavier stuff like wargs and trolls, the same with Boromir.
Please remove this in the next version.
And a general tip for some kind of banner carriers:
the banners of stronger units like Warg Riders, Rhun Soldiers and Black Uruks have quite weak banner carriers (health!, attack and armor) compared with their own strength, but this was already the issue in the vanilla game I think. But still it would be great if you guys could fix this.
Edited by BakiNoM, 18 February 2010 - 02:37 PM.
#3
Posted 18 February 2010 - 02:34 PM
#4
Posted 18 February 2010 - 05:12 PM
#5
Posted 18 February 2010 - 05:47 PM
Durin isn't supposed to fight for you - he's a support hero. His abilities are immensely powerful, being able to remove 75% of a large group of enemies' armor is nothing to laugh at. He can also upgrade your troops for free - a good 1200 in value (and his timer is long enough to use Royal Forges twice), and his leadership give massive bonuses (+50% damage, -25% recharge time for powers, 4x experience gained, +10% armor) accross the entire map. Baruk Khazad gives even more bonuses, though they're short range and temporary.
He's as much of a superweapon as the Balrog or AotD - he just needs some skill to use, unlike the other nukes.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#6
Posted 18 February 2010 - 05:57 PM
#7
Posted 18 February 2010 - 06:02 PM
And sorry about Durin ,but Dwarfs are naturally strong , witch upgrades are very very powerful and with Durin around they are ... well invincible .Now i get the plan.
Edited by Valaquenta10, 18 February 2010 - 06:14 PM.
#8
Posted 18 February 2010 - 06:05 PM
Give Erebor a land like Tainted Land or Elven Wood please. If a game is 1 hour, your enemy can spam like 10 or 15 TL's and EW's on the field. Just change it with that treasure powerpoint (forgot the name) which is not needed anyway, because dwarves economy is very good. Also recharge time of Horn of the Gate is too short. Make it the same as Warchant I would say.
I think it's quite fine as it is.
And the recharge time for Horn of the Gate is appropriate, as it only lasts for 30 sceonds as far as I remember; unlike Warchant.
#9
Posted 18 February 2010 - 06:21 PM
BTW warchant also only lasts 30 secs I think
Edited by tomac, 18 February 2010 - 06:23 PM.
#10
Posted 18 February 2010 - 06:58 PM
To "spam" them all over the map you have to play really long, at least some hours, so..
#11
Posted 18 February 2010 - 07:21 PM
#12 Guest_sharpbubble_*
Posted 19 February 2010 - 12:53 PM
the camp has a gate, no other faction has this option.
the outpost has something like 5 or 6 build spots with 3 spots to bulid tovers.
i think the isen ram is to powerful or the gondor walls are too weak.
i send 2 rank 2 peasents to fight 2 dwalf units without rank and get owned. only killed 3 dwalf units and lost all peasents.
you really need to do something about the infomation voice on the dwalf faction, sounds like someone had just pissed about in their bedroom.
why not get players to read the script wilest recording themselfs and choose one that sounds more like a dwalf.
imo the sound of gimli dying over and over again as it does when dwalf units die can be very off putting. maybe do the same at my surjestion above.
the camera is set to low in game as well. put it this way its nearer the action that the narmal setting.
#13
Posted 19 February 2010 - 02:24 PM
Why?the dwarf camp and outpost need to be changed imo.
That's what makes Erebor unique. In return the Dwarven units are slower.the camp has a gate, no other faction has this option.
No. It has 3 just like the other factions.the outpost has something like 5 or 6 build spots with 3 spots to build towers.
Camp walls are supposed to be weak.i think the isen ram is to powerful or the gondor walls are too weak.
That's how it should be. A Peasant battalion costs 100. The Dwarves are much more expensive. And a bunch of peasants should not be able to kill some Dwarven Warriors.i send 2 rank 2 peasents to fight 2 dwalf units without rank and get owned. only killed 3 dwalf units and lost all peasents.
#14
Posted 20 February 2010 - 02:03 PM
#15
Posted 21 February 2010 - 12:30 AM
Guards are still vulnerable to rohirrim archers, cavalry trample, trolls/ents, eagles/nazgul, siege weapons, or a large enough (upgraded) archer army.
#16
Posted 21 February 2010 - 09:10 PM
Btw
Can you change the stats for the Rohan Elves? They are far expensive then Yomans but they suck 2 times then them .
Edited by Valaquenta10, 21 February 2010 - 09:11 PM.
#17
Posted 21 February 2010 - 09:37 PM
#18
Posted 21 February 2010 - 10:22 PM
It's the main reason I use them, you see.
please take note that, until further notice, I don't care, so get lost.
#19
Posted 22 February 2010 - 12:40 AM
We've worked out that the main issue with the Khazad Guard is the fact that they're cheap enough to get out quite early and that their Axe Throw is quite overpowered. Changes will be made to the cost of the Guardhouse and the reload time/damage of Axe Throw for the next release.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#20
Posted 22 February 2010 - 03:58 PM
Btw, how does a single elven warrior do versus a single Azagh-Baruk? I've been trying to test it, but elves seem to win by sheer numbers.
please take note that, until further notice, I don't care, so get lost.
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