Jump to content


Photo

Death Korps Of Krieg *FINAL* Voice Script List


  • Please log in to reply
5 replies to this topic

#1 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 31 March 2010 - 07:08 PM

Unscripted / Completed (see next messages) / Voicing / Voiced

Proposed List

BUILDERS
Engineers

INFANTRY+SERGEANTS
Troopers
Troopers *SPOTTING VOICES*
Troopers Sergeant
Grenadiers
Grenadiers Sergeant
Death Riders
Quartermasters
Quartermasters Sergeant
Heavy Mortar
Thudd Gun (Quad-launcher)
Anti Infantry Team
Anti Tank Team
Mole Launcher


COMMANDERS
Communications Officer - Long Range Scanner
Regimental Command Squad
Regimental Command Squad Leader #1 - Medic
Regimental Command Squad Leader #2 - Special Weapons
Regimental Command Squad Leader #3 - Standard Bearer
Commissar
Company Commander
Tank Commander


VEHICLES
HellHound
Bombard
Centaur
Hades Breaching Drill
Medusa
Minotaur
Ragnarok
Siegfried
Valdor Tank Hunter
Macharius
Malcador
Gorgon


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#2 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2020 - 03:38 PM

BUILDERS

Engineers
Notes: Krieg Engineers are trained to construct the buildings of Krieg for their Emperor as a way to redeem themselves from their
heretical ancestors. Krieg Engineers are ready for any task given, whether it be Constructing a massive base or battling a large enemy force.
Krieg Engineers will do whatever it takes to prove themselves worthy of forgiveness.
Unit_Complete1: Engineers reporting for duty.
Unit_Complete2: Ready for field construction.
Unit_Complete3: Engineers deployed.
Unit_Complete4: You requested engineers, Sir?
Unit_Complete5: Engineers, ready for any task.
Unit_Complete6: Trained and ready for work.
Unit_Complete7: Engineers are on the field.
Selection1: Find us something to build.
Selection2: Field construction.
Selection3: Where do you want the fortifications?
Selection4: We await your orders.
Selection5: Blue prints, Check, Shovel, Check, Shotgun...Check.
Selection6: Engineers, prepared to move out.
Selection7: Sir?
Move1: Move out!
Move2: Advance!
Move3: We're on it.
Move4: Move forward and keep your heads down!
Move5: On the way.
Move6: Over the top.
Move7: Watch out for shell holes, lads!
Attack1: Fire at will!
Attack2: Open fire!
Attack3: Watch that crossfire men.
Attack4: Get in close!
Attack5: Fight to the last man!
Attack6: Make every shot count!
Attack7: Strike The Emperor's foes!
Build1: Construction underway.
Build2: We must prepare for the enemy.
Build3: Okay lads, shovels ready!
Build4: Let's move that dirt!
Build5: We'll be finished in no time.
Build6: Put your mess tins away and take out your shovels, we've got some work to do.
Build7: Prefab's inbound, clear a spot for it!
Capture1: Secure the position
Capture2: Hurry up, clear No Man's Land!
Capture3: Claiming territory for the Emperor.
Capped1: Let's get some defences in place
Capped2: Bunker down, prepare for a counter-attack.
Capped3: Area secure!
Lay_Mines1: Planting mines
Lay_Mines2: We'll make it a killing zone.
Load_Transport1: Load up!
Load_Transport2: Get inside!
Unload_Transport1: Everybody out!
Unload_Transport2: On foot lads.
Morale_Break1: To the trenches!
Morale_Break2: Emperor protect us.
Morale_Break3: Pull back for artillery!
Morale_Restored1: Situation under control.
Morale_Restored2: Hold here!
Morale_Restored3: Steady men, steady.
Charge1: Charge!
Charge2: For redemption!
Charge3: Forward!
Repair1: Field repairs.
Repair2: Reinforce it before we get shelled again!
Repair3: Hurry, we haven't much time!
Combat1: For Krieg!
Combat2: Give it your all, lads!
Combat3: I've had Trench Foot more dangerous than you!
Under_Fire1: Incoming, get down!
Under_Fire2: We have no time for combat!
Under_Fire3: Er sir, we're kinda busy here!
Damage1: I'm hit!
Damage2: Where's a field medic when you need one?!?
Damage3: We need artillery support!
Death1:So much work...Unfinished.
Death2: *screams in pain*
Death3: Man down!
Death4: *aaaargh*

Engineers -- ALTERNATE LINES #1
Unit_Complete1: Pioneers here!
Unit_Complete2: Engineers deployed.
Unit_Complete3: Pioneers.
Unit_Complete4: Need something built?
Unit_Complete5: We live to build.
Unit_Complete6: Carapace? How about ferrecrete and plasteel? [pronounced "fair-uh-crete" and "plas-teal"]
Unit_Complete7: Engineers here sir.
Selection1: Ready to build.
Selection2: Pioneers.
Selection3: Engineers on standby.
Selection4: What do you need from us?
Selection5: Engineers, in the field.
Selection6: Yes sir?
Selection7: Need a prefab?
Move1: Moving out.
Move2: Need defences there?
Move3: Moving commander.
Move4: Get going.
Move5: Certainly.
Move6: Get your tools and move out!
Move7: Double-time it.
Attack1: Engage them.
Attack2: We need that ground!
Attack3: Take it from them.
Attack4: Victory in death.
Attack5: Let's get them boys.
Attack6: Death will save us.
Attack7: That territory is ours.
Build1: Remember, prefabs are our friends.
Build2: Let's get buildin'.
Build3: Get those nine-seventies out men.
Build4: Set it up there.
Build5: We'll fortify that position.
Build6: Do your stuff men.
Build7: Of course, sir.
Capture1: Taking the point.
Capture2: Secure that location.
Capture3: We need to take it before we can fortify it.
Capped1: Ready to fortify.
Capped2: It's ours now.
Capped3: Hold here.
Lay_Mines1: Laying minefield.
Load_Transport1: Get in there.
Load_Transport2: Into the vehicle.
Unload_Transport1: Hop out, there's work to be done.
Unload_Transport2: Everyone out.
Morale_Break1: We're not supposed to be here.
Morale_Break2: Back to the strongholds.
Morale_Break3: We've lost this point. Move back.
Morale_Restored1: C'mon men. The boys up front need our help.
Morale_Restored2: THAT'S it? That was nothing.
Morale_Restored3: let's get back to work.
Charge1: Take it from their cold, dead fingers.
Charge2: We need that position.
Charge3: YEAAAAAAH!!!
Repair1: Fix it up.
Repair2: Look what they've done to it.
Repair3: *tsk tsk* the machine god will not be pleased.
Combat1: Take it from them.
Combat2: We can't build there. Clear them out first.
Combat3: Engaging.
Under_Fire1: Enemy spotted.
Under_Fire2: They've found us.
Under_Fire3: Here they come.
Damage1: Where are those defences?
Damage2: Get to cover!
Damage3: They're hitting our position!
Death1: No more. No more.
Death2: We did our duty.
Death3: Finally, rest.
Death4: aaaaahhh.(soft, fading out)

Engineers -- ALTERNATE LINES #2
Notes: Scripted as an Adeptus Mechanicus member rather than a Krieg soldier - as such, he's technically a non-combatant under normal circumstances. I've scripted him as someone who's caught between two extremes; on the one hand, he's desperate to prove himself, but on the other, he's very scared of the situation he's in. Scripts are written to be far more emotive than the ones I've done for the actual Krieg units - they swing between almost fanatical enthusiasm and extreme panic (frequently both at the same time).
Unit_Complete1: Constructor reporting in
Unit_Complete2: Praise the Omnissiah, I am ready
Unit_Complete3: Engineer ready for your needs
Unit_Complete4: I will stamp the Emperor's mark on the soil of this world
Unit_Complete5: Armies come and go, but monuments are forever
Unit_Complete6: Immutable steel shall shelter vulnerable flesh
Unit_Complete7: Blueprints completed. Artisan available
Selection1: Where do you need my skills?
Selection2: Building for His Majesty
Selection3: Our work stands the test of time of foe alike
Selection4: Schematics in hand, my Lord
Selection5: I am ready to raise for His Glory
Selection6: Engineering unit 100% prepared, sir!
Selection7: No job too big, no job too risky. I will see them all through
Move1: Proceeding to designated site
Move2: I go forth to create
Move3: Repositioning. Adjusting schematics
Move4: Something requires my attention?
Move5: Mapping new construction location
Move6: I'll put it up wherever you need it
Move7: Time to hump and dump
Attack1: Take 'em down!
Attack2: I gladly lay down my life for my work.
Attack3: Rock on this, heretic!
Attack4: Looks like the site still needs clearing
Attack5: You're trespassing on His Majesty's land. Leave now!
Attack6: You broke my gargoyle! Now you die!
Attack7: Immortality is worth fighting for
Build1: Planting the Emperor's footfall
Build2: Laying the foundations of conquest
Build3: Analyzing structure plans
Build4: I build for His Glory!
Build5: Structural plans approved
Build6: It will be a monument to human destiny
Build7: With steel and stone, I give voice to His Greatness
Capture1: Planting His Majesty's flag
Capture2: Resource point occupied
Capture3: Digging in. Let them try to stop me
Capped1: This one's ours, sir
Capped2: Point captured. Initiating defence blueprints
Capped3: Objective secured. Now let's make it permanent
Lay_Mines1: Get ready for a surprise, deviants
Load_Transport1: Boarding battle bus
Load_Transport2: Take me to the next site!
Unload_Transport1: Building location attained. Ready for new orders, sir
Unload_Transport2: Boots on the ground, girders in the air
Morale_Break1: Falling back! I must keep my plans alive!
Morale_Break2: The foundations were too weak!
Morale_Break3: I just want to build things! Build things, that's all!
Morale_Restored1: Is it safe yet?
Morale_Restored2: My apologies, sir. I'll build my own path to penitence
Morale_Restored3: I live to construct again
Charge1: No-one's going to scratch my paintwork! No one!
Charge2: Ever wondered what a socket wrench tastes like? Time to find out!
Charge3: In the name of the Machine God, charge!
Repair1: We'll soon have it patched up. Break out the consecrated oil!
Repair2: [sharply indrawn breath]...ooh...spares for this won't come cheap...
Repair3: I'll make it good as old, sir
Combat1: Eat rivets, deviant!
Combat2: Opening fire
Combat3: Time for some deconstruction
Under_Fire1: Taking fire. Falling behind schedule
Under_Fire2: I'm pinned down. Construction halted.
Under_Fire3: I can't work in these conditions!
Damage1: Ach...I'm going to need remedial work myself
Damage2: As if I don't get hurt enough on the job
Damage3: Arrgh...this is worse than that las-cutter botch
Death1: Damn, I didn't get to finish the pointing...
Death2: All great monuments are uncompleted...
Death3: I fall, but my work lives on...
Death4: Bury me in the foundations, my lord...

Engineers -- ALTERNATE LINES #3
Notes: Dull, cold, as if training had weeded out most emotional capabilities. Oh, try speaking behind a gas mask, it'll help with the atmosphere.
Unit_Complete1: Engineers reporting.
Unit_Complete2: Engineers of Krieg.
Unit_Complete3: Men of Krieg, reporting.
Unit_Complete4: You called for builders, sir?
Unit_Complete5: Paving the way, one prefab (short for pre-fabricated) at a time.
Unit_Complete6: Suited up and ready for duty.
Unit_Complete7: Builders ready, sir.
Selection1: The journey of repentance begins with a single brick.
Selection2: Right here, sir.
Selection3: What can we do for you, my lord?
Selection4: Turn over the rock for ants, the ants of heresy. (this is a poor metaphor from me, you don't need to use it)
Selection5: Where can we go sir? Preferably somewhere deadly.
Selection6: Yes sir?
Selection7: Loud and clear sir, send your orders.
Move1: Thank you Emperor for showing us the way.
Move2: All battlefields are alike, this is no different.
Move3: Moving out.
Move4: Right away sir.
Move5: Mobilize there.
Move6: Heading out now, I'll take point.
Move7: Let's go, watch for glints. (Glint = something shiny in the distance, usually it's the last thing most people see before getting sniped.)
Attack1: Glory to Jurten!
Attack2: This our chance! ATTACK!
Attack3: Steel, loyalty, and determination. Kill.
Attack4: Drive them back!
Attack5: Hold the line!
Attack6: Open fire!
Attack7: Fire your guns!
Build1: Putting the pre-fabs together now.
Build2: It will be operational shortly.
Build3: Setting up the pre-fab.
Build4: The weather is good compared to Krieg's. (Really, now?)
Build5: This is why we're engineers. Get to work.
Build6: We build, we gather, we overwhelm.
Build7: Beginning construction.
Capture1: Extending the battle line.
Capture2: Expanding our zone of control.
Capture3: Take it.
Capped1: Battlefield control zone expanded.
Capped2: Point taken.
Capped3: We'll defend the point until we're relieved, sir.
Lay_Mines1: Secure this area.
Load_Transport1: Boarding.
Load_Transport2: This will make the journey faster.
Unload_Transport1: Leaving transport.
Unload_Transport2: Bless the Emperor.
Morale_Break1: Withdraw!
Morale_Break2: Squad disorganized!
Morale_Break3: We're surrounded!
Morale_Restored1: We lost our nerve, we must repent.
Morale_Restored2: This will not do on the path to atonement.
Morale_Restored3: We offer ourselves to be executed, if you wish, sir.
Charge1: Forward!
Charge2: Glory to the Emperor!
Charge3: Death in his name!
Repair1: We'll patch it up.
Repair2: Nothing too serious.
Repair3: We'll hurry.
Combat1: Steel!
Combat2: Loyalty!
Combat3: Faith!
Under_Fire1: Under fire!
Under_Fire2: Return fire!
Under_Fire3: Take cover!
Damage1: Ugh!
Damage2: Argh!
Damage3: Pain is repentance!
Death1: Emperor, forgive me.
Death2: Death is the final penance.....

Engineer -- ALTERNATE UNFINISHED LINES #2
Unit_Complete1: engineers deployed
Unit_Complete2: ready for field construction
Unit_Complete3: we've got our shovels ready
Unit_Complete4: Engineers are on the field.
What1: field construction
What2: where do you want the fortifications
What3: Find us something to build.
Move1: On the way
Move2: Over the top
Move3: Advance!
Attack1: Open fire!
Attack2: Get in close!
Attack3: Watch that crossfire men.
Build1: Ok lads, shovels ready!
Build2: Fortifications under construction
Build3: Let's move that dirt!
Build4: Prefab's inbound, clear a spot for it!
Lay_Mines1: Planting mines
Lay_Mines2: We'll make it a killing zone
Load_Transport: Load up
Unload_Transport: On foot lads
Morale_Break1: To the trenches!
Morale_Break2: Pull back for artillery!
Morale_Restored1: Hold here!
Morale_Restored2: Steady men, steady.
Capture1: Secure that position
Capture2: Hurry up, clear No Man's Land!
Capped1: Lets get some defences in place
Capped2: Bunker down, prepare for a counter-attack
Repair1: Field repairs
Repair2: Reinforce it before we get shelled again!
Damage1: Er sir, we're kinda busy here!
Damage2: We need artillery support!
Damage3: Incoming, get down!
Death1: *screams in pain*
Death2: Man down!


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#3 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2020 - 03:38 PM

SQUADS

Troopers
Notes: Krieg Troopers are raised and trained to die for their Emperor as a way to redeem themselves from the sins of their forefathers. Are used to fight under deadly conditions. Tend to be insular, emotionless and even fatalistic.
Unit_Complete1: The Death Korps awaits your command
Unit_Complete2: Here to defend the Emperor's realm
Unit_Complete3: We've come from Krieg to wage war
Unit_Complete4: Death Korps ready for battle
Unit_Complete5: Krieg has send you reinforcements
Unit_Complete6: The Death Korps has arrived
Unit_Complete7: We're ready, sir
Selection1: The Korps does not fear death
Selection2: The Emperor remembers those who atone for their sins
Selection3: We adhere to the Cult of Sacrifice
Selection4: We form an impenetrable wall
Selection5: Awaiting further commands, sir
Selection6: Ready to fight for the Emperor
Selection7: Sir?
Move1: We will deliver your judgment to the enemy
Move2: Only through blood can we redeem ourselves
Move3: We march as one
Move4: Moving forward
Move5: As far as you wish, sir
Move6: Acknowledged
Move7: Understood
Attack1: Expunge those who oppose humanity
Attack2: Till our weapons fall silent
Attack3: No mercy - no survivors
Attack4: For the Emperor
Attack5: We fight to the death
Attack6: Grind them down
Attack7: Opening fire
Capture1: Taking this position
Capture2: Key area located
Capture3: Yes, sir
Capped1: The enemy won't drive us back from here
Capped2: Done - request permission to move out
Capped3: It is secured - awaiting new orders
Load_Transport1: As ordered
Load_Transport2: We're redeploying
Unload_Transport1: The Death Korps has arrived
Unload_Transport2: Moving out
Morale_Break1: Reporting heavy casualties
Morale_Break2: Enemy is breaking though
Morale_Restored1: Let them throw themselves against our ranks. It will be their undoing.
Morale_Restored2: With the Emperor at our side, we cannot fail
Charge1: For the glory of the Emperor
Charge2: This is the moment of redemption!
Charge3: For the Imperium
Charge4: Charging enemy position
Jump_Teleport1: As you wish
Jump_Teleport2: As ordered
Deepstrike1: We have arrived as planned
Deepstrike2: Arrived - expecting further instructions
Combat1: Locked in combat
Combat2: Fight! For the Emperor!
Combat3: Break their lines
Under_Fire1: We're exposed to enemy fire
Under_Fire2: Under enemy fire
Under_Fire3: Enemy contact
Damage1: Taking damage
Damage2: Look out
Damage3: Here they come
Death1: My mask ---ugh
Death2: Keeep firing
Death3: Never... falter...
Death4: *aaaargh...*

Trooper -- UNFINISHED ALTERNATE LINES
Unit_Complete1: Troopers, ready to serve
Unit_Complete2: The men of Krieg stand ready.
Unit_Complete3: Krieg Infantry, reporting.
Unit_Complete4: Krieg Infantry, reporting.
Unit_Complete5: The men of Krieg stand ready.
What1: Where are we needed?
What2: Yes, sir.
What3: Yes, Commander (Stern and sure tone)
Move1: To the front lines!
Move2: Wherever you need us, Sir.
Move3: If the Emperor demands it.
Move4: Forward!
Attack1: Our time has come.
Attack2: Against all odds!
Attack3: Victory favours the brave
Attack4: Don't hope for our return!
Attack5: Leave them no hope!
Under Fire1: Get to the trenches!
Morale_Break1: We will be remembered!
Morale_Break2: Finally! Death awaits us!
Morale_Break3: We are losing ground!
Morale_Restored1: Let them come!
Capture1: Considered done!
Capture2: Hold the position!
Capped1: The area is secured
Capped2: The flag of Krieg Flies high!
Battlecry1: For Krieg!
Battlecry2: To battle comrades!
Load_Transport: We're piling in.
Unload_Transport: Going back into the fight!
Damage1: Taking fire, sir!
Damage2: Reporting heavy casualties!
Damage3: Requiring urgent assistance!
Death1: *Gasps for air*

Troopers Sergeant (Watch Master for the Troopers)
Notes: Sergeants are hardened and experienced veterans. No interest in awards, personal glory and social standing. Regard the lives of the men under their command as expendable. Cold blooded and mechanical in nature.
Unit_Complete1: Let me aid your righteous cause
Unit_Complete2: Forward men, duty calls
Unit_Complete3: I will lead the men of Krieg to victory
Unit_Complete4: No one challenges the Emperor's authority
Unit_Complete5: Taking command
Unit_Complete6: You'll answer to me now, men
Unit_Complete7: Follow me, sons of Krieg
Selection1: Victory is a matter of time and attrition
Selection2: Yes, sir?
Selection3: Our lives are yours to spend
Selection4: Human wrath overcomes everything
Selection5: Resolute and selfless
Selection6: Ready for war
Selection7: My men are ready
Move1: The men of Krieg won't disappoint you, sir
Move2: Duty does not end in victory but in death
Move3: Yes, my lord
Move4: Almost there
Move5: Approaching target position
Move6: We're going this way
Move7: Follow me
Attack1: Now! The Emperor is watching us
Attack2: Victory at all costs
Attack3: None shall stand before the Death Korps
Attack4: We'll leave nothing but ashes
Attack5: We'll handle it, sir
Attack6: No mercy
Attack7: Fire at my command!
Capture1: This point must not fall into enemy hands
Capture2: Yes, sir.
Capture3: We are the saviours of this world
Capped1: It belongs to the Imperium of man
Capped2: We're gaining ground, sir
Capped3: Point secured
Load_Transport1: We'll take this vehicle
Load_Transport2: Forward. We're needed elsewhere
Unload_Transport1: Move out, men
Unload_Transport2: This is the spot
Morale_Break1: We need to fight from a better position
Morale_Break2: Tactical retreat. Move.
Morale_Restored1: The Emperor protects
Morale_Restored2: Our contempt shields us from their impurity
Charge1: Once more into the breach men!
Charge2: Engage them
Charge3: Drive them out of this area
Charge4: Kill them all
Jump_Teleport1: Understood
Jump_Teleport2: Make sure the coordinates are correct
Deepstrike1: By the Emperor, we've arrived
Deepstrike2: Our faith has safely brought us here
Combat1: Forward, men of Krieg!
Combat2: Hold your ground - don't let them gain an inch
Combat3: Do the Emperor's work!
Under_Fire1: We stand like a bulwark
Under_Fire2: Ready yourselves - they're attacking
Under_Fire3: Ignore the enemy fire, we got bigger plans
Damage1: We will stay resolute, no matter what
Damage2: Death Korps, hold the line!
Damage3: The battle is coming to us
Death1: We've done ...our part
Death2: Fight on
Death3: Spare... no one
Death4: *augh*

Troopers Sargent -- UNFINISHED ALTERNATE LINES
Unit_Complete1: I'm ready to lead these warriors.
What1: My men are yours to command.
Move1: Let's get moving, men
Move2: Watch the horizons as you move.
Attack1: Make them fear His wrath! (emphasis on His)
Attack2: Focus fire on my target!
Attack3: We end their lives here!
Under Fire1: We have incoming fire!
Morale Break 1: Regroup at the second trench line, we'll hold them there!
Morale Break 2: Pull back, artillery barrage on the way.
Morale_Restored1: Let's just make sure they don't get the drop on us again.
Morale_Restored2: We stand our ground here!
Capture1: Men, let's get this point ready for those engineers.
Capped1: Hold here until the engineers arrive.
Battlecry1: Men, today we redeem ourselves!
Unload_Transport: Ready your gear, we're moving out
Damage1: We need a medic now!
Damage2: We have wounded men here!

Grenadiers
Notes: Krieg Grenadiers are veterans and survivors of decimated squads. They form the elite within the Death Korps. Often spearheading assault and suffering a high fatality rate, they consider themselves already martyred in the name of the Emperor. Always calm and emotionless.
Unit_Complete1: We were meant to fight under you command, sir
Unit_Complete2: Ready to pacify the area
Unit_Complete3: Death to all who deny the Emperor
Unit_Complete4: Grenadiers at your service
Unit_Complete5: Grenadiers reporting for duty
Unit_Complete6: We'll join the others at the fray
Unit_Complete7: The elite of Krieg has arrived
Selection1: Hellguns ready
Selection2: Only those who embrace damnation must fear death
Selection3: We serve the Emperor with our lives
Selection4: Today is the day of reckoning
Selection5: Grenadiers ready for battle, sir
Selection6: We will fight to the last man
Selection7: Yes, my lord?
Move1: As it is our duty
Move2: The front lies ahead
Move3: Without hesitation
Move4: It is the way of Krieg
Move5: Approaching target location
Move6: Moving
Move7: On our way
Attack1: Nothing will save them now
Attack2: Waste them
Attack3: They will fall and break
Attack4: For the Imperium - fire!
Attack5: Engaging the enemy
Attack6: We'll take them out, sir
Attack7: Now they're up against the elite
Capture1: We'll take it for the Emperor
Capture2: On it, sir
Capture3: Understood
Capped1: Position secured
Capped2: We've brought this area under control
Capped3: Done, but there's still the enemy to take out
Load_Transport1: Grenadiers embarking
Load_Transport2: Take us where the action is
Unload_Transport1: Grenadiers ready
Unload_Transport2: Moving out
Morale_Break1: It was an honour to fight under your command, sir
Morale_Break2: Looks like we will make our last stand here
Morale_Restored1: Ready to go in again.
Morale_Restored2: It is time to finish the job
Charge1: Into the fray
Charge2: Charge them
Charge3: Smash their defence
Charge4: For the Emperor
Jump_Teleport1: We will be there at once
Jump_Teleport2: It'll be a short journey
Deepstrike1: Arrived at designated area
Deepstrike2: The Emperor has guided us safely
Combat1: For Krieg
Combat2: Halt their advance
Combat3: Hold the line
Under_Fire1: Grenadiers under fire
Under_Fire2: Enemy contact
Under_Fire3: Reporting enemy activity
Damage1: Grenadiers taking damage
Damage2: We're in the killing ground
Damage3: Grenadiers in heavy combat
Death1: For the throne...
Death2: We ...cannot... lose
Death3: Watch out-
Death4: *ungh*

Grenadiers Sargent (Watch Master for the Grenadiers)
Notes: Sergeants are hardened and experienced veterans. No interest in awards, personal glory and social standing. Regard the lives of the men under their command as expendable. Cold blooded and mechanical in nature.
Unit_Complete1: I am here to ensure victory
Unit_Complete2: I will lead the men with valour
Unit_Complete3: Grenadiers, follow me to the front
Unit_Complete4: Take formation men
Unit_Complete5: Ready yourselves Grenadiers
Unit_Complete6: It is time to finish this war, men
Unit_Complete7: Duty calls, war beckons
Selection1: A servant is judged by his deeds, not by his words.
Selection2: Where men find death, the Korps finds purpose
Selection3: Duty lasts a life long
Selection4: Ready to strike, sir
Selection5: On guard
Selection6: Never falter, never doubt
Selection7: The righteous never rest
Move1: It is the Emperor's will
Move2: We march to meet the enemy
Move3: You honour us, sir
Move4: March, at the double
Move5: Over there, men
Move6: On our way
Move7: Understood
Attack1: Kill them all
Attack2: Raise your weapons
Attack3: They will die like all sinners
Attack4: Fight for your salvation, men
Attack5: Death upon them
Attack6: To the front
Attack7: Open fire
Capture1: We see it, sir
Capture2: This point is too valuable to be left behind
Capture3: We'll take it
Capped1: Point taken
Capped2: We cleanse the stars, one world after another
Capped3: The area has been secured
Load_Transport1: We'll depart at once
Load_Transport2: This must be the spot, ready your Hellguns
Unload_Transport1: Here we are, men. Move out.
Unload_Transport2: We've arrived - fan out
Morale_Break1: We need to fall back if we want to operate unhindered
Morale_Break2: Death before dishonour
Morale_Restored1: The Death Korps does not accept defeat
Morale_Restored2: You are ordered to forget this incident, men
Charge1: Charge
Charge2: Push them back
Charge3: Close on them, men
Charge4: Fight with all you got, men
Jump_Teleport1: We go with the Emperor's blessings
Jump_Teleport2: An excellent idea
Deepstrike1: It worked as planned
Deepstrike2: We made it
Combat1: Bring them down
Combat2: Incapacitate them
Combat3: Each death counts
Under_Fire1: Enemy fire - take them out
Under_Fire2: The enemy is firing at us
Under_Fire3: Here they come - stand firm
Damage1: Stop them from getting through!
Damage2: This sector must not fall
Damage3: By Krieg! Stand and fight
Death1: At my comma-*argh*
Death2: Krieg! Krieg!
Death3: *Auuugh* ...nooo
Death4: *ugh*

Death Riders (Cavalry)
Notes: Famed and unique cavalry formation within the Death Korps, used for shock attacks and reconnaissance. Members of the Death Riders are chosen from those who show independent thought. More passionate than other Death Korps infantry.
Unit_Complete1: None can escape the Death Riders
Unit_Complete2: You called for the Death Riders?
Unit_Complete3: The Death Riders have arrived
Unit_Complete4: Death Riders - the swift hand of Krieg
Unit_Complete5: Swift Death has arrived
Unit_Complete6: Death Riders here - we will be your eyes and ears
Unit_Complete7: Death Riders on the field
Selection1: Do not hesitate to send us to battle
Selection2: We must act now
Selection3: Eager to serve, sir
Selection4: We salute you
Selection5: The steeds of Krieg never tire
Selection6: Death Riders here
Selection7: Which way?
Move1: Hound the Emperor's foes
Move2: Scouting the area
Move3: We will clear the way
Move4: Death Riders, advance!
Move5: Seeking the enemy
Move6: No one can outrun death
Move7: Watch out for the enemy
Attack1: Strike fast!
Attack2: With extreme prejudice
Attack3: We're going in
Attack4: Go get them, Death Riders
Attack5: Attacking the enemy
Attack6: Going in for the kill
Attack7: Unleash our fury
Capture1: Take it quickly
Capture2: This point is our next priority
Capture3: In and out in the blink of an eye
Capped1: Done. The Emperor smiles upon us
Capped2: Come in, command - we captured another point
Capped3: The Death Riders succeed again
Load_Transport1: This carrier will travel where our steeds can't
Load_Transport2: This transport can get us through
Unload_Transport1: We're needed outside
Unload_Transport2: We can take it from here
Morale_Break1: We need to get out of range
Morale_Break2: Death Riders locked in heavy combat!
Morale_Restored1: This warrants another try
Morale_Restored2: Hightail back to the front
Charge1: Charge the lines!
Charge2: Engage the enemy!
Charge3: Fooorward
Charge4: Closing in
Jump_Teleport1: Alright, let's do it this way.
Jump_Teleport2: This might work
Deepstrike1: Death Riders here - we've arrived at the target area
Deepstrike2: We're there - Death Riders await further instructions
Combat1: Don't let them through this perimeter
Combat2: Stamp them down
Combat3: Yaaa! Crush them
Under_Fire1: Death Rider under fire
Under_Fire2: We're under attack
Under_Fire3: Death Riders here - the enemy is attacking us
Damage1: Calm the steeds
Damage2: They're going for the steeds
Damage3: Death Riders taking damage
Death1: Bail out *argh*
Death2: I'm hit
Death3: *AAaaaagh*
Death4: *Noo*

Quartermasters
Notes: These are guys go around the battlefield collecting equipment from the dead. They should have a grim reaper feel to them.
Unit_Complete1: The Quartermasters' staff is assembled
Unit_Complete2: Today we will decide the fate of this world
Unit_Complete3: The Quartermaster has send his contingent to aid you
Unit_Complete4: This is the path of redemption
Unit_Complete5: We're here in the Emperor's name
Unit_Complete6: We are the Quartermaster's eyes
Unit_Complete7: We have gathered to lead you to victory
Selection1: Mercy is a quick death
Selection2: Triumph is payed in blood
Selection3: Spite the heretic and the alien
Selection4: The Quartermasters can do no wrong
Selection5: Do not mistake us for bystanders in this war
Selection6: Each death in his name is a life fulfilled
Selection7: What can we do for you?
Move1: We'll make sure everything goes according to plan
Move2: I'll let the staff have a look at it
Move3: We're on our way
Move4: Our faith guides us
Move5: Don't pause
Move6: Aye
Move7: Yes, sir
Attack1: Watch out - We're entering the fray
Attack2: We must strike now
Attack3: Such is the ordeal of Krieg
Attack4: We must join the battle
Attack5: The men of Krieg fear no bloodshed
Attack6: Push forward
Attack7: They will join the dead
Capture1: This area is not properly marked
Capture2: Did someone overlook this spot?
Capture3: We must secure this perimeter first
Capped1: The staff's field analysis is complete - ready to move out
Capped2: We brought this area under our control
Capped3: With this point captured, our advance is ensured
Load_Transport1: This will allow the staff to work unhindered
Load_Transport2: This vehicle is now assigned to us
Unload_Transport1: We must continue our observations
Unload_Transport2: We're on it, sir
Morale_Break1: This isn't working - ordered retreat!
Morale_Break2: Fall back - this isn't going according to plan
Morale_Restored1: (threatening) Oh, I'll make sure the staff won't misjudge the situation again
Morale_Restored2: I won't let a few lousy casualties halt our advance
Charge1: Show no mercy
Charge2: Face the enemy
Charge3: Break the enemy lines
Charge4: Onwards
Jump_Teleport1: This will benefit our plan greatly
Jump_Teleport2: We have the coordinates
Deepstrike1: We're in position, sir
Deepstrike2: Our faith has payed off
Combat1: I shall not fail
Combat2: Hold them at bay
Combat3: Say your prayers
Under_Fire1: Don't let the enemy distract you
Under_Fire2: Keep in formation
Under_Fire3: Move, we must get out of range
Damage1: The enemy tries to push us back
Damage2: Heads down!
Damage3: We're under heavy pressure here
Death1: Stand and figh..argh!
Death2: Watch out!
Death3: *death gurgle*
Death4: *death gurgle*

Quartermasters Sergeant - Command Medic for the Quartermasters.
Notes: The Krieg equivalent of a battlefield medic. They usually don't waste valuable medical equipment and time on heavily wounded soldiers. Instead they give honourable field executions to the wounded and collect their equipment. They also aid their commanders by collecting data and evaluating the progress of the battle.
Their duties require strong faith and a mental aptitude. They are calm and unaffected by the surrounding battles. A bit preachy and delved into their calculations.
Unit_Complete1: Field analysis complete - I am now joining the fray
Unit_Complete2: I've already estimated the outcome of this battle
Unit_Complete3: A Quartermaster's task is never complete
Unit_Complete4: I will assist you personally in this battle
Unit_Complete5: The Quartermaster brings the release of death
Unit_Complete6: Quartermaster reporting in
Unit_Complete7: Quartermaster here - my skills are yours to command
Selection1: He who fights for his own life, dies for nothing
Selection2: I bring the Blessings of the Emperor's Peace
Selection3: What would *you* give for salvation?
Selection4: Hmm? What do have for me?
Selection5: Blessed be the weapons of the fallen
Selection6: The flesh is weak, but our weapons are strong
Selection7: Be generous with your firepower and you shall reap victory
Move1: That’s more like it
Move2: Right
Move3: Very well
Move4: This is standard procedure
Move5: Onwards - destiny awaits us
Move6: Let's go
Move7: Good, good
Attack1: There is no honour among such fiends
Attack2: Our faith will protect us
Attack3: Fight like men and die like martyrs
Attack4: Aaaattaaack!
Attack5: Silence them
Attack6: Show no mercy
Attack7: Make every shot count
Capture1: Hmm... that's good thinking
Capture2: Capture this point
Capture3: Well, well, what have we here?
Capped1: I hereby declare this area secured
Capped2: Don't let this area fall into the wrong hands
Capped3: Quartermaster to command - We're progressing according to plan
Load_Transport1: Yes. Wherever my services are required.
Load_Transport2: We're redeploying at once
Unload_Transport1: Here we are, right on schedule
Unload_Transport2: Quartermaster to command - We've arrived at our destination
Morale_Break1: The enemy is testing our faith
Morale_Break2: I condone the dying but I condemn the doubters
Morale_Restored1: Do not think twice about vengeance - just give the order
Morale_Restored2: Continue the attack
Charge1: Death upon you!
Charge2: Face to face!
Charge3: You cannot defeat the Death Korps
Charge4: By Krieg - fight on!
Jump_Teleport1: It seems we have to act ahead of plans
Jump_Teleport2: This had better be good, sir
Deepstrike1: By the Emperor - It worked
Deepstrike2: Quartermaster to command, we've arrived and await further commands
Combat1: This world belongs to the Imperium
Combat2: Let them feel the Emperor's wrath
Combat3: To victory
Under_Fire1: Quartermaster to command - the enemy is attacking
Under_Fire2: Under enemy fire
Under_Fire3: The enemy is confronting us
Damage1: Don't let them wreak havoc with our attack plans
Damage2: Quartermaster to command - the enemy is pulling through
Damage3: Don't let their onslaught stop us
Death1: Quartermaster to comm- *aaaugh*
Death2: Requesting backu- *argh*
Death3: Emperor's ...peace
Death4: *argh*

Heavy Mortar
Notes: Compared to the other artillery, these are lighter. They should sound a little younger and more eager than the heavy artillery crews.
Unit_Complete1: Your request for field artillery has been granted
Unit_Complete2: Where do you want the Heavy Mortar?
Unit_Complete3: Heavy Mortar ready for action
Unit_Complete4: Let our enemies feel the might of our Heavy Mortar
Unit_Complete5: Let the Heavy Mortar smite those who oppose us
Unit_Complete6: Mortar Team reporting for duty
Unit_Complete7: Our shells will dispose of any resistance
Selection1: It is time for the Emperor's Hammer to strike
Selection2: The weapons of Krieg reach all
Selection3: Always ready, sir
Selection4: Discipline conquers any barrier
Selection5: We field the wrath of Krieg
Selection6: What's the score?
Selection7: We await your commands
Move1: Wherever you want, sir
Move2: We will target the Emperor's foes from there
Move3: We know the drill
Move4: Redeploying to target position
Move5: You got it
Move6: Right away, sir
Move7: Mortar on the move
Attack1: Enemy spotted
Attack2: Cleanse the area
Attack3: Let them feel the Emperor's wrath
Attack4: The enemy is in range - fire
Attack5: This will be their burial ground
Attack6: Pulverize them
Attack7: Target in position... now!
Capture1: In war, actions count for everything
Capture2: Take and hold
Capture3: Consider it done, sir
Capped1: Mortar team here - we've taken this point
Capped2: We'll make sure the enemy doesn't reach this point
Capped3: We must defend this position by all means
Load_Transport1: Our firepower is needed elsewhere
Load_Transport2: Leaving as ordered
Unload_Transport1: Where do you want us
Unload_Transport2: Here we are. Ready the mortar.
Morale_Break1: They are trying to take out the mortar
Morale_Break2: Come in command - the enemy's overrunning us
Morale_Restored1: Let the war commence
Morale_Restored2: We pulled out in one piece
Charge1: Nothing survives the the wrath of Krieg
Charge2: For the Emperor!
Charge3: Gunners, attack
Charge4: Annihilate them
Jump_Teleport1: This will be a quick redeployment
Jump_Teleport2: Get ready men
Deepstrike1: We made it. What now sir?
Deepstrike2: Gunners and mortar have arrived
Combat1: Mortar team locked in combat
Combat2: They've reached the heavy mortar
Combat3: Keep the heavy mortar manned
Under_Fire1: The enemy has reached the Heavy Mortar
Under_Fire2: Mortar Gunners under fire
Under_Fire3: We hold firm against the enemy
Damage1: Mortar team to command, we're taking damage
Damage2: Keep the mortar manned at all costs
Damage3: They're going for the field artillery
Death1: Defend the Morta..argh!
Death2: Stop them!
Death3: *death scream*
Death4: *death scream*

Thudd Gun (aka Quad-launcher)
Notes: I figure these crews should be almost blast-happy. They should sound eager to smash infantry.
Unit_Complete1: The power of the Quad-launcher is yours
Unit_Complete2: The Thudd gun has arrived, sir
Unit_Complete3: Quad-launcher ready to strike
Unit_Complete4: We will eliminate the enemy with the Quad-launcher
Unit_Complete5: Let the Thudd Gun take care of the enemy
Unit_Complete6: Gunners reporting in
Unit_Complete7: The mighty Thudd Gun is at your disposal, sir
Selection1: Field artillery here
Selection2: The finest the field artillery has to offer
Selection3: We deliver the Emperor's judgment
Selection4: Our foes fear us
Selection5: Thudd Gun ready
Selection6: We will purge the front lines for you
Selection7: Who do you wish to smite?
Move1: It is time to prove our faith
Move2: We'll be right there
Move3: All part of a day's work, sir
Move4: We won't fail you, sir
Move5: Repositioning
Move6: As ordered
Move7: Taking position
Attack1: Nothing can save them now
Attack2: Fire the Quads
Attack3: We got them where we want them
Attack4: Got it, sir
Attack5: They'll never know what hit them
Attack6: Strike now
Attack7: Opening fire
Capture1: We'll take it in the name of the Emperor
Capture2: Confirmed
Capture3: Yes, sir
Capped1: Another point is ours
Capped2: None can drive the scions Krieg from here
Capped3: Done - we can return to battle
Load_Transport1: Where do you need the Thudd Gun?
Load_Transport2: We're going
Unload_Transport1:Field artillery has arrived
Unload_Transport2:Gunners have arrived, sir
Morale_Break1: Sir, the enemy has reached the Quad-launcher
Morale_Break2: The enemy is trying to destroy the Thudd Gun
Morale_Restored1: Nothing can silence the Quads
Morale_Restored2: Sir, the Thudd Gun is still operational
Charge1: For Krieg
Charge2: Our chance for redemption!
Charge3: Kill them all
Charge4: Gunners, fight!
Jump_Teleport1: Ready for quick redeployment
Jump_Teleport2: Yes, sir
Deepstrike1: Quad-launcher in position
Deepstrike2: Gunners here, every thing's in place
Combat1: Fight them off
Combat2: Protect the Quads
Combat3: We will succeed
Under_Fire1: Field artillery under attack
Under_Fire2: They are going for the Quads
Under_Fire3: Reporting enemy fire
Damage1: Gunners to command, the Thudd gun is taking damage
Damage2: They're going for the Thudd Gun
Damage3: The Thudd Gun must not fall
Death1: Fight... on...
Death2: Need backup..
Death3: *death gurgling*
Death4: *death gurgling*

Anti Infantry Team
Notes: Grunt soldiers of the Imperium. Their guns are worth more than they are. Their adrenaline would be pumping, ready for combat. I'd suggest an enthusiastic and almost cocky attitude for these guys.
Unit_Complete1: Fresh from Krieg and ready to go.
Unit_Complete2: Reinforcements arrived. Where’d you want us?
Unit_Complete3: Yours to command.
Unit_Complete4: Imperial Guardsmen, reporting for duty.
Unit_Complete5: Ready and willing.
Unit_Complete6: Sorry we’re late, we got miss-dropped.
Unit_Complete7: Where’s the action?
Selection1: Yes, Sir?
Selection2: What’s the Order?
Selection3: Yeah? What?
Selection4: Yours to command.
Selection5: Whatever you want, we’re ready.
Selection6: Stand to!
Selection7: Ready and willing, commander.
Move1: You say, we go.
Move2: As you command.
Move3: If you say so.
Move4: Moving.
Move5: Orders received
Move6: We’re on our way
Move7: Let’s move.
Attack1: For Krieg!
Attack2: Let’s get them boys!
Attack3: For the Emperor!
Attack4: In His name!
Attack5: Here’s where the fun begins.
Attack6: Safeties off lads.
Attack7: Open Fire!
Capture1: Taking and Holding.
Capture2: Order confirmed.
Capture3: We’re on our way.
Capped1: It’s ours.
Capped2: Position taken.
Capped3: Objective secure.
Load_Transport1: Getting on-board
Load_Transport2: Belted up and ready to move.
Unload_Transport1: Move! Move!
Unload_Transport2: Unloading.
Morale_Break1: Argh! They’re all over us.
Morale_Break2: Fall back! Fall back!
Morale_Restored1: The Emperor’s with us.
Morale_Restored2: We won’t let you down, sir.
Charge1: Charge!
Charge2: Into them!
Charge3: Get ‘em lads!
Charge4: Let’s gut ‘em.
Jump_Teleport1: That was quick.
Jump_Teleport2: Don’tcha just hate ‘porting?
Deepstrike1: I think I’m gonna be sick!
Deepstrike2: Damn warp travel.
Ability1: Frag them!
Ability2: Grenades!
Ability3: For Krieg! That’s why we’re here right?
Ability4: Long live the Imperium!
Ability5: Watch it, or the Commies will get ya.
Combat1: Bayonets!
Combat2: Kill them!
Combat3: Death to His foes.
Under_Fire1: We’re taking hits.
Under_Fire2: Get to cover!
Under_Fire3: Keep your head down!
Damage1: It’s just a scratch. I can do my duty.
Damage2: He’s been shot!
Damage3: Medic!
Death1: Argggh!
Death2: Man down! Man down!
Death3: Leave him, he’s gone.
Death4: He’s with the Emperor now.

Anti Tank Team
Notes: The Death Korps of Krieg are very bitter, grim and fatalistic, so try to sound gruff and gritty, as if your life means nothing and you know it.
Unit_Complete1: Squad ready, sir.
Unit_Complete2: What do you need sir?
Unit_Complete3: We’re here, lord
Unit_Complete4: Guardsmen of Terra.
Unit_Complete5: Death Korps reporting for duty
Unit_Complete6: Death Korps of Krieg.
Unit_Complete7: At your service.
Selection1: Yes, lord?
Selection2: Lord?
Selection3: Anti-tank team here.
Selection4: Death Korps ready sir.
Selection5: Warriors of Krieg.
Selection6: What needs doing?
Selection7: Your will?
Move1: On the way.
Move2: Of course.
Move3: Team relocating.
Move4: We’ll be there right away.
Move5: Relocating.
Move6: Pressing forward.
Move7: Moving.
Attack1: Fire!
Attack2: For the Throne!
Attack3: For forgiveness!
Attack4: Die!
Attack5: They will feel Krieg’s might!
Attack6: We will prevail!
Attack7: Victory through sacrifice!
Capture1: This point will soon be ours.
Capture2: For the Imperium.
Capture3: Capturing objective.
Capped1: This objective belongs to the Emperor!
Capped2: This point is ours!
Capped3: We have taken the objective.
Load_Transport1: Into the transport!
Load_Transport2: We shall ride to battle.
Unload_Transport1: We can walk from here.
Unload_Transport2: Into the fray!
Morale_Break1: There are too many of them! –Frantically screamed.
Morale_Break2: They can’t be killed! –Ditto.
Morale_Restored1: Regrouping!
Morale_Restored2: Emperor, forgive us. –Whispered under breath
Charge1: At them!
Charge2: Close with them!
Charge3: Bayonets!
Charge4: Charge!
Jump_Teleport1: Deploying behind enemy lines.
Jump_Teleport2: Teleporting.
Deepstrike1: Deploying behind enemy lines.
Deepstrike2: Deepstriking.
Ability1: Firing special weapons!
Ability2: Use the special weapon!
Ability3: Activate shields!
Combat1: Nothing we can’t handle.
Combat2: We do not fear Death! –Sound haughty and proud.
Combat3: Pain is in the mind!
Under_Fire1: Under fire!
Under_Fire2: We’ve encountered resistance.
Under_Fire3: Taking damage!
Damage1: There’s heavy resistance here!
Damage2: They’re shooting at us!
Damage3: We can’t take this for much longer!
Death1: I welcome Death. –Whispered as soldier dies.
Death2: Emperor Guard my soul. –Ditto
Death3: I go now to the Emperor’s side. –Ditto
Death4: Argh! –Painful and somewhat slow death cry.

Anti-Tank team -- ALTERNATE LINES
Notes: Busting tanks are like playing whack-a-mole for these guys. Okay..maybe they're not as easily excited...but you get the point.
Unit_Complete1: Anti-tank team reporting.
Unit_Complete2: Ready for some tank-hunting.
Unit_Complete3: Kraks ready to crack.
Unit_Complete4: AT team ready.
Unit_Complete5: Locked and loaded.
Unit_Complete6: AT team reporting, commander.
Unit_Complete7: AT Team deployed.
Selection1: Requesting permission to dispatch ordnance, sir.
Selection2: In position sir.
Selection3: Just tell us where they are, sir.
Selection4: Got a tank bothering you sir?
Selection5: Let's blow something up, sir.
Selection6: Ready for war, sir.
Selection7: Mechanisms functional.
Move1: Relocate.
Move2: We'll hunker down over there.
Move3: New firing position recognized.
Move4: Yes sir.
Move5: Move it!
Move6: Roger that, we're moving.
Move7: Over there.
Attack1: Pound them into the ground!
Attack2: If they don't split, send another one at them!
Attack3: Load and launch, rinse and repeat.
Attack4: They're really going to feel this one!
Attack5: Pour it on!
Attack6: One after the other, just the way we like it.
Attack7: Just keep their infantry off our backs, sir!
Capture1: Capturing the point.
Capture2: Taking the point!
Capture3: Wish we could shoot and capture at the same time.
Capped1: One point at a time, just like the journey of atonement.
Capped2: Maybe we should set up here.
Capped3: Got it, sir.
Load_Transport1: Hope there's room for all our stuff.
Load_Transport2: Got space?
Unload_Transport1: Disembarking.
Unload_Transport2: We've arrived, let's go.
Morale_Break1: We're pinned! We can't reload fast enough!
Morale_Break2: Loader! Stop taking cover and load up!
Morale_Restored1: Seems calm now.
Morale_Restored2: That was very unprofessional of us. Emperor slap me.
Charge1: Use the knife if you have to!
Charge2: Gooooo!
Charge3: Hurry hurry!
Charge4: Giving them hell sir!
Jump_Teleport1: We're going in deep!
Jump_Teleport2: Start blasting when we get there! GO!
Deepstrike1: They won't see this "ordnance" coming!
Deepstrike2: We got them by surprise!
Ability1: Firing special weapons!
Ability2: Use the special weapon!
Ability3: Activate shields!
Combat1: Nothing we can’t handle.
Combat2: We do not fear Death! –Sound haughty and proud.
Combat3: Pain is in the mind!
Under_Fire1: Under fire!
Under_Fire2: We’ve encountered resistance.
Under_Fire3: Taking damage!
Damage1: There’s heavy resistance here!
Damage2: They’re shooting at us!
Damage3: We can’t take this for much longer!
Death1: My womb brother's de---aarggghhh!!
Death2: Emperor Guard my soul. –Ditto
Death3: I go now to the Emperor’s side. -Whispered as soldier dies.
Death4: Argh! –Painful and somewhat slow death cry.

Mole Launcher - 2man Engineer Team
Notes: The Death Korps of Krieg are very bitter, grim and fatalistic, so try to sound gruff and gritty, as if your life means nothing and you know it.
Note: the *** is supposed to be static. Artillery infantry. They should seem a little scared(paranoid?) about being found.
Unit_Complete1: Mole team deployed sir.
Unit_Complete2: Heavy weapons in the field.
Unit_Complete3: They won't see this one coming.
Unit_Complete4: Mole launcher deployed.
Unit_Complete5: You requested support?
Unit_Complete6: Did someone order a mole launcher?
Unit_Complete7: Light support here, sir.
Selection1: Mole mortar standing by.
Selection2: Mole in the tube.
Selection3: Ready to fire, commander.
Selection4: Orders?
Selection5: Do you have a target?
Selection6: We don't need a line of sight.
Selection7: Need a barrage sir?
Move1: Get to that firing position!
Move2: Relocating.
Move3: Moving sir.
Move4: Change position, quick!
Move5: Get going.
Move6: Moving to a better location.
Move7: We'll get over there quickly.
Attack1: Death from below!
Attack2: Mole out.
Attack3: Firing digger.
Attack4: Dodge this.
Attack5: They'll never see it coming.
Attack6: Punch through to them.
Attack7: Aim, fire!
Capture1: If we take it, we can hit them hard.
Capture2: Let's capture that point .
Capture3: Ja, we'll take it.
Capped1: The location is ours sir.
Capped2: Should we set up here?
Capped3: We've secured a point.
Load_Transport1: Hop in.
Load_Transport2: Load up.
Unload_Transport1: Out, we need to fire.
Unload_Transport2: Unload and deploy.
Morale_Break1: They've spotted us, move back!
Morale_Break2: We need a safer firing position.
Morale_Restored1: That was close.
Morale_Restored2: We got away. Now lets deploy again.
Charge1: Into the fray.
Charge2: Hiyah!
Charge3: Time for blood.
Charge4: Get them, Get them now!
Jump_Teleport1: Death from behind.
Jump_Teleport2: Sneak around to their flank.
Deepstrike1: Death from behind AND below!
Deepstrike2: Set up quickly.
Ability1: Prepare to die.
Ability2: Surprise!
Ability3: Boom! Hahaha!
Ability4: They can't get us now.
Ability5: Don't worry men; we're protected.
Combat1: Defend the launchers!
Combat2: Push them back!
Combat3: Bayonets up, here they come.
Under_Fire1: Taking hits!
Under_Fire2: We're under fire.
Under_Fire3: They've found where we're deployed.
Damage1: Ah! Man down!
Damage2: Gah, losing blood...
Damage3: Keep your head down!
Death1: Keep...firi...
Death2: Fall ba***[static]
Death3: save the mole launch***[static]
Death4: ***can't***old***ocation***[static]

Mole Launcher - 2man Engineer Team -- ALTERNATE LINES
Unit_Complete1: Squad ready, sir.
Unit_Complete2: What do you need sir?
Unit_Complete3: We’re here, lord
Unit_Complete4: Guardsmen of Terra.
Unit_Complete5: Death Korps reporting for duty
Unit_Complete6: Death Korps of Krieg.
Unit_Complete7: At your service.
Selection1: Yes, lord?
Selection2: Lord?
Selection3: Mole launcher here.
Selection4: Death Korps ready sir.
Selection5: Warriors of Krieg.
Selection6: What needs doing?
Selection7: Your will?
Move1: On the way.
Move2: Of course.
Move3: Team relocating.
Move4: We’ll be there right away.
Move5: Relocating.
Move6: Pressing forward.
Move7: Moving.
Attack1: Fire!
Attack2: For the Throne!
Attack3: For forgiveness!
Attack4: Die!
Attack5: They will feel Krieg’s might!
Attack6: We will prevail!
Attack7: Victory through sacrifice!
Capture1: This point will soon be ours.
Capture2: For the Imperium.
Capture3: Capturing objective.
Capped1: This objective belongs to the Emperor!
Capped2: This point is ours!
Capped3: We have taken the objective.
Load_Transport1: Into the transport!
Load_Transport2: We shall ride to battle.
Unload_Transport1: We can walk from here.
Unload_Transport2: Into the fray!
Morale_Break1: There are too many of them! –Frantically screamed.
Morale_Break2: They can’t be killed! –Ditto.
Morale_Restored1: Regrouping!
Morale_Restored2: Emperor, forgive us. –Whispered under breath
Charge1: At them!
Charge2: Close with them!
Charge3: Bayonets!
Charge4: Charge!
Jump_Teleport1: Deploying behind enemy lines.
Jump_Teleport2: Teleporting.
Deepstrike1: Deploying behind enemy lines.
Deepstrike2: Deepstriking.
Ability1: Firing special weapons!
Ability2: Use the special weapon!
Ability3: Firing Mole launcher!
Ability4: Activate shields!
Combat1: Nothing we can’t handle.
Combat2: We do not fear Death! –Sound haughty and proud.
Combat3: Pain is in the mind!
Under_Fire1: Under fire!
Under_Fire2: We’ve encountered resistance.
Under_Fire3: Taking damage!
Damage1: There’s heavy resistance here!
Damage2: They’re shooting at us!
Damage3: We can’t take this for much longer!
Death1: I welcome Death. –Whispered as soldier dies.
Death2: Emperor Guard my soul. –Ditto
Death3: I go now to the Emperor’s side. –Ditto
Death4: Argh! –Painful and somewhat slow death cry.


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#4 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2020 - 03:39 PM

COMMANDERS

Communications Officer - Long Range Scanner
Notes: This guy should sound a little 'always watch your back' paranoid.
Unit_Complete1: Signals unit online
Unit_Complete2: Eyes in the sky
Unit_Complete3: Long Range Comms reporting
Unit_Complete4: The reach of Krieg is long
Unit_Complete5: None shall escape my vision
Unit_Complete6: Recon force multiplier enabled
Unit_Complete7: Raising communications network
Selection1: Preparing for low-level sweep
Selection2: Ready for scanning
Selection3: Seeking out the enemy
Selection4: No hiding place
Selection5: Heresy shall find no sanctuary
Selection6: Sensor probe ready
Selection7: None shall pass unnoticed
Move1: Moving to new setup position
Move2: Signal inadequate. Relocating
Move3: Repositioning to new grid reference
Move4: Initiating navigation protocols
Move5: Have a care. This machine spirit is easily offended
Move6: Mapping new location, Lord General
Move7: Seek to strike
Attack1: This is...inadvisable
Attack2: I shall do my duty, but I can do better than this
Attack3: Initiating preemptive strike
Attack4: Signals unit requesting assistance
Attack5: Enemy in sight - firing
Attack6: I can only do so much here...
Attack7: Shots on target
Capture1: Initiating security procedures
Capture2: We see all who seek these resources
Capture3: Planting signal beacon
Capped1: Security grid enabled. Now give it some teeth
Capped2: Eyes on the prize
Capped3: Resource point taken. Requesting reinforcements
Join1: Guard this equipment well
Join2: By your efforts shall we succeed
Join3: Closing defensive formation
Detach1: Initiating independent action
Detach2: My thanks for your protection
Load_Transport1: Rapid relocation required
Load_Transport2: Proceeding with motorized assistance
Unload_Transport1: Destination reached. Debarking
Unload_Transport2: New scanning site attained
Morale_Break1: The scanner must be preserved
Morale_Break2: Warning, warning...enemies within perimeter
Morale_Restored1: Situation stabilized. Resuming scan
Morale_Restored2: Seeking atonement
Charge1: The enemy is upon us
Charge2: Knowledge is power, and I must protect it
Charge3: Last ditch defence initiated
Jump_Teleport1: Cold calling...now
Jump_Teleport2: Surprise relocation initiated
Deepstrike1: Rapid insertion complete
Deepstrike2: Forward observation post in place
Combat1: Alert, alert
Combat2: Observation post under attack. Assist, assist
Combat3: Ach...sense THIS
Under_Fire1: Scan terminated...enemy activity increasing
Under_Fire2: Transmitter taking hits
Under_Fire3: Information flow disrupted. Assistance required
Damage1: Can't take much more...
Damage2: Vital information under threat
Damage3: They must not take me alive
Death1: The eyes...are closed...
Death2: Red alert, red a.....(static)
Death3: Information records wiped...
Death4: (Cough) All you'll get from me is a test card, scum...

Communications Officer - ALTERNATE LINES
Unit_Complete1: Signals unit online
Unit_Complete2: Eyes in the sky
Unit_Complete3: Long Range Comms reporting
Unit_Complete4: The reach of Krieg is long
Unit_Complete5: None shall escape my vision
Unit_Complete6: Recon force multiplier enabled
Unit_Complete7: Raising communications network
Selection1: Preparing for low-level sweep
Selection2: Ready for scanning
Selection3: Seeking out the enemy
Selection4: No hiding place
Selection5: Heresy shall find no sanctuary
Selection6: Sensor probe ready
Selection7: None shall pass unnoticed
Move1: Moving to new setup position
Move2: Signal inadequate. Relocating
Move3: Repositioning to new grid reference
Move4: Initiating navigation protocols
Move5: Have a care. This machine spirit is easily offended
Move6: Mapping new location, Lord General
Move7: Seek to strike
Attack1: As you wish, my lord (spoken noticeably sullenly)
Attack2: This is tactically inadvisable, sir
Attack3: Probability of success...zero point zero zero zero...one percent
Attack4: Martyrdom is my fate. So be it
Attack5: Assistance required. Priority one
Attack6: Enemy in visual. Opening fire
Attack7: Providing diversionary attack. Commend my soul to His Light
Capture1: Initiating security procedures
Capture2: We see all who seek these resources
Capture3: Planting signal beacon
Capped1: Security grid enabled. Now give it some teeth
Capped2: Eyes on the prize
Capped3: Resource point taken. Requesting reinforcements
Join1: Scanner defence detail located
Join2: Equipment under guard. Satisfactory.
Join3: Mission success parameters plus forty-six percent. Excellent.
Detach1: Scanning location reached. Detaching from guard detail
Detach2: Your work is done, my comrades
Load_Transport1: Mechanized relocation commencing, sir
Load_Transport2: Motor transportation available. Plus fifty nine percent efficiency. Outstanding.
Unload_Transport1: Leaving transport for new scanning site
Unload_Transport2: Destination reached. The Emperor protects.
Morale_Break1: Equipment in danger...falling back, falling back...
Morale_Break2: Scanning unit under attack...assist, assist!
Morale_Restored1: Scanner returned to operation.
Morale_Restored2: Beacon power restored. Repentance initiated.
Charge1: When needs must...
Charge2: I go willingly to my fate.
Charge3: And so, at the last, it falls to me.
Jump_Teleport1: Instant relocation initiated
Jump_Teleport2: I feel...strange
Deepstrike1: Air drop successful. Beacon readiness ninety-seven percent.
Deepstrike2: Rapid deployment achieved. Ready to scan, sir
Combat1: Enemy at close quarters. Fighting on.
Combat2: I shall take at least one with me!
Combat3: The scanner is worth my life
Under_Fire1: Taking fire...equipment under threat
Under_Fire2: Scanning efficiency in danger of reduction
Under_Fire3: Under attack...scan terminated. They're here!
Damage1: Equipment suffering impact damage. Please assist
Damage2: Batteries fractured. Scan efficiency degrading
Damage3: Scanning impossible. Taking fire.
Death1: Scanner terminated...
Death2: Recon mission ends...
Death3: Commend my soul. Signing off...
Death4: Under attack, under attack. Grid ref....(static)

Regimental Command Squad
Notes: Valorous, unafraid, heroic.
Unit_Complete1: Colonel reporting in
Unit_Complete2: High command on the front line
Unit_Complete3: I lead in confidence
Unit_Complete4: The Emperor commands, and I obey
Unit_Complete5: No sacrifice too great
Unit_Complete6: No one is exempt from the workface of battle
Unit_Complete7: I will lead by example
Selection1: Raising the standard
Selection2: I send the foe to death personally
Selection3: It is an honour to command
Selection4: Victory needs no explanation - defeat allows none
Selection5: My place is with the honoured dead
Selection6: Failure is anathema - we shall prevail
Selection7: I shall stand and fall with my troops
Move1: Advancing for Krieg
Move2: In the Emperor's name, move out
Move3: My men shall not advance alone
Move4: Follow my lead
Move5: The offensive begins
Move6: The enemy awaits - death is their fate
Move7: If my fate is to die, then so be it
Attack1: Open fire - this land shall be their tomb
Attack2: On my target
Attack3: Volley fire
Attack4: Keep their faces in the mud
Attack5: Enemy acquired - company will attack
Attack6: Suppressing fire - pin them down
Attack7: Pick your targets well
Capture1: Claim it for Krieg
Capture2: Securing resources for His Majesty
Capture3: I shall plant the flag myself
Capped1: Resources increased - excellent
Capped2: Objective secured - Quartermaster assessment imminent
Capped3: Our victory is one step closer
Join1: I shall lead personally
Join2: It is my privilege to stand by you
Join3: If we are to be martyrs, then I shall be with you
Detach1: Other comrades require my aid
Detach2: I could ask for no finer troops
Load_Transport1: Embarking - take me to the crucible of battle
Load_Transport2: My transport is prepared. Outstanding
Unload_Transport1: Into the fires of battle
Unload_Transport2: At last...the point of decision
Morale_Break1: I am shamed to my core...fall back
Morale_Break2: I wish for martyrdom, not a pointless death
Morale_Restored1: This retreat ends here
Morale_Restored2: I will atone for my failure, no matter the cost
Charge1: Meet them face to face
Charge2: Hold them here, for the Emperor
Charge3: Let not the colours fall
Jump_Teleport1: Timekeeping plus twenty-five percent efficiency - commendable
Jump_Teleport2: I shall take them unawares
Deepstrike1: Unconventional, but effective all the same
Deepstrike2: Hit them where they do not suspect
Combat1: If death is my fate, then you will precede me to it
Combat2: My fate is clear, and I accept it gladly
Combat3: They shall not pass
Under_Fire1: Advance stalled - unacceptable
Under_Fire2: Priority one alert - fire support needed
Under_Fire3: Warning: attack timetable at risk
Damage1: Taking wounds - Our death must have more meaning than this
Damage2: One step closer to martyrdom
Damage3: My work for His Will is incomplete - I must yet live
Death1: My work is done...
Death2: The torch of leadership...I now relinquish...
Death3: May my successor prove more worthy...
Death4: I join the ranks of the martyrs...

Regimental Command Squad Leader #1 - Medic
Notes: This one should sound like he wants to help more than anything. Not so hot about combat.
Unit_Complete1: Quartermaster reporting
Unit_Complete2: Assessing likelihood of casualties
Unit_Complete3: Preserving human resources
Unit_Complete4: A life in the Emperor's service must not be spent in vain
Unit_Complete5: I shall spare them their wounds...one way or another
Unit_Complete6: Initiating salvageable equipment check
Selection1: Medical officer reporting
Selection2: No resource wastage will be tolerated
Selection3: It is an honour to command
Selection4: Victory needs no explanation - defeat allows none
Selection5: My place is with the honoured dead
Selection6: Failure is anathema - we shall prevail
Selection7: I shall stand and fall with my troops
Move1: My place is with the fallen
Move2: My skills will be needed soon
Move3: My men shall not advance alone
Move4: Follow my lead
Move5: The offensive begins
Move6: The enemy awaits - death is their fate
Move7: If my fate is to die, then so be it
Attack1: Destroy the enemy, and assets will be preserved
Attack2: My mercy does not extend to you
Attack3: Volley fire
Attack4: Keep their faces in the mud
Attack5: Enemy acquired - company will attack
Attack6: Suppressing fire - pin them down
Attack7: Pick your targets well
Capture1: Claim it for Krieg
Capture2: Securing resources for His Majesty
Capture3: I shall plant the flag myself
Capped1: Resources increased - excellent
Capped2: Objective secured - Quartermaster assessment imminent
Capped3: Our victory is one step closer
Join1: I shall lead personally
Join2: It is my privilege to stand by you
Join3: If we are to be martyrs, then I shall be with you
Detach1: Other comrades require my aid
Detach2: I could ask for no finer troops
Load_Transport1: Embarking - take me to the crucible of battle
Load_Transport2: My transport is prepared. Outstanding
Unload_Transport1: Into the fires of battle
Unload_Transport2: At last...the point of decision
Morale_Break1: I am shamed to my core...fall back
Morale_Break2: I wish for martyrdom, not a pointless death
Morale_Restored1: This retreat ends here
Morale_Restored2: I will atone for my failure, no matter the cost
Charge1: Meet them face to face
Charge2: Hold them here, for the Emperor
Charge3: Let not the colours fall
Jump_Teleport1: Timekeeping plus twenty-five percent efficiency - commendable
Jump_Teleport2: I shall take them unawares
Deepstrike1: Unconventional, but effective all the same
Deepstrike2: Hit them where they do not suspect
Combat1: If death is my fate, then you will precede me to it
Combat2: My fate is clear, and I accept it gladly
Combat3: They shall not pass
Under_Fire1: Advance stalled - unacceptable
Under_Fire2: Priority one alert - fire support needed
Under_Fire3: Warning: attack timetable at risk
Damage1: Taking wounds - Our death must have more meaning than this
Damage2: One step closer to martyrdom
Damage3: My work for His Will is incomplete - I must yet live
Death1: My work is done...
Death2: The torch of leadership...I now relinquish...
Death3: May my successor prove more worthy...
Death4: I join the ranks of the martyrs...

Regimental Command Squad Leader #2 - Special Weapons
Notes: Almost a mocking 'haha, I'm in the command squad' feel.
Unit_Complete1: Specialist training complete
Unit_Complete2: Additional firepower available
Unit_Complete3: I shall guard my weapon with my life
Unit_Complete4: Let me test this in battle
Unit_Complete5: Firepower rating plus thirteen percent - superb
Unit_Complete6: Squad support weapon online
Selection1: Who do wish me to kill?
Selection2: Ready for fire mission
Selection3: It is an honour to command
Selection4: Victory needs no explanation - defeat allows none
Selection5: My place is with the honoured dead
Selection6: Failure is anathema - we shall prevail
Selection7: I shall stand and fall with my troops
Move1: Relocating - searching for a worthy target
Move2: Threat assessment complete - moving to comply
Move3: My men shall not advance alone
Move4: Follow my lead
Move5: The offensive begins
Move6: The enemy awaits - death is their fate
Move7: If my fate is to die, then so be it
Attack1: Providing extra impact
Attack2: Force multiplier engaging
Attack3: Volley fire
Attack4: Keep their faces in the mud
Attack5: Enemy acquired - company will attack
Attack6: Suppressing fire - pin them down
Attack7: Pick your targets well
Capture1: Claim it for Krieg
Capture2: Securing resources for His Majesty
Capture3: I shall plant the flag myself
Capped1: Resources increased - excellent
Capped2: Objective secured - Quartermaster assessment imminent
Capped3: Our victory is one step closer
Join1: I shall lead personally
Join2: It is my privilege to stand by you
Join3: If we are to be martyrs, then I shall be with you
Detach1: Other comrades require my aid
Detach2: I could ask for no finer troops
Load_Transport1: Embarking - take me to the crucible of battle
Load_Transport2: My transport is prepared. Outstanding
Unload_Transport1: Into the fires of battle
Unload_Transport2: At last...the point of decision
Morale_Break1: I am shamed to my core...fall back
Morale_Break2: I wish for martyrdom, not a pointless death
Morale_Restored1: This retreat ends here
Morale_Restored2: I will atone for my failure, no matter the cost
Charge1: Meet them face to face
Charge2: Hold them here, for the Emperor
Charge3: Let not the colours fall
Jump_Teleport1: Timekeeping plus twenty-five percent efficiency - commendable
Jump_Teleport2: I shall take them unawares
Deepstrike1: Unconventional, but effective all the same
Deepstrike2: Hit them where they do not suspect
Combat1: If death is my fate, then you will precede me to it
Combat2: My fate is clear, and I accept it gladly
Combat3: They shall not pass
Under_Fire1: Advance stalled - unacceptable
Under_Fire2: Priority one alert - fire support needed
Under_Fire3: Warning: attack timetable at risk
Damage1: Taking wounds - Our death must have more meaning than this
Damage2: One step closer to martyrdom
Damage3: My work for His Will is incomplete - I must yet live
Death1: My work is done...
Death2: The torch of leadership...I now relinquish...
Death3: May my successor prove more worthy...
Death4: I join the ranks of the martyrs...

Regimental Command Squad Leader #3 - Standard Bearer
Notes: Raised and trained to die for their Emperor as a way to redeem themselves from the sins of their forefathers. Are used to fight under deadly conditions. Tend to be insular, emotionless and even fatalistic.
Unit_Complete1: The regimental colors stands proud
Unit_Complete2: Regimental colors deployed to combat zone
Unit_Complete3: The people of Krieg have a sacred duty to die for the Emperor [pronounced "Cree-g"]
Unit_Complete4: The colors are here
Unit_Complete5: Standard bearer, chosen from the rank and file
Unit_Complete6: Regimental standard reporting
Unit_Complete7: The banner is hoisted on the front lines
Selection1: Ensign
Selection2: Sir
Selection3: Long service to the Korps [pronounced "Core"]
Selection4: Regimental banner
Selection5: Long live the Emperor
Selection6: Casualties will be high
Selection7: Morale is not a problem
Move1: Rallying point on the move
Move2: For the Death Korps
Move3: Obedient to your command
Move4: I’m honored, sir
Move5: Orders copied
Move6: As you wish
Move7: It will be done
Attack1: The Krieg way, sir
Attack2: No matter the cost
Attack3: Death serves the Emperor
Attack4: Many men will die
Attack5: No hesitation
Attack6: Yes, sir
Attack7: Gladly, sir
Capture1: Time to go, sir
Capture2: For Krieg, sir
Capture3: For redemption, sir
Capped1: Command, location is secured
Capped2: Color Guard occupying position
Capped3: We have taken the objective, sir
Join1: No price is too high
Join2: Emperor willing, we die for Him today
Join3: Never again disloyalty
Detach1: In obedience, our lives have meaning
Detach2: Detaching color guard
Load_Transport1: Let’s go
Load_Transport2: Protecting the colors, sir
Unload_Transport1: Comfort is secondary to victory
Unload_Transport2: Unfurling the colors, sir
Morale_Break1: I’m sorry, sir, we’re beaten!
Morale_Break2: We need more men, sir!
Morale_Break3: Emperor’s mercy, we’re defeated!
Morale_Restored1: The standard is secure, sir
Morale_Restored2: The standard is saved, sir
Morale_Restored3: The standard has not fallen, sir
Charge1: Forward!
Charge2: Advance!
Charge3: For Krieg!
Jump_Teleport1: Putting up the standard
Jump_Teleport2: Flying the standard
Deepstrike1: Putting up the standard
Deepstrike2: Flying the standard
Ability1: [offensive ability] Duty, obedience, loyalty
Ability2: [offensive ability] We fight and die
Ability3: [offensive ability] Without duty, life is meaningless
Ability4: [defensive ability] Rally!
Ability5: [defensive ability] Around me!
Combat1: Krieg!
Combat2: Emperor!
Combat3: Stay together!
Under_Fire1: Taking attrition, sir!
Under_Fire2: Korpsmen under fire! [pronounced "Core-men"]
Under_Fire3: Color guard engaging!
Damage1: Protect the colors!
Damage2: Call for support!
Damage3: Need more men on the front line!
Death1: *cough and the rippling of the flag falling*
Death2: *rippling of the flag falling*
Death3: *choking and the rippling of the flag falling*
Death4: *sound of a shot thunking home and the rippling of the flag falling*

Commissar
Notes: The Commissar is a zealot. What the Krieg lack in emotion , the Commissar makes up for in sheer vigour. This guy has the baseline personality of a firebrand preacher and should be played as a total barnstomer. He might be a capable politician, but on the battlefield, he's a bellowing sergeant-major type, almost totally fearless.
Unit_Complete1: For the Emperor!
Unit_Complete2: The Commissariat commands
Unit_Complete3: Ultimate victory, nothing less will suffice
Unit_Complete4: I place fire in men's souls and steel in their hearts
Unit_Complete5: I am His Will!
Unit_Complete6: Suffer not the heretic, the alien, or the deviant!
Unit_Complete7: His Majesty guides me always
Selection1: Prepared to purge!
Selection2: Show me those who falter
Selection3: I stand ready for His Command
Selection4: Sin will not be tolerated!
Selection5: Only in death shall I rest
Selection6: Ready for martyrdom
Selection7: Cleanse and burn!
Move1: Take me to the front line!
Move2: Glory in service to His Majesty!
Move3: Moving to righteous battle!
Move4: It's too quiet here
Move5: I go forth to find the enemy. None can hide from His Wrath!
Move6: All shall know His Glory. I love my work
Move7: Doing His Majesty's Will, anywhere, any time
Attack1: Opening fire...cleanse this place of the taint of deviance!
Attack2: Attack! We must stamp the Aquila upon this soil!
Attack3: The stain of impurity festers here. Burn it clean!
Attack4: I am as light banishing the foul darkness
Attack5: This place is ours. You are trespassers here. DIE!
Attack6: Each and every heretic shall die. Let it be done!
Attack7: I am but the tip of the Emperor's sword
Capture1: His Will has guided me to wealth
Capture2: I plant this banner. It shall not fall while I live
Capture3: Only the pure shall benefit from this
Capped1: Let us give thanks for this bounty
Capped2: Our war effort is blessed. Praise Him-On-Earth!
Capped3: I have it!
Join1: Do you want to live forever? Then follow me!
Join2: Rejoice, for triumph is now inevitable!
Join3: Come with me! We shall march into legend!
Detach1: Your service does you proud, my friends
Detach2: I leave you now, but remember this...I see all, I know all...
Load_Transport1: Drive me closer! I want to hit them with my sword!
Load_Transport2: Even in this metal shell, His Majesty's gaze is upon you.
Unload_Transport1: I have arrived. Now show me where I am needed
Unload_Transport2: Time to stiffen some spirits and crack some heads
Morale_Break1: Their forces are impressive. We should...reflect for a moment
Morale_Break2: Fortune favours the wise... our sacrifice must have more meaning
Morale_Restored1: He blesses me with courage. I must heed His Will
Morale_Restored2: Our fortunes have changed. Returning to the fray!
Charge1: FOR HOLY TERRA! Arrgh!
Charge2: For the Emperor! Take it to them!
Charge3: Fix bayonets! Let our blades carry our prayers!
Jump_Teleport1: By His Blessing, the Warp-taint was stayed
Jump_Teleport2: He is our shield, our sword, and our protector from the howling dark
Deepstrike1: On wings of fire, we sweep down on the foe!
Deepstrike2: We are as the lightning
Combat1: Time for some righteous smiting!
Combat2: Taste the chainsword's edge, deviant!
Combat3: Soak the earth with their blood!
Under_Fire1: Belief will conquer bullets!
Under_Fire2: Have faith! Our comrades will aid us!
Under_Fire3: Their fire is too intense. Suppress them, that our faith will carry us through!
Damage1: As long as I stand, I shall fight on
Damage2: Is that all you've got?
Damage3: It will take more than that to quench my fire!
Death1: Death in battle, the highest honour...
Death2: Avenge me, comrades...
Death3: For the - arrgh! (static)
Death4: I see His Light, calling to me....

Commissar -- ALTERNATE LINES
Notes: This guy is what you would call an asshole. He plays on the Krieg mentality of redemption, particularly insulting or belittling the troopers and using reverse psychology to piss off the troopers to fight better. Naturally, the guardsmen agree with him, since as we all know, Krieg IS that fanatical enough in their quest for redemption.
Unit_Complete1: Commissar here, ready to put those dogs into action.
Unit_Complete2: -snicker- Your leash is here, guardsmen.
Unit_Complete3: Commissar reporting, sir.
Unit_Complete4: It is my duty to discipline these penitents!
Unit_Complete5: The difference between the heretic and the penitent is that the penitent has the Emperor for guidance.
Unit_Complete6: Where is my first assignment, sir?
Unit_Complete7: I am trained to bolster fighting prowess and willpower, SIR!
Selection1: The loyal slave learns to the love the lash.
Selection2: I am the one who determines whether or not you’ve earned forgiveness.
Selection3: Though all of you be capable, all are equal in the eyes of the Emperor.
Selection4: An army of sinners requires one such as I.
Selection5: My pistol is ready….for both the disloyal and the enemy.
Selection6: Battles are won by faith and psychology, and of course by the big guns.
Selection7: Be thankful you’re granted the opportunity for forgiveness!
Move1: Go forth!
Move2: Come! Meet your destiny!
Move3: We will advance to that area!
Move4: Guardsmen, follow me to your atonement!
Move5: Press onward you useless maggots! GO!
Move6: Your pace is wearing out my patience!
Move7: Yes milord, we are moving out!
Attack1: Only in battle will your forgiveness be granted! CHARGE!
Attack2: Remember the actions of your Colonel Jurten, he is worthy of atonement!
Attack3: The only salvation you’ll get is either through your death or through your enemies!
Attack4: Attack! Let nothing hold you back!
Attack5: Fight hard enough you Krieg will regain her honor! CHARGE!
Attack6: We will not fail!
Attack7: Hold the line with your bodies if you have to!
Capture1: Get up there and plant the flag, soldier!
Capture2: Take the point, take your redemption!
Capture3: I will instruct the men to capture the point.
Capped1: And such is the path of penance.
Capped2: The Emperor smiled on us this day!
Capped3: Don’t lax up now you dogs, there’s still much work to be done!
Join1: The fate of your homeworld lies on whether you follow my orders well today.
Join2: No cosmic horror will deter you as long as I am present.
Join3: Attention squad! STAND TO!
Detach1: Remember my words today!
Detach2: Take to heart the Imperial Creed! Let its words guide your weaponry!
Load_Transport1: Be grateful for this ride.
Load_Transport2: You have been graced with a transport. I better hear prayers of thanks from ALL OF YOU!
Unload_Transport1: Out!
Unload_Transport2: You’ve have enough of your grace period, now we go to battle!
Morale_Break1: All deserters WILL BE SHOT!
Morale_Break2: Your souls be damned!
Morale_Break3: I’ll kill you myself if you run!
Morale_Restored1: The Emperor is shamed to have insects like you in his army!
Morale_Restored2: Through your actions you have set back the redemption of your homeworld!
Morale_Restored3: That’s it! Your penance is through death and DEATH ONLY!
Charge1: To battle and redemption!
Charge2: You are NOTHING!
Charge3: The Emperor is ALL, He is our shield and protector!
Jump_Teleport1: Away to battle!
Jump_Teleport2: We will catch them off-guard!
Deepstrike1: They will not be expecting this!
Deepstrike2: I want to hear those guns blazing men!
Ability1: I shall strike you down with all fury!
Ability2: My rage has but begun! YAAAAAAH!!
Ability3: The Emperor is my sword and Death is my servant!
Ability4: Are you giving up already? There is no atonement for sloths!
Ability5: Remember your homeworld! She needs you to fight for her honor!
Combat1: Die! Die! Die!
Combat2: I am no coward like the rest of you dogs!
Combat3: I will not stop until you’re dead!
Under_Fire1: Now is your chance! Return fire!
Under_Fire2: They cannot break your ranks! Fire!
Under_Fire3: Stand up and return fire you dogs!
Damage1: Faith withstands all pain!
Damage2: I’ve suffered more than you can deliver!
Damage3: This is nothing!
Death1: No…the sinners will falter…without me…
Death2: Should it not be they who die for redemption?
Death3: Why me? I’m not a penitent…
Death4: Argh..I have served well…

Company Commander
Notes: Company Commander's are highly experienced in leadership and combat. They started from the lowest rank and made it to the top by fighting many battles and showing great courage and no mercy. They are feared but highly respected and will follow the Emperor until the end.
Unit_Complete1: Company Commander ready to take charge.
Unit_Complete2: I am ready to lead the men of krieg into battle.
Unit_Complete3: Officer of The Death Korps reporting for duty.
Unit_Complete4: Taking command of the battlefield.
Unit_Complete5: I arrive to vanquish the enemies of the imperium
Unit_Complete6: I Fight to protect Krieg.
Unit_Complete7: The men of krieg are under my command
Selection1: Death is the key to redemption
Selection2: Sir?
Selection3: My life for Krieg
Selection4: Company Commander here.
Selection5: Send me to the front
Selection6: Trust your faith
Selection7: Where do you need me?
Move1: I shall advance
Move2: Without question.
Move3: The Emperor wills it.
Move4: I must prove my loyalty
Move5: The dead watch over us
Move6: I obey any command.
Move7: Excellent
Attack1: Destroy the impure
Attack2: They will die by my sword!
Attack3: In the name of Krieg
Attack4: The enemies of man will tremble before the Death Korps
Attack5: Nothing can hide from the wrath of the Emperor
Attack6: Those who fear death will surely die
Attack7: The foes of the Emperor must be purged
Capture1: I will claim it for the Emperor.
Capture2: The objective is ours.
Capture3: Raise the banner of Krieg and strike fear into the enemy!
Capped1: We must defend this area from the enemy
Capped2: This territory belongs to the Imperium
Capped3: I will defend this position with my life.
Join1: A good soldier obeys without question. A good officer commands without doubt.
Join2: Follow me sons of Krieg to victory!
Join3: Follow me if I advance. Kill me if I retreat. Avenge me if I die.
Detach1: You are no longer suitable to serve me.
Detach2: The Emperor has a different path for me.
Load_Transport1: Take me to your desired location
Load_Transport2: Entering vehicle
Unload_Transport1: It is time to get out of this death trap.
Unload_Transport2: I have reached your destination
Morale_Break1: The enemy has the upper hand, fall back!
Morale_Break2: Our forces are being depleted
Morale_Restored1: Get back in the fight!
Morale_Restored2: I must stay and fight for Krieg
Charge1: Long live the Emperor!
Charge2: Crush the unholy!
Charge3: I will slay the enemy
Jump_Teleport1: I will not hesitate
Jump_Teleport2: I obey your command
Deepstrike1: I have arrived without interception
Deepstrike2: I have reached the designated area
Ability1: The enemy will stagger from the judgment of the Emperor!
Ability2: Emperor! grant me strength!
Ability3:Fear me, for I am your apocalypse!
Ability4: The Emperor is my shield!
Ability5: The enemy cannot pierce my faith!
Combat1: Take no prisoners!
Combat2: Fear us, for we are the Emperor's sword!
Combat3: Remember The Siege of Vraks!
Under_Fire1: Receiving fire!
Under_Fire2: The enemy has revealed themselves.
Under_Fire3: We meet the enemy on the battlefield
Damage1: It will take more than that to kill a man of krieg!
Damage2: Strive harder!
Damage3: Defeat is a sign of weakness!
Death1: Emperor, forgive me!
Death2: I'll crawl back to the trenches if I have to!*aargh..*
Death3: *Augh*
Death4: *yells in pain*

Tank Commander
Notes: He should sound like he's really confident that he can win any tank battle, almost like he has a thousand tanks behind him. He's educated in tactics and also had extensive training to make him as good as he is. He shouldn't sound smug though, more like someone who commands through many years of experience.
Unit_Complete1: Tank Commander here sir.
Unit_Complete2: Ready to lead our armour.
Unit_Complete3: Here to lead.
Unit_Complete4: I lead from the front.
Unit_Complete5: Ready to command.
Unit_Complete6: My experience will guide me.
Unit_Complete7: I have led a thousand regiments. Now I lead yours.
Selection1: Ready to lead.
Selection2: Put me in the lead tank.
Selection3: Leading by example.
Selection4: You require my expertise?
Selection5: I will guide the men.
Selection6: I excel in vehicles.
Selection7: You require my skills commander?
Move1: Forward! move it!
Move2: What; do you doubt my skill?
Move3: A sound tactical move.
Move4: Excellent choice.
Move5: Initiating move.
Move6: In formation now...
Move7: Steady.
Attack1: Go go go!
Attack2: Ready, steady, fire!
Attack3: Aim and fire.
Attack4: Let's grease 'em.
Attack5: Blow them wide open.
Attack6: Loading high-ex round.
Attack7: Aim and engage.
Capture1: Capturing location.
Capture2: Securing location.
Capture3: Get, on, the, POINT!
Capped1: The rally point is ours.
Capped2: He have the point.
Capped3: Rally point captured sir!
Join1: Form up on me.
Join2: You're under my leadership now.
Join3: I am requisitioning this unit.
Detach1: You don't need my help.
Detach2: Next!
Load_Transport1: Move over; I'm in command now.
Load_Transport2: Aten-shun!
Unload_Transport1: You know what to do.
Unload_Transport2: You are a disgrace. I'm leaving.
Morale_Break1: Pull BACK!
Morale_Break2: Reverse, go go!
Morale_Restored1: Pivot on my mark!
Morale_Restored2: About face!
Charge1: For the Emperor!
Charge2: Charge the foe!
Charge3: Hiyah!
Jump_Teleport1: Moving...
Jump_Teleport2: Now you see me. Now you don't.
Deepstrike1: Inserting...
Deepstrike2: Here we go...
Combat1: We're in the fray now.
Combat2: Stab stab stab!
Combat3: Have at them!
Under_Fire1: Taking hits.
Under_Fire2: They're gonna nick the paint!
Under_Fire3: We are under fire.
Damage1: Taking damage.
Damage2: Under attack. Suggest a retreat.
Damage3: Hold your ground. They can't kill all of us.
Death1: The tanks...
Death2: This i the first battle I've lost.
Death3: Only death awaited me at home.
Death4: At least I'm not dying on Krieg.


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#5 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2020 - 03:41 PM

VEHICLES

HellHound
Notes: Pyromaiac, enough said.(Ever heard the Inferno Cannon scripts from C&C Generals?)
Unit_Complete1: You want me to turn up the heat?
Unit_Complete2: Hellhound, ready to be dispatched.
Unit_Complete3: Reporting in, Sir.
Unit_Complete4: The keys are in the ignition.
Unit_Complete5: Fresh from the vats!
Unit_Complete6: Straight off the Assembly line.
Unit_Complete7: Another cog in the machine of victory.
What1: Need a little warming up?
What2: You need me?
What3: Kommandant?
What4: Where do you want me?
What5: Standing by.
What6: Just give the direction.
What7: One step at a time.
Move1: Surging Forward!
Move2: Acknowledged.
Move3: We'll get moving.
Move4: Looks like an easy ride.
Move5: Rolling towards the objective.
Attack1: In the Emperor's name, they will burn!
Attack2: Looks like barbecued Grox for dinner!
Attack3: We'll grind them under our treads!
Attack4: They shall not survive!
Attack5: Alien, heretic? It matters not, they'll meet the same end!
Ability1: Let's turn up the heat!
Ability2: Raising the temperature.
Ability3: I almost pity them...
Ability4: Just a few degrees centigrade extra.
Ability5: Seems to be roasting time.
Ability6: *coughs* Is the gas leaking?
Ability7: Loading gas shells!
Ability8: Today's forecast...thick cloud...gas cloud..
Ability9: Bringing up the special rounds.
Ability10: I can hear their screams already!
Death1: Plenty more where we came from.....
Death2: We shall never yield, even in death....
Death3: It's nothing compared to an atomic purge....
Death4: There go the promethium tanks....

Bombard
Notes: This guy loves to watch things go BOOM!
Unit_Complete1: Bombard, ready to go.
Unit_Complete2: Someone called for fireworks?
Unit_Complete3: Explosives at the ready!
Unit_Complete4: Wheeled straight from the factory.
Unit_Complete5: Krieg technology at its finest.
Unit_Complete6: In His divine name!
Unit_Complete7: They just don't make these things like they used to...
What1: You rang?
What2: Need some heavy ordnance?
What3: What?
What4: There goes lunch....
What5: Where do you want to station us?
What6: Starting the engine.
What7: New orders?
Move1: Deploying as ordered.
Move2: That position there?
Move3: We'll dig in there.
Move4: Good thing I left the engine running.
Move5: We'll move to that sector.
Attack1: Lighting up the sky!
Attack2: Grinding them to dust!
Attack3: Commencing bombardment.
Attack4: Raining down the Emperor's Punishment!
Attack5: They'll never know what hit them.
Ability1: Firing Salvo.
Ability2: Loading heavy duty shells!
Ability3: It'll be.....flashy.
Ability4: Bringing up the special rounds.
Ability5: And they thought the last explosion was big!
Death1: I knew that was the wrong tube!
Death2: Argh!
Death3: Always knew I'd go out with a bang....
Death4: We never saw them coming...

Centaur
Notes: Again, not so happy about combat. He prefers to stay away from the front lines.
Unit_Complete1: Got artillery you need moving?
Unit_Complete2: Centaur, ready for action.
Unit_Complete3: Anybody need a ride?
Unit_Complete4: Fresh from Krieg!
Unit_Complete5: Your armoured reinforcements are here!
Unit_Complete6: Where do you want the battery established?
Unit_Complete7: Who needs Sentinels when you have Centaurs!
What1: Something need shifting?
What2: Who do you want us to move?
What3: Spotted a weak flank?
What4: What do you require?
What5: Orders, my Kommandant?
What6: Centaur Transport here.
What7: Cheap and cheerful!
Move1: I'll just turn on the searchlight
Move2: Scouting the terrain.
Move3: As fast as we can.
Move4: Nice and easy...
Move5: We'll get the job done.
Attack1: Heavy Stubbers at the ready!
Attack2: They'll never see us coming...
Attack3: We'll filll the air with a hail of bullets!
Attack4: Now we shall atone for our sins!
Attack5: Compared to Vraks, this will be easy!
Garrison1: Pack up shop boys, we're moving!
Garrison2: Heave-Ho!
Exit1: Artillery's in position
Exit2: Give 'em hell lads!
Death1: Maybe more armour would have been a good idea....
Death2: Eurgh!
Death3: In death we serve....
Death4: Looks like we underestimated them.....

Hades Breaching Drill
Notes: Cautious.. throaty.. works as a spelunker/miner so voice should be gritty.
Unit_Complete1: Hades drill online.
Unit_Complete2: Hades breaching drill deployed.
Unit_Complete3: Breaching drill is ready sir!
Unit_Complete4: Hades assembled.
Unit_Complete5: We'll breach their defenses.
Unit_Complete6: Breaching specialists ready.
Unit_Complete7: Breaching engineers deployed, sir!
Selection1: Drill bits sharpened.
Selection2: Let's dig.
Selection3: We'll catch them off-guard.
Selection4: Ready to burrow.
Selection5: Need a breach?
Selection6: Hades.
Selection7: We specialize in breaching.
Move1: Grinders engaged; moving out.
Move2: Igniting melta-cutters.
Move3: Warming up the drills.
Move4: We're on our way!
Move5: Drill bits spinning.
Move6: Cranking the engines.
Move7: On our way.
Attack1: Get them! Get them now!
Attack2: Open fire!
Attack3: Light the torches.
Attack4: Burn them.
Attack5: Can't take the heat? [laughs]
Attack6: Eat THIS!
Attack7: Careful, You might get burned.
Charge1: Charge them!
Charge2: Get closer! Attack!
Charge3: Move in!
Ability1: Time to punch trough.
Ability2: Okay, this is what we've been training for.
Ability3: Charging...
Ability4: Shielding up.
Ability5: Increasing armor.
Combat1: We're in combat!
Combat2: We've reached the enemy!
Combat3: We've reached our destination.
Death1: The tunnels! They're rushing the tunnels!
Death2: The drills are coming loose! Look out!
Death3: They're shooting the promethium tanks!***[static]
Death4: Gah![like a scream]

Medusa (Siege gun)
Notes: Excited to smash the sh!t out of the enemy. As the orks say "SMASH SMASH!!!"
Unit_Complete1: Siege gun deployed.
Unit_Complete2: Medusa to the front.
Unit_Complete3: You called for siege artillery.
Unit_Complete4: Ready to deploy, sir.
Unit_Complete5: Medusa on standby.
Unit_Complete6: Heavy siege equipment deployed.
Unit_Complete7: We're ready to fight.
Selection1: Medusa here, sir.
Selection2: Medusa siege gun ready.
Selection3: Siege gun on standby.
Selection4: Awaiting target orders.
Selection5: Just give us the target coordinates.
Selection6: Ordnance loaded.
Selection7: Prep'ed for combat.
Move1: Get moving.
Move2: We'll move to a better location.
Move3: Get to the firing position.
Move4: New firing position.
Move5: Pack it up soldiers.
Move6: Let's mooove out!
Move7: Pack it and move!
Attack1: Crush them.
Attack2: Eat this!
Attack3: FIRE!
Attack4: Lighting them up.
Attack5: Range, fire!
Attack6: Firing for effect.
Attack7: Shells overhead.
Charge1: Bayonets up! Charge!
Charge2: Go get them!
Charge3: Wraaaaa!
Ability1: Loading alternate ordnance.
Ability2: Secondary shells loaded.
Ability3: Swapping charges.
Ability4: Now we've got protection.
Ability5: Noone can stop us now.
Combat1: Defend the gun!
Combat2: Hold them off.
Combat3: Kill them so we can get back to work.
Death1: No!
Death2: Defend the gun to the last man!
Death3: The cannon! No!!!
Death4: Fall back! Fal***[static]

Minotaur
Notes: Excited to smash the sh!t out of the enemy. As the orks say "SMASH SMASH!!!"
Unit_Complete1: Double trouble.
Unit_Complete2: The earth will shake.
Unit_Complete3: Minotaur in the field.
Unit_Complete4: Imperial heavy artillery deployed.
Unit_Complete5: Minotaur deployed to battle sir.
Unit_Complete6: Smashing dreams, literally.
Unit_Complete7: Mobile artillery deployed.
Selection1: Minotaur, ready and waiting.
Selection2: Double double, toil and trouble.
Selection3: Guns loaded.
Selection4: Fire from sky.
Selection5: Earthshakers loaded.
Selection6: Minotaur.
Selection7: Mobile art'y ready.
Move1: A new firing position?
Move2: Let's get to that position.
Move3: Tracks spinning, sir.
Move4: To the front.
Move5: Don't push, we're going.
Move6: New spotting position.
Move7: Okay okay, we're going.
Attack1: We shall lay waste to them.
Attack2: They will pay for their sins.
Attack3: None can save them now.
Attack4: Let's crush them.
Attack5: Calculating ballistics.
Attack6: Raise the guns.
Attack7: Cover your ears.
Charge1: Let's get this charge over with.
Charge2: Leave the cannons; charge!
Charge3: Knives out.
Ability1: Special rounds loaded.
Ability2: Double the fire, boys.
Ability3: Changing ammunition.
Ability4: Defenses up.
Ability5: We're protected now.
Combat1: The enemy is upon us.
Combat2: Infantry are climbing on us. Get them off!
Combat3: They've closed into melee distance.
Death1: Taking hit***[static]
Death2: Let's get outta he***[static]
Death3: We have failed our brothers.
Death4: *cough* Sir, they've *cough* breached the perimeter.

Ragnarok
Notes: Eager to get to the front.
Unit_Complete1: One more step to victory
Unit_Complete2: Unit delivered - assembly lines retooling
Unit_Complete3: Work is service. Service is loyalty. Loyalty is all
Unit_Complete4: The factories of Krieg never sleep
Unit_Complete5: Even if we are martyred, others shall follow
Unit_Complete6: Production complete - further quota levels plus thirty-two percent. Initiate
Unit_Complete7: Endeavour is it's own reward
Selection1: Ragnarok (Rag-nar-rock) tank reporting
Selection2: Lead us to a glorious death, my lord
Selection3: They have no answer to cold steel
Selection4: We are the Emperor's hammer
Selection5: The iron fist of Krieg shall strike
Selection6: With blood and iron, we serve His Will
Selection7: We are the steel river that drowns the foe
Move1: Forwards. Shatter their feeble lines.
Move2: Repositioning...threat level insufficient.
Move3: Co-ordinates received, lord general. The foe shall soon know dread.
Move4: We must get closer. We must see the despair in their eyes.
Move5: Move orders acknowledged. The Emperor Protects.
Move6: Advancing. Let us be a shield to our comrades.
Move7: Odds of engaging enemy units - plus twenty-three percent. Movement orders approved
Attack1: Open fire. Choke them with steel and flame.
Attack2: Battlecannon firing...intone the prayer of accuracy
Attack3: Calculating munitions expenditure
Attack4: Estimated enemy fatalities - seventy-two percent. Shell expenditure - five percent. Excellent.
Attack5: Show them the Emperor's Mercy
Attack6: Load and bless shell, corporal
Attack7: Blow them apart. We shall cleanse this place of their filth
Charge1: Combat speed. We shall grind them to a pulp
Charge2: Bury them...with a steel headstone
Charge3: My lord general commands - run them down
Combat1: Munitions report - twenty-two percent surplus. Commendable.
Combat2: Skins of steel, hearts of stone. Our victory is inevitable.
Combat3: We shall crush your bones to powder, and oil our tracks with your blood.
Death1: Martyrdom...arrrgh! (static)
Death2: To die for Him...this is a good death...
Death3: We commend our souls to His Grace...
Death4: Only now does duty end...

Siegfried
Notes: Slightly paranoid about combat. Likes to move around a lot(he's an alternative to sentinels).
Unit_Complete1: Recon tank online
Unit_Complete2: Resource-efficient armour
Unit_Complete3: We are but one of thousands
Unit_Complete4: Traverse all terrain, no matter the odds
Unit_Complete5: The eyes of Krieg see all
Unit_Complete6: We are the tip of the spear
Unit_Complete7: Light tank reporting. Our martyrdom is assured
Selection1: Siegfried reporting. We are your swift sword
Selection2: We are the wind before the storm
Selection3: Victory is inevitable. As is death
Selection4: No matter where the foe hides, we shall find them
Selection5: By our sacrifice shall the enemy be revealed
Selection6: Nothing is beyond our reach
Selection7: We the light of truth that pierces the fog of deception
Move1: Scouts on the move.
Move2: They cannot hide forever
Move3: Their concealment is effective, but our patience is limitless
Move4: Let every scrap of ground be brought under the Emperor's gaze
Move5: Moving to outflank. They will know of us only as the killing blow falls
Move6: Acknowledged, lord general. Initiating recon patrol
Move7: We shall guide our comrades, as His Will guides us
Attack1: Open fire. We are Krieg's reaping scythe
Attack2: Short controlled bursts. Wastage of munitions will be punished severely
Attack3: We hide no more. Strike now.
Attack4: May His Will guide our aim
Attack5: Enemy sighted. Commence firing
Attack6: Target acquired. Burst limiters engaged
Attack7: Praise the Emperor. We have found the foe
Charge1: Battle speed. Strike their weakest point
Charge2: Pin them down. By our death shall we thwart their escape
Charge3: The Emperor calls us to his side. Engage.
Combat1: Fight on. They shall share our doom
Combat2: You cannot escape the Emperor's talons
Combat3: They thought themselves safe. Punish their arrogance
Death1: None who die for Him die in vain...
Death2: By our deaths shall you know us...
Death3: Our fate was inevitable. So be it...
Death4: Salvation awaits...arrgh (static)

Valdor Tank Hunter
Notes: Deep voice that is VERY confident of his own abilities.
Unit_Complete1: Valdor ready.
Unit_Complete2: Heavy tank hunter here sir.
Unit_Complete3: Valdor deployed.
Unit_Complete4: Tank destroyer on the battlefield.
Unit_Complete5: Tank hunter on guard.
Unit_Complete6: I like the gun on this thing.
Unit_Complete7: Veeery nice vehicle.
Selection1: Valdor.
Selection2: Tank hunter here.
Selection3: Bigger, better than the Destroyer.
Selection4: Let's kill some tanks.
Selection5: You like my gun?
Selection6: Hmm?
Selection7: You want a tank killer?
Move1: Moving out.
Move2: On our way.
Move3: Slow and purposeful.
Move4: Location confirmed.
Move5: That way? Alright.
Move6: Spinning tracks.
Move7: Slow and steady.
Attack1: Charging the laser.
Attack2: Oh I'm sorry. Did I melt your little toy?
Attack3: Fire one.
Attack4: Bye bye.
Attack5: Hahaha! Cry some more. [TF2 heavy-esque]
Attack6: Let's do some target practice.
Attack7: Let's kill some tiny cowards.
Charge1: TANK SHOCK!!!
Charge2: Run them down!
Charge3: Grind them under the tracks.
Ability1: Altering laser composition.
Ability2: Redistributing electrical impulses.
Ability3: Adding extra charge time.
Ability4: Extra defences.
Ability5: Even tougher.
Combat1: Enemy in close-combat.
Combat2: Taking hits from close range.
Combat3: They enemy is within our minimum range sir!
Death1: Such a beautiful piece of machinery. Gone.
Death2: Save the laser.
Death3: We have failed.
Death4: Don't let the enemy take it away.

Macharius
Notes: Cocky, 'nothing can beat US' feel.
Unit_Complete1: Heavy tank reporting, Lord General
Unit_Complete2: Steel and thunder
Unit_Complete3: Our march begins
Unit_Complete4: We avenge the fallen
Unit_Complete5: We are the great leveller
Unit_Complete6: Suffer not the enemy armour to live
Unit_Complete7: Macharius reporting. Victory is inevitable
Selection1: Standing by for death
Selection2: The foe shall know dread
Selection3: Ready to lead the advance
Selection4: Death and glory awaits
Selection5: Show us where the foe is strongest
Selection6: We stand with our comrades, together to the end
Selection7: De Gloria Macharius
Move1: Heavy armour moving out
Move2: Taking point on the road of the martyr
Move3: We forge our own path
Move4: Let us lead the way, Lord General
Move5: Advance orders confirmed. Seeking higher threat index
Move6: The foe shall fail before us
Move7: Move order initiated. The field shall be cleansed
Attack1: The foe is the anvil, and we are the hammer
Attack2: Give them both barrels
Attack3: Our guns are the Emperor's judgment
Attack4: Initiating salvo fire
Attack5: Barrels times two. Kill quota plus seventy per cent. Excellent
Attack6: Total destruction of foe ninety two percent probable.
Attack7: Our guns sound the drumbeat of war
Charge1: Crush them
Charge2: Battle speed. Show them despair
Charge3: We shall martyr them personally
Combat1: Grind
Combat2: Soak the earth with their blood
Combat3: Doom is upon you. Fall before us
Death1: Thirty-two percent resource loss. Regrettable...
Death2: As one martyr falls, so another shall rise...
Death3: Munition stocks overheating...
Death4: We die for His Majesty. We are at peace...

Malcador Heavy Tank
Notes: Older sounding? Technically, Malcadors aren't built anymore. Perhaps a cross between Veterans and old PDF guys.
Unit_Complete1: Linebreaker reporting, my lord
Unit_Complete2: We are the past come to life
Unit_Complete3: One more from the vaults
Unit_Complete4: Resurrection achieved. Hail the Machine God
Unit_Complete5: Shadows of glory
Unit_Complete6: We ride out of history
Unit_Complete7: From the dawn of the Imperium
Selection1: Malcador responding
Selection2: As lethal as ever
Selection3: We are as ghosts of the past, and martyrs of the future
Selection4: The foe shall fear us once more
Selection5: All systems online. As it should be
Selection6: No enemy could ever resist us. So shall it be again
Selection7: Take us to new triumphs, Lord General
Move1: Slow, but implacable
Move2: Guide us to the heaviest combat
Move3: Power systems regulated
Move4: Engines at seventy five percent output. Efficient
Move5: Shield the infantry. We are as shepherds to the flock
Move6: Always vigilant. Always ready for death
Move7: For the honour of Krieg, advance
Attack1: Open fire. Unleash the storm of iron
Attack2: Regulate firing. Over zealousness is inefficient
Attack3: Swamp them with their own dead
Attack4: Break their line open
Attack5: Target acquired. Render it dead
Attack6: Gravedigger clearing for action
Attack7: Fire. As the Emperor's reaping hook shall we be
Charge1: Forward. Smash them to pulp
Charge2: Continue firing. Target-rich environment
Charge3: Make their trenches their tombs
Combat1: The tracks are wet with their gore. Glorious
Combat2: They shall pay a thousand times over for defying us
Combat3: Terror of history, wreaking vengeance again
Death1: Our journey is over at last...
Death2: We saw glory, one final time...
Death3: Now, now we are...history...
Death4: We burn, but we did not fade...

Gorgon
Notes: Mother hen feel. 'I protect my soldiers' kind of attitude.
Unit_Complete1: Super heavy transport online
Unit_Complete2: Shield of Krieg completed
Unit_Complete3: Preparing for all-out attack
Unit_Complete4: Support weaponry primed
Unit_Complete5: Lead us to our flock, Lord General
Unit_Complete6: We shelter our comrades with our own lives
Unit_Complete7: Overwhelming force is our creed
Selection1: Gorgon reporting in
Selection2: Preparing to take on cargo
Selection3: We face the enemy, and they shall fall
Selection4: Transport decks cleared for passengers
Selection5: Primed and ready to advance
Selection6: Let us spearhead the assault
Selection7: For the glory of Krieg, we stand ready
Move1: Advancing - the heart of battle is our home
Move2: Repositioning to take on passengers
Move3: Take us to the point of decision
Move4: Clearing a new path to victory
Move5: Boarding ramps engaged - moving out
Move6: Great leveller advancing
Move7: No line too strong, no attack too fierce - we shall sweep them all before us
Attack1: Open fire - clear a bridgehead for our comrades
Attack2: Debus point is hot - cool it down
Attack3: Tear open their lines
Attack4: Fire at will - our cargo must get through
Attack5: Munitions expended - ten percent. Estimated friendly casualty reduction - fifty seven percent. Outstanding
Attack6: Commence the assault
Attack7: Step one to final victory
Charge1: Crush them - passenger health must not be compromised
Charge2: Bulldoze them into their own trenches
Charge3: We are as millstones, and the foe is but wheat to be ground
Combat1: Forge our path on their dead bodies
Combat2: Let their sacrifice be to His Majesty's glory
Combat3: Protect our passengers - let no foe survive
Death1: Though we die, our sacrifice saved many...
Death2: Our passengers deployed...we have done our duty...
Death3: Early martyrdom was our fate, and we go gladly to death...
Death4: We go in peace to His side...


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#6 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2020 - 03:43 PM

SPOTTING

Chaos
Traitors spotted!
The taint of Chaos is here.

Dark Eldar
Pirates! Watch out men!
Dark Eldar. Take up defensive positions.

Eldar
Eldar pretty boys. We'll show 'em a REAL war.
There's Eldar here. Cut them down.

Imperial Guard
Guardsmen. Do you think they're allies?
Imperial Guard in sight. They must be renegades.

Necrons
Tread softly, this is Necron territory.
The undying rise against us.

Orks
Greenskins!
Orks, ha! We'll show those brutes!

Sisters of Battle
Sororitas, here? But why? [pronounced "sore-or-E-tas"]
Battle Sisters spotted.

Space Marines
Space Marines in sight.
Marines. They must be on the wrong side.

Tau
Tau spotted!
Tau forces sighted commander.

Black Templars
The Black Templars dare to show their faces.
Templars sir.

Blood Angels
Blood Angels spotted sir.
Blood Angels! They shall not spill our blood.

Blood Ravens
A Librarian leads those marines.. are they allied with us?
These Astartes are keepers of great knowledge or so I am told.

Crimson Fists
Damn it! Where is greeny to pick a good fight with?
Crimson Fists.. where they go, surely the smelly stench of Orks will follow?

Dark Angels
Even the Dark Angels are against us! What is this?
The Dark Angels! So our alliance on Vraks means nothing?

Fallen Angels
Fallen Angels have been sighted in the enemy's lines.
Fallen Angels!

Imperial Fists
Reinforce your battlements, men.. we're in for a good fight!
Ahh... we shall see who breaks this war of attrition!

Iron Hands
Half-ling Marines! Where has their humanity gone?
Cyborgs! Have they gone insane?

Legion of the Damned
They LOOK like Space Marines. What are they?
It is the Legion of the Damned! Let's find out what they're protecting.

Raven Guard
We've spotted Raven Guard marines operating in the area, Commander.
To the trenches.. keep watch and aim for the skies.

Red Scorpions
Those who practice purity surely have no angst with us?
Man the emplacements.. these traitor marines only wish our demise!

Salamanders
HQ.. found Salamander marines in the vicinity.. permission to engage?
They wish to cleanse us with fire.. we'll show them!

Space Wolves/13th Company
Sons of Fenris on the other side of the battle.
Space Wolves! Hunt down those dogs and kill them.

UltraMarines
The warriors of Ultramar are fighting us now.
Ultramarines! Finally a good enemy to fight.

White Scars
White Scars spotted commander.
On your feet! I see White Scars Space Marines.

Alpha Legion
Whom are these hidden ones?
Specters... men, watch closely for infiltrators!

Black Legion
Reporting dark-armoured Chaos formations in the region.
The Black Legion!

Death Guard
The plague is spreading.
The Death Guard are here. Wipe this filth away.

Emperors Children
The Slaaneshi freaks are here. [pronounced "sl - aah - nesh - e"]
Emperor's Children, HAH! More like Emperor's rejects.

Iron Warriors
Iron Warriors, this may be tough.
The Iron Warriors are no match for our Diamond-hard faith.

Night Lords
Bat-like marines spotted.
Quick.. focus spot lights over there! Dispel the shadows to which they hide!

Red Corsairs
Bloody Chaos space pirates! Watch your supply lines.
To the trenches and secure our depots. Pirates in the field!

Thousand Sons
Warp-twisting chaos filth!
Thousand Sons. Go and run back to the warp![taunting]

World Eaters
Chaos! We'll show their blood god.
Khorne will have his blood, but it will be from his own soldiers.

Word Bearers
Life against heresy, death in service. Emperor forgive us all!
Better dead than disloyal, heretic!

Catachan
Hrrmmpphh.. Jungle fighters stand no chance out in the open!
A little far from home.. eh Deathworlder?
Secure the supply dumps.. Imperial traitors spotted.

Death Korps of Kreig
Fellow korpsmen...but...they're over there!
Those krieg marines are lost to chaos.

Elysians
Elysians! Let's knock those hell jumpers out of the sky.
Airborne infantry have been spotted sir!

Last Chancers/13th Penal Legion
What the.. Imperial prisoners with guns? Bah.. this shouldn't be difficult.
Hmmm.. I wonder what brings these maniacs out this far?

Mordians
Mordians spotted. It'll be a shame to ruin those pretty uniforms.
Your close order drills won't save you now!

Praetorian
Praetorians are fighting us, sir.
We see soldiers of Praetor!

Steel Legions
Watch for APCs, there's steel legion soldiers here.
Ah, the men of Armageddon come to fight us.

Tallarns
Tallarns! Don't let them get behind us!
Tallarn fighters. Be wary, they have wicked knives.

Tanith First & Only (Gaunt's Ghosts)
Beware.. Tanith Snipers operating in the area..
Behind the trenches, we'll shell the bastards from their nests.
Imperial Ghosts! Whose the rogue Commissar leading their suicide mission?

Vahallans
Valhallans! We can out siege them.
Ice-worlders. Let's turn up the heat.

Vostroyans
Vostryans in sight.
I see Vostroyans sir!

Harlequins
Eldar death-dancers!
Harlequins! They look like battle clowns, ha ha!

Inquisition Daemonhunt
An inquisitor? What is this madness?
Why is HE here? There is no taint in our ranks.

WitchHunters
Witch Hunters have been spotted sir.
Witch Hunters in sight. Form ranks!

Tyranids
Sweet Emperor! Tyranids!
The great devourer rises!

Daemon
Report to Command, we have sighted a demon.
Out of your trenches, damn you.. we have a demon to slay!

Enemy
Inform Command, hostiles are active in the field.
Confirmed.. enemy contact!
We have them in our sights.
We've spotted something, sir..
Enemy spotted.. what are your orders, HQ?
Requesting support.. enemy combatants found.

Monstrosity
In the Emperor's name, this monster must not leave these lands alive.
Out of your trenches, men! A greater threat besieges us!

Tank
Heavy enemy tanks on approach.. prepare the cannons.
Men.. get thee to the trenches and man the anti-tank weapons!


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users