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Ivory Tower new ability

mod bfme rotwk ivory tower men ability power

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#1 grunshac

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Posted 27 March 2015 - 01:33 PM

hi again i want to meke the ivory tower to use another power (a thought of light of istar from gandalf) and get rid of its useless power to show all the map.



#2 Valheru

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Posted 27 March 2015 - 03:01 PM

lol more info needed. Check the Gorgoth Spire in mordorfortress ini, itl show ya how to fire a weapon from the fort

Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_SpireWeaponFireUpdate   
        SpecialPowerTemplate    = SpecialAbilityGorgorothSpireFireball
        WhichSpecialWeapon        = 2

        UnpackTime              = 3000
        PackTime                = 1500
        
        SpecialWeapon            = MordorGorgorothSpireWeapon
        TriggerSound            = GorgorothSpireFireballLaunchMS    ;this plays when Fireball launches
    End

'whichspecialweapon' just refers to which anim to use when firing, i dont imagine the men fort has any for ivory reveal

 

If you want some sort of charge up fx you can fire it from the user states such as

 

ModelConditionState = UPGRADE_IVORY_TOWER
            Model           = GBFITower
            ParticleSysBone NONE Ivory01 ;;FollowBone:Yes
                ParticleSysBone NONE Ivory02
                    ParticleSysBone NONE Ivory03
                        ParticleSysBone NONE Ivory04
                        ;;ParticleSysBone NONE Ivory05
            
        End

 

 

this is the default ocl that fires the vision reveal

 

Behavior                 = OCLSpecialPower ModuleTag_IvoryTowerVision
        SpecialPowerTemplate = SpecialAbilityMenFortressIvoryTowerVision
        StartsPaused         = Yes
        OCL                  = SpecialPowerIvoryTowerVision
        CreateLocation       = CREATE_AT_LOCATION
    End

 

 

that should point u in the right direction to start off


Edited by Valheru, 27 March 2015 - 03:03 PM.

SEE_Team_Rigger.jpg


#3 grunshac

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Posted 27 March 2015 - 05:32 PM

Thks for your reply but can you be more specific and tell me exactily what to replace with what and if you know how to make the ai use it properly ?

It whould be more simple to add instead of istar light cloud break ?


Edited by grunshac, 28 March 2015 - 12:16 PM.


#4 Ridder Geel

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Posted 31 March 2015 - 01:09 PM

Well for that you should look at a tutorial (on the3rdage.net) on how to change spellbook powers to powers for heroes or whatever, heroes and buildings are both objects, so both can have the same modules, its just the trick of getting the right stuff in there :p


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#5 grunshac

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Posted 31 March 2015 - 03:55 PM

thks i did it but there is one problem the button is only in Palantir and is not big with the porter, heroes and upgrades buttons on the fortress



#6 Ridder Geel

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Posted 31 March 2015 - 04:04 PM

well then the commandbutton is wrong :p

What does it look like?

Compare it to the ivory tower button, you should see a difference :p (with the exception of triggering a different power)


Edited by Ridder Geel, 31 March 2015 - 04:04 PM.

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#7 grunshac

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Posted 01 April 2015 - 01:03 PM

fixed, thks


Edited by grunshac, 01 April 2015 - 01:03 PM.





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