hi again i want to meke the ivory tower to use another power (a thought of light of istar from gandalf) and get rid of its useless power to show all the map.
Ivory Tower new ability
#1
Posted 27 March 2015 - 01:33 PM
#2
Posted 27 March 2015 - 03:01 PM
lol more info needed. Check the Gorgoth Spire in mordorfortress ini, itl show ya how to fire a weapon from the fort
Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_SpireWeaponFireUpdate SpecialPowerTemplate = SpecialAbilityGorgorothSpireFireball WhichSpecialWeapon = 2 UnpackTime = 3000 PackTime = 1500 SpecialWeapon = MordorGorgorothSpireWeapon TriggerSound = GorgorothSpireFireballLaunchMS ;this plays when Fireball launches End
'whichspecialweapon' just refers to which anim to use when firing, i dont imagine the men fort has any for ivory reveal
If you want some sort of charge up fx you can fire it from the user states such as
ModelConditionState = UPGRADE_IVORY_TOWER
Model = GBFITower
ParticleSysBone NONE Ivory01 ;;FollowBone:Yes
ParticleSysBone NONE Ivory02
ParticleSysBone NONE Ivory03
ParticleSysBone NONE Ivory04
;;ParticleSysBone NONE Ivory05
End
this is the default ocl that fires the vision reveal
Behavior = OCLSpecialPower ModuleTag_IvoryTowerVision
SpecialPowerTemplate = SpecialAbilityMenFortressIvoryTowerVision
StartsPaused = Yes
OCL = SpecialPowerIvoryTowerVision
CreateLocation = CREATE_AT_LOCATION
End
that should point u in the right direction to start off
Edited by Valheru, 27 March 2015 - 03:03 PM.
#3
Posted 27 March 2015 - 05:32 PM
Thks for your reply but can you be more specific and tell me exactily what to replace with what and if you know how to make the ai use it properly ?
It whould be more simple to add instead of istar light cloud break ?
Edited by grunshac, 28 March 2015 - 12:16 PM.
#4
Posted 31 March 2015 - 01:09 PM
Well for that you should look at a tutorial (on the3rdage.net) on how to change spellbook powers to powers for heroes or whatever, heroes and buildings are both objects, so both can have the same modules, its just the trick of getting the right stuff in there
#5
Posted 31 March 2015 - 03:55 PM
thks i did it but there is one problem the button is only in Palantir and is not big with the porter, heroes and upgrades buttons on the fortress
#6
Posted 31 March 2015 - 04:04 PM
well then the commandbutton is wrong
What does it look like?
Compare it to the ivory tower button, you should see a difference (with the exception of triggering a different power)
Edited by Ridder Geel, 31 March 2015 - 04:04 PM.
#7
Posted 01 April 2015 - 01:03 PM
fixed, thks
Edited by grunshac, 01 April 2015 - 01:03 PM.
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