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#1 Nazgûl

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Posted 04 May 2015 - 06:42 PM

...that EA had not lied so much about BFME. Look at these beautiful concept art images for maps.

 

LOTHLORIEN

 

bfme_concept_03_large.jpg

MORIA

bfme_concept_01_large.jpg

bfme_concept_05_large.jpg


// C}{riZpc_punch.gif
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#2 Irenë Hawnetyne

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Posted 04 May 2015 - 07:12 PM

Woah... where'd you get these?


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#3 Nazgûl

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Posted 04 May 2015 - 07:59 PM

EA's address... found via Google by accident  :trickydick:

 

If the maps would look like this, I'd live inside the game :p


Edited by Nazgûl, 04 May 2015 - 08:01 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 MattTheLegoman

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Posted 04 May 2015 - 11:21 PM

I'm not sure how much of these are actually hand painted onto the image.

 

I suppose we could increase the resolution of the trees and Moria objects?


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#5 njm1983

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Posted 04 May 2015 - 11:27 PM

Promo stuff usually has some ingame content. my best guess is that all the graphics stuff is high resolution and too the max so it looks as pretty as possible



#6 Nazgûl

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Posted 04 May 2015 - 11:44 PM

Is there any way to make those bottomless abysses? :p


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#7 Pasidon

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Posted 04 May 2015 - 11:49 PM

Probably in-engine renders.  Or just filtered.



#8 NewErr

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Posted 05 May 2015 - 04:49 PM

!



#9 Nazgûl

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Posted 05 May 2015 - 05:03 PM

Haha... noo. 


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#10 Ridder Geel

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Posted 06 May 2015 - 04:58 PM

Stuff like that is doable, if you know the right tricks...

But no, it would not be easy :p


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#11 Nazgûl

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Posted 06 May 2015 - 07:29 PM

Well it's definitely PUUUURDY!  :smilehuh:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#12 Bashkuga

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Posted 08 May 2015 - 10:43 PM

Actually the first and third one (except for the main bridge) are rather easy to make in worldbuilder. It's just the lightning effects that make it look so special.



#13 Nazgûl

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Posted 09 May 2015 - 12:13 AM

Those vertical walls and the deep abyss... Haven't seen that in game before.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#14 MattTheLegoman

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Posted 09 May 2015 - 01:03 AM

The Goblin Town map I added (work in progress) has an endless abyss, for a large section of the map. =D

Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#15 Irenë Hawnetyne

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Posted 09 May 2015 - 05:53 AM

Also have you seen the Mines of Moria modules? pretty endless-looking there.


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#16 MattTheLegoman

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Posted 09 May 2015 - 06:14 AM

I might be incorrect, however, image 2 and 3 may be a HD textured Moria module that have been Photoshopped.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#17 Nazgûl

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Posted 09 May 2015 - 09:08 AM

Yeah the modules look awesome in WB


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#18 Mathijs

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Posted 10 May 2015 - 02:22 PM

I wouldn't classify this as a lie. Concept art always looks better than the final product because there's no limitations to what can be achieved on a single image file. It isn't supposed to accurately portray the final in-game product.


No fuel left for the pilgrims





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