hey is it possible to set the abilities of an hero used when he is spawned?
and if it is possible, how ?
Posted 22 May 2015 - 08:08 PM
hey is it possible to set the abilities of an hero used when he is spawned?
and if it is possible, how ?
Posted 23 May 2015 - 05:28 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 23 May 2015 - 09:30 AM
aaah thanks!!
Posted 16 September 2015 - 03:53 PM
unfortunately i don't get along with that issue :(
which skripts are needed here and how is that possible?
i searched for the skript that sets the spellbook powers already used when purchased in the singleplayer but with no result
Posted 16 September 2015 - 04:23 PM
Edited by Kwen, 16 September 2015 - 04:24 PM.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 16 September 2015 - 04:58 PM
yes
i want to make the witchking unmount the fellbeast. i managed this with some object creation stuff and with the help of the Shadows of Evil Mod inis by GothmogTheOrc. in this way, the witchking switches between two objects and each one has its commandset. so i want the unmount ability start used (showing the cool down) when he is spawned on foot (after he has unmounted from the fellbeast)
i hope it's possible, it took me some time to get this working
Edited by sam-the-brave, 16 September 2015 - 05:17 PM.
Posted 18 September 2015 - 11:34 AM
i found a more or less fitting solution for my problem: the mount ability is now triggered by an upgrade that must be enabled first to unmount the witchking
and that's the mod i was working on now:
http://www.moddb.com.../bfme-patch-200
because i got much help from all of you i thought i could share it here too
enjoy it!
(and let me know it there are some bugs)
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