Jump to content


Photo

Widescreen


  • Please log in to reply
7 replies to this topic

#1 Banksia

Banksia
  • Members
  • 17 posts
  • Location:Europe

Posted 18 June 2015 - 11:12 PM

Hello! Thank you for a really cool mod! having a blast! Previously i have played with other mods (Edain and The Dwarf Holds) and they have all had widescreen support. How do I get that to work in SEE? Yes, I know that Edain is for RotWK and TDH is for Bfme1... Still vanilla Bfme2/RotWK works in widescreen via the Edain-Launcher.

 

Thanks!



#2 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 19 June 2015 - 08:40 AM

I think there's a patch for it, not only for see but for widescreen in general. :p


Edited by Maximan, 19 June 2015 - 08:41 AM.


#3 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 19 June 2015 - 10:12 AM

We will try to establish true Widescreen in SEE, yes.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Valheru

Valheru

    Ashen Shugar

  • Project Team
  • 765 posts
  • Location:Australia
  • Projects:patching & see

Posted 19 June 2015 - 04:10 PM

provided that see wont have new apt's for other shit which will cause conflicts, ur welcome to use mine that are in the bfme2 patches. Widescreen apts are beautiful!


SEE_Team_Rigger.jpg


#5 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 20 June 2015 - 10:11 AM

Silly question perhaps, but what is APT? 


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#6 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 20 June 2015 - 05:55 PM

The Special Extended Edition uses a BfME I coloured APT, it is orange.

 

I don't know what APT is an acronym of, however it is the cut up menu images and icons that tile and resize with the screen so the game can be shown on screens of different sizes.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#7 Valheru

Valheru

    Ashen Shugar

  • Project Team
  • 765 posts
  • Location:Australia
  • Projects:patching & see

Posted 21 June 2015 - 05:35 PM

Ye your talkin about apt textures tho. The apts themselves control location, size etc of buttons and shit. So if see only changed textures than my WS will work

SEE_Team_Rigger.jpg


#8 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 21 June 2015 - 08:02 PM

That sounds promising =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users