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Flame Tower from RA1 for LC?

flame tower latin confederation

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#1 BlackAbsence

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Posted 26 June 2015 - 08:13 PM

You guys like reviving the technology of the old days (Red alert 1), right? Namely; The heavy Tank (Now Qilin Tank), & the Flamethrower (Now Pyro), but what about the old Flame Tower?

In the early Red Alert 1 days there was a Soviet base defence structure aptly named; the Flame Tower.

 

The Flame tower stored pressurized fuel in its two-mounted supply tanks. When an enemy was detected, it was discharged through heated hoses with glowing wires, causing the blend to spontaneously ignite into powerful, high pressure balls of flammable gas, which explode in a firestorm upon contact with an enemy or solid ground.

It was phased out and replaced by the Sentry Gun during the Third World War, but with the technological advances, it can come back even better.

 

Since there is already a Soviet anti infantry defence structure, namely; the Sentry Gun, I was thinking that it could be an advanced tier 2 Soviet defence structure completely dedicated for anti infantry proposes, instead of a basic tier 1 defence, like in the RA1 days. Besides; it'll be more befitting as a tier 2 defence structure due to all of the "fire-tech" stuff currently unlocked via tier 2, namely; the Borillo & Pyro.

 

If you would revive the old Flame Tower in any way, then I'd recommend adding it to the Latin Confederation's arsenal, due to their theme being heavily fire related.

 

Thank you for taking the time to read my suggestion. I hope you consider it, for; the Flame Tower was one of my favourite defence structures in the good ol' days.


Edited by BlackAbsence, 26 June 2015 - 11:58 PM.

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#2 Darkstorm

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Posted 26 June 2015 - 09:58 PM

I would like to see it reappear but ultimately it really doesn't fit in with the current tech trees. Maybe a campaign-only building.



#3 Directive255

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Posted 27 June 2015 - 01:50 AM

Hmm...

 

Since LC uses outdated weaponry, then maybe the Flame Tower be used to replace Sentry Gun? (Slow Firerate, but high damage to both infantry and vehicles)


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#4 Jargalhurts

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Posted 27 June 2015 - 02:11 AM

Ditto.


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#5 Meyerm

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Posted 27 June 2015 - 02:28 AM

The RA1 flame tower already exists in the files and is fully functional, as part of the RA1 building pack used for campaign. All that's missing is the necessary data in rules to make it buildable. 



#6 Darkstorm

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Posted 30 June 2015 - 07:56 AM

I like the idea of it returning but honestly it would feel way underpowered if it were properly balanced since it would probably be weaker than the pyro. The current tier 1 defenses don't do a whole lot. Which also brings up balance, what do the other factions get?


Edited by Darkstorm, 30 June 2015 - 07:57 AM.


#7 Meyerm

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Posted 30 June 2015 - 01:04 PM

The current flame tower, as far as functionality goes, is just a sentry gun with the borillo's flame weapon. Haven't extensively tested it, but it does its job.



#8 Darkstorm

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Posted 01 July 2015 - 12:11 AM

I think you missed my point. A Borillo base defense at tier 1 would likely be overpowered. To balance it would be to weaken it to the point where it doesn't seem realistic.



#9 Black Temple Gaurdian

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Posted 01 July 2015 - 12:28 PM

I think you missed my point. A Borillo base defense at tier 1 would likely be overpowered. To balance it would be to weaken it to the point where it doesn't seem realistic.

Because things have never been unrealistic for the sake of balance before? :p

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#10 Cule_R

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Posted 01 July 2015 - 01:03 PM

Why it have to be T1? I think it will fit well as a T3, replacing the Tesla Coil for Latin Confederation. As a T3 it still can be powerful, and as a Soviet defence building it have to have an ability to improve its firepower by using Pyros for it (Just like the Tesla troopers can charge up the Tesla coils)



#11 ShadowE

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Posted 01 July 2015 - 02:18 PM

Why it have to be T1? I think it will fit well as a T3, replacing the Tesla Coil for Latin Confederation. As a T3 it still can be powerful, and as a Soviet defence building it have to have an ability to improve its firepower by using Pyros for it (Just like the Tesla troopers can charge up the Tesla coils)

Balance wise it's a terrible idea. Flame weapons never did much damage against armor and that's what Tesla Coil's are for. Also Tesla Coil is T2, not T3 :p



#12 Cule_R

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Posted 01 July 2015 - 11:47 PM

 

Why it have to be T1? I think it will fit well as a T3, replacing the Tesla Coil for Latin Confederation. As a T3 it still can be powerful, and as a Soviet defence building it have to have an ability to improve its firepower by using Pyros for it (Just like the Tesla troopers can charge up the Tesla coils)

Balance wise it's a terrible idea. Flame weapons never did much damage against armor and that's what Tesla Coil's are for. Also Tesla Coil is T2, not T3 :p

 

Oh, right, T2...  As for the damage...  It can be the same as the Tesla Coil have. But on the other hand it must have unique ability. What about the ability to create firestorms with each shot (but with reduced range). Also, is it possible to make it deal less damage, when target is far from the tower? (full damage of 2/3 of its range, then damage start to reduce)



#13 MrFreeze777

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Posted 01 July 2015 - 11:55 PM

Who needs Flame Towers when Soviets already have Borillos, it's mobile, an infantry tranport, sturdy, amphibious, and it can easily destroy buildings. What's the point of having a stationary defense that has the same weapon as Borillo and that has only 1 purpose which is just decimating infantry, something that the Borillo does better because it's mobile.



#14 Meyerm

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Posted 02 July 2015 - 12:11 AM

Same argument could be made for any base defense that has the same/similar weapon as a unit. Since realism doesn't matter with C&C logic, it could basically be made to function just like the sentry gun, but a slight change in stats like the halftrack/tsivil thing. Maybe follow the LC pattern of less powerful but cheaper.



#15 BlackAbsence

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Posted 02 July 2015 - 05:32 AM

I don't think that it should have the same attack as the Borillo and/or Pyro.

I think that it should behave in the same way as it did in RA1:

- Slow fire rate.

- Slow fire-ball projectile.

- projectile explodes in large fire-storm.

- Large splash damage.

- Only anti infantry and/or light vehicles.

 

Maybe it could leave some fire behind like Ivan bombs do? I don't know.


Edited by BlackAbsence, 02 July 2015 - 05:38 AM.

Infinitive absence.


#16 Black Temple Gaurdian

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Posted 02 July 2015 - 09:49 AM

Same argument could be made for any base defense that has the same/similar weapon as a unit. Since realism doesn't matter with C&C logic, it could basically be made to function just like the sentry gun, but a slight change in stats like the halftrack/tsivil thing. Maybe follow the LC pattern of less powerful but cheaper.

Just look at the Prism Tower and the Prism Tank. One's great against infantry and vehicles, the other's not. My point is not only realism, but consistancy doesn't matter vs balance.

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#17 lovalmidas

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Posted 04 July 2015 - 06:04 AM

Any current weapon can be tweaked into an effect on par with any tier level. And buildings and units can share similar weapons. In fact this is done to fit the (sub)faction theme.

 

Tesla Coil, Tesla Cruiser, Tesla Trooper, Lightning Storm all share similarity with their weapons. Well, one was not like the others. :p And they fit in a wide range of Tier levels.

Take the Borillo fire weapon. You can 

  • Tweak the rate of fire down by a huge amount.
  • Have reduced range that even GGI outranges it.
  • Provide damage over the next few moments (Burn baby burn! We must compete with that cheating Blizzard Tank!), rather than immediate.
  • Be completely ineffective against fire suits and fire-type pokemon.

 

You can turn Borillo into fireball artillery if that is what you want. Fire from sky. :p

A T1 weapon with an area-effect damage will be interesting. Or well, just make the Hammer flame the enemy. Earthshakers are not really LC's thing.
 
Ultimately it depends on Speeder whether the the Latin Conflux needs the change, and whether after the tweaks the Flame Tower is NOT useless. After all, LC got a lot of changes since the last update, and we were not in the habit on keeping less useful items.

 

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