You also need to swap them to the righty HeroBuildOrder in the skirmishaidata if you want them to be used by the factions that you move them too. Find them in the skirmishaidata (in data/ini/default), they will be in one of the ArmyDefinitions (eg Gimli will be in the "ArmyDefinition DwarvenArmy"). They will be right down at the bottom of the ArmyDefinition code. Just cut them out of where they are and paste them into the ArmyDefinition of the faction you want them in.
Now for the Entmoot: This is a lot harder. You would need to swap the commandbutton from the Elven porter's commandet to the men's one. Then if you want the AI to use them you would need swap their ArmyMemberDefinition in the skirmishaidata in the same way you swapped the Heroes. Ofc it goes in a slightly different place but you will spot it if you just look through the Elven ArmyDefinition. Now here's the hard bit, you would also need to edit all the base files of the Elves and the Men. You would need to remove all the Entmoots from the Elven base files (but then you would leave the Elves with no siege capabilities). You would then add entmoots to all the Men's base files (and then you have given men two siege buildings and also they already have a LOT of building to build already).
Personally, I wouldn't suggest messing with the Entmoots quite just yet. I my humble opinion, its quite advanced modding. Also, (in my experience, and I have edited like 100s of them) messing with the base files (these are not code files but worldbuilder files) can be quite a tricky thing. The game can be VERY tempermental with them and after editing them, the game sometimes won't read them again and they require a lot of messing around to get them working again.
Another thing to think of is that the Fortress commandsets only have so much room for heroes (I have tried editing them in the past and have found that the game only supports 8 or so heroes from the fortresses no matter how you change the commandsets) and that if you add too many, some of them won't show up until you have made of the ones you can see.
I hope I haven't sounded like I was trying to put you off your ideas man, I just wanted to give you some of the possible pitfalls of attempting you modding ideas. Best of luck with it man and if you get stuck with anything, just post back here and i'll help in any way I can.
Edited by Titan Cronus, 02 August 2015 - 11:25 AM.