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Stop Wall Trebuchets From Suiciding and other issues

trebuchets

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#1 knightsatwar

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Posted 25 November 2015 - 09:23 PM

Hello All:

 

Just an update, for anyone who offered help with the "units dropped by flying units causing damage", I figured it out a while back and I posted a tutorial on it on 3rd age.

 

So I have been working on my mod Immersive Middle Earth for BFME1 and it is going fairly well and all but I have ran into two problems that I have not figured out how to solve.

 

1. For some reason, Gondor's AI trebuchets suicides after a few minutes for some unknown reason, I have tried looking at the trebuchet file, the library files, and the default ai data but I am not sure why this is happening.

 

2. I have successfully programed a combo horde for Easterlings and Haradrim but whenever an Easterling dies, the horde (if at level two) regenerates a haradrim instead of the easterling, making the formation look highly disjointed

 

 

If you have the mod feel free look at the codes if you fell you can pinpoint the source of the problems

 

Thank you



#2 Echo

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Posted 25 November 2015 - 11:43 PM

1. I have no idea but that problem sounds indeed interesting. Maybe it has something to do with the castle wall upgrade code?

 

2. I've had a similar issue, I assume you have a 5+5 man combo horde? Can I see your HordeContain module?


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