Hey Guys.
I have a few creature units that rotate on the spot when attacking hordes but my Poison Drake really goes OTT with it. They don't like rotate full 360* and it's not really random. They rotate or turn to the left and right in a kind of spraying, arking motion. Some of my Bear and Scorpion units do it too but not so dramatically.
I have messed round with the Drake's weapon but haven't made any progress. Also had no progress with the animation. Here's the Weapon code as I think that's the most likely cause of the problem.
;---------------------------- Weapon PoisonDrakeBite ; BALANCE Orc Warrior Weapon ;Orc Fighter LeechRangeWeapon = Yes AttackRange = 20.0 MeleeWeapon = Yes DelayBetweenShots = WILD_GOBLIN_KING_DELAYBETWEENSHOTS ; time between shots, msec PreAttackDelay = 500 PreAttackType = PER_SHOT ; Do the delay each time we attack FireFX = FX_GondorSwordHit FiringDuration = WILD_GOBLIN_KING_FIRINGDURATION ; Duration of the mace swing RadiusDamageAffects = ENEMIES NOT_SIMILAR AimDirection = 0 ; In order to aim at something, we aim this far off (to the right would be aiming at -90 degrees) DamageNugget ; A basic Nugget that just does damage Damage = WILD_GOBLIN_KING_DAMAGE Radius = 0.0 DelayTime = 0 DamageType = HERO DamageFXType = SWORD_SLASH DeathType = NORMAL End DOTNugget ; A basic Nugget that just does damage Damage = GORKIL_POISON_DAMAGE AcceptDamageAdd = No Radius = 25.0 DelayTime = 0 DamageType = POISON DamageFXType = POISON DeathType = NORMAL DamageInterval = 1000 DamageDuration = 30000 SpecialObjectFilter = AFFECTED_BY_POISON_OBJECTFILTER End End
Any Ideas guys?
Thanks a million, Cro.