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My Minas Tirith Map


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#1 Glorfindel23

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Posted 17 January 2016 - 03:40 PM

I present my map of Minas Tirith :

[img width=600 height=325]http://img11.hostingpics.net/pics/4440833402.png[/img]

[img width=600 height=450]http://img11.hostingpics.net/pics/1267606010.png[/img]

[img width=600 height=450]http://img11.hostingpics.net/pics/1692786208.png[/img]

[img width=600 height=450]http://img11.hostingpics.net/pics/7912224413.png[/img]

[img width=600 height=450]http://img11.hostingpics.net/pics/5383538109.png[/img]

For more information and pictures visit the official page :

http://forum.modding...2454.0/all.html


Edited by Glorfindel23, 25 January 2016 - 09:38 PM.

                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

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#2 Nazgûl

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Posted 18 January 2016 - 10:57 AM

Good job! 7 level Minas Tirith maps are not common :thumbsupcool:

Welcome to T3A.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#3 Glorfindel23

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Posted 25 January 2016 - 09:34 PM

5765219148.png


                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

31062.png

 

 


#4 Glorfindel23

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Posted 25 January 2016 - 09:38 PM

7376889924.jpg

8323831325.jpg

8658696846.png

2700481245.png


                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

31062.png

 

 


#5 Lenwë

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Posted 25 January 2016 - 10:44 PM

Fantastic job, love the attention to detail and 7 levels is a lot of work. Just watch out for monotexturing on the mountains however and perhaps consider smoothing the central rock formation thing just a little to prevent texture stretching. 

 

Other than that great work!



#6 Glorfindel23

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Posted 29 January 2016 - 10:35 PM

My map is disponible in version 1.2 to http://www.mediafire...e City v1.2.rar

for download the new version go to the official page -> http://forum.modding...ic,32454.0.html

for more information go to this -> http://edain.wikia.c...by_Glorfindel23

(For the moment the map is playable just for the edain mod)


                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

31062.png

 

 


#7 Glorfindel23

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Posted 03 February 2016 - 03:10 PM

New version of minas Tirith is available in v1.3

http://www.mediafire...e City v1.3.rar


                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

31062.png

 

 


#8 njm1983

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Posted 14 February 2016 - 04:59 AM

How did you allow units to pass through the mountain wedge?

#9 Glorfindel23

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Posted 14 February 2016 - 08:15 AM

The modele de base in worlderbuilder is passable I have added the black texture for the impression who it is a door

 

 

(The tuto is just to explain the black texture)


Edited by Glorfindel23, 14 February 2016 - 08:19 AM.

                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

31062.png

 

 


#10 Glorfindel23

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Posted 17 February 2016 - 05:54 PM

Map of Helm's deep v 1.1 and Minas Tirith v1.5 availed (more information in this http://forum.modding...54.0/all.html )

Edited by Glorfindel23, 17 February 2016 - 07:06 PM.

                                                                                                                                        mini_175165Glorfindel23Cover.jpg

 

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