Hello all I am new to the community and using FinalBIG program. Now I am understanding quite a bit of the basics in modding the .INI's, but I'm having trouble trying to figure out how to get a dozer a weapon and fire it while idle and not just while it is constructing a building. If anyone could help I will be grateful.
Need help understanding how to mod correctly using FinalBIG for Generals
Started by baaya, Jan 21 2016 06:32 PM
finalbig ini c&c generals
2 replies to this topic
#1
Posted 21 January 2016 - 06:32 PM
#2
Posted 12 February 2016 - 01:44 AM
Moved to correct section.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 12 February 2016 - 09:20 AM
Easy way to figure this out?
Find a mod that has a dozer with a weapon, look at the INI and learn.
It should just involve adding a WEAPON module to your dozer.
Example of a WEAPON module:
Find a mod that has a dozer with a weapon, look at the INI and learn.
It should just involve adding a WEAPON module to your dozer.
Example of a WEAPON module:
Weapon CrusaderMachineGun PrimaryDamage = 10.0 PrimaryDamageRadius = 25.0 AttackRange = 150.0 DamageType = SMALL_ARMS DeathType = NORMAL WeaponSpeed = 600 ; dist/sec ProjectileObject = NONE FireFX = WeaponFX_GenericTankGun FireSound = GenericMachineGunFire RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 200 ; time between shots, msec ClipSize = 0 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec EndMight also want to add this and/or another SCATTER argument, dozer operators are not the best shooters and leaves some game-balance tweaks viable.
ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
Edited by Assault_Rains, 12 February 2016 - 09:23 AM.
C&C Mod/Map testing - Graphics - Music Producer
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