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A model problem

white model weapon problem

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#1 ChildrenofBodom

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Posted 30 January 2016 - 08:38 AM

Hello :D.

 

I have been having a problem with my Erebor warrior model.

 

The thing is... Its axe is white whenever I put it ingame.

 

The model looks fine in w3d viewer...

 

Binding.jpg

 

But, as you can see from the picture below, the axe is now white :O 

 

Ereborguardianstest.jpg

 

I've checked my asset.dat (asset errors) and it didn't tell me there were any asset errors.

 

Any help is greatly appreciated. 


Edited by LordofAngmarl, 30 January 2016 - 08:40 AM.

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#2 Rider of Rohan

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Posted 31 January 2016 - 01:13 AM

I just dealt with this myself, 
Go back into 3Ds Max and turn the mesh into an editable poly. Then make sure your correct texture is assigned to your mesh. After I reassigned the texture and put that model in game it worked for me.


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#3 ChildrenofBodom

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Posted 31 January 2016 - 02:55 AM

I appreciate the help, but I am using renx atm. As soon as I tried doing what you said, it gave me a huge error and crashed (Both times). I just decided to rebind the model(The binding was better the second time :w00t: ), and gave it a brand new weapon.

 

 

erebwarwithweaponne.jpg

 

erebwaringamewithweaponne_-_Copy.jpg

 

 

 

Edit: I ran into this problem with another model and found a reliable solution. The only problem with it is, it makes it harder to bind the model.

 

Just attach the model to the weapon! (Though it is recommended  that you make sure the weapon is in the right place for binding purposes before it is attached). 


Edited by LordofAngmarl, 06 February 2016 - 08:51 AM.

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#4 ChildrenofBodom

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Posted 11 March 2016 - 11:48 AM

Well, I do not want to spam the forum with my model posts, so I will put this one in here.

 

Anyways, what exactly causes models to lag the game? I know a model having a-lot of polygons can cause it, but what about textures? If textures do not cause models to lag the game, then why did EA Use high res textures for bfme1 (When they used battalions of 5) And then drop them way down for bfme2 (When they had large battalion sizes).

 

And another question is: does a model using multiple texture files on it cause more game lag?. 


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#5 Mathijs

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Posted 11 March 2016 - 12:12 PM

EA did not in fact use high res textures for BFME1. They're all scaled down to 64x. If anything, there were a bunch of BFME2 units that had high res textures (256x and up).


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#6 ChildrenofBodom

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Posted 11 March 2016 - 08:02 PM

Okay, someone must've added h.d textures onto bfme1 online edition :p. Nevermind that.

Anyways, I want to understand what causes models to lag the game a bit more so I can ensure that none of my models cause lag/framerate drops. Because I made a model that is 605 polygons, and it still caused  frame rate issues when I got them in large quantity. 


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#7 Rider of Rohan

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Posted 12 March 2016 - 03:34 PM

Okay, someone must've added h.d textures onto bfme1 online edition :p. Nevermind that

Spoiler
:p

Are you sure it's the model causing the lag? 605 polygons sounds good to me. What's your texture sizes?


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#8 ChildrenofBodom

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Posted 12 March 2016 - 07:02 PM

Haha, I hope you don't mind that I used one of the H.d faces of the bfme1 peasants on this model.

 

Well, could these things cause it to lag the game?

It has 5 textures attached to it (It actually only uses two, it's just a solution to the white model problem I have that I did so I don't have to attach all the objects together)

 

 

 

 

 

Another thing is... Its shield texture size is 1.45 mb big, could that be the problem? If so, how could I reduce the size of the texture?

Attached Thumbnails

  • Picture.jpg

Edited by LordofAngmarl, 12 March 2016 - 07:08 PM.

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#9 Rider of Rohan

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Posted 12 March 2016 - 07:23 PM

5 textures is a lot, can you send me the model? I'll take a look and see what can be optimized.


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