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Fog "problem"


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#1 Mako

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Posted 04 February 2016 - 10:02 AM

We are speaking of maps and of fog. In our patch (2.02) the problem has come out in some map where, dezzoming from EA zoom (300) to 2.02 zoom (480ws / 400), fog has become more intense.

 

* Nab solution is to disable on your setting Shader -> not fine for a clear game.

* Change all map.ini for each zoom (480 and 400) -> BORING WORK!!! I should have to create for all maps a map.ini with this code

 

 

Spoiler

 

I have some question now:

 

1. There is a way to change default fog? i mean some map doesn't have map.ini so i think the game has a sort of default fog set. no?

2. The fog start mean height that it start? or is a sort of radius? someone can explain me how it is linked to zoom heigts?

(i wanna have a sort of this explanation: if you have zoom EA to 300 and Fog start 350 it means that fog start at 50 AND SO if you increase zoom of x% you have to increase fog start of y%.)

 

Thanks in advance for your time.


Edited by Xan Mako, 04 February 2016 - 10:07 AM.


#2 MattTheLegoman

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Posted 09 February 2016 - 09:58 AM

Fog distance and colour is edited in map.ini

Hope that helps. Editing the view settings of maps is neither fun or interesting.

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#3 Mako

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Posted 09 February 2016 - 05:39 PM

You answererd a part. Not the second point. :thumbsuphappy:



#4 Ridder Geel

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Posted 22 February 2016 - 06:06 PM

I'm not entirely sure, but I think it is simply distance from the camera, although I could be wrong, I'm currently unable to check this due to not having my computer working...


Ridder Geel

#5 Mako

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Posted 22 February 2016 - 11:01 PM

Condolences






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