Skirmish AI implemented and working in WA!
Started by thudo, Sep 24 2005 06:23 AM
86 replies to this topic
#81
Posted 04 October 2005 - 07:34 PM
What about Cultists and Servitors who do not have an attack? Yes I've seen them wander into my base but that was extremely rare. Do all builders no matter what do this or just those who have an attack?
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#82
Posted 04 October 2005 - 08:26 PM
I've actually yet to see techpriests do it but all of the others (Heretics, not cultists btw) sometimes do it. They don't usually try to attack, they'll just sit there.
Actually now that I think about it it's usually bonesingers or servitors. Very rarely will I find heretics getting close to my things. Gretchin are always scurrying all over to build LP but I've not once seen them run into my buildings.
Actually now that I think about it it's usually bonesingers or servitors. Very rarely will I find heretics getting close to my things. Gretchin are always scurrying all over to build LP but I've not once seen them run into my buildings.
Edited by Malkor, 04 October 2005 - 08:27 PM.
#83
Posted 08 October 2005 - 08:31 AM
Malkor - yea I noticed that "endless loop sound" too with the Commissar + Squad + Execution ability. Does it do that with the vanilla IG AI? I would think so.
Is this bug confirmed AND reported to Relics bug forum ? How do you detect it ? It never happened to me. Currently execute is disabled for our AI but I would like to be sure it's really a problem.
Any idea of a release date for our mod, Thudo ? I stopped work with v1.5b9 to take a breath. I think its fine for first release.
#86 Guest_Guest_*
Posted 09 October 2005 - 03:25 PM
Yes, Please give it to us.
I'm dieing for a good skirmish with intelligent AI.
Ill 3rd that! Just not caring much for the WA AI........
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