I think we're now ready for release.
I agree. Good job, Arkhan.
Posted 12 December 2005 - 06:52 AM
Posted 12 December 2005 - 02:33 PM
Posted 13 December 2005 - 11:05 AM
Posted 13 December 2005 - 02:53 PM
I tried 1.6b7 and noticed that it still captures criticals before regular strat points, so I made some minor modifications in captureplan.ai. My changed version is here:
Also, if there was some way to figure out if a point is a relic, that would be great
yes, I think so too.Also, it doesn't seem to understand harassment or splitting the army at all.
The infamous defend behaviour... That's another story for 1.7.The only other thing I noticed was raptors jumping into the middle of my army without support. It seems like the defendplan has no concept of "hold back until the defense will be successful."
The attack strategy works a bit like that now. It's not 'scripted' anymore. To decide all AI actions by some kind of chess field abstraction, you'll probably run into problems because of the lack of terrain information, performance issues and the complexity of the situation analysis. Not to mention the effort of rewriting all the strategy, plan and tactic code. Don't underestimate this. You'll need a lot of time and patience for this. Good luck if you want to try it!In other news, I've been thinking that it's possible to make an "unscripted" AI by coding an eval function and min-max search (like a chess program). It might be too slow in LUA to actually use it, but if I have some time I might work on coding something like this up.
Posted 13 December 2005 - 03:22 PM
Also, if there was some way to figure out if a point is a relic, that would be great
Edited by thudo, 13 December 2005 - 03:23 PM.
Posted 13 December 2005 - 03:24 PM
Note that I've only tested it on Fallen City. Also, if there was some way to figure out if a point is a relic, that would be great (so it would cap the relic after strategic points).
Posted 13 December 2005 - 04:48 PM
Posted 13 December 2005 - 04:53 PM
Posted 13 December 2005 - 08:00 PM
we'll be concentrating on v1.7 before and after Christmas.
Posted 13 December 2005 - 08:08 PM
Posted 18 December 2005 - 09:23 AM
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