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v1.65b4 ready for your considerations


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#61 thudo

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Posted 27 January 2006 - 02:04 PM

Okie people.. we know about the AI's over-relunctance to attack (it gathers at points and sits there). Heck.. I even saw the AI stay around a chokepoint while another AI came within his own base limits. On much older builds the AI could see this (even though it really should not) and would immediately send its forces to repell.

We're going over what yer reporting. Hang in there..
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#62 ThetaOrion

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Posted 29 January 2006 - 04:53 AM

Well, I went back to Beta 3, because I needed to test some maps, and Beta 3 was an AI that I could lose to at the HARD setting. I hope it's fine to go back to Beta 3. It seemed more productive than doing nothing while waiting for Beta 5. We're a hanging in there the best way we know how.

Edited by ThetaOrion, 29 January 2006 - 04:55 AM.


#63 thudo

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Posted 29 January 2006 - 05:25 AM

Yep.. hang in there.. the next build will correct a good wack of things! Sit tight guys!
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