But, here my list of requested fixes for Beta 6:
1) Make sure that each faction can build its Titan, Uber, or Avatar.
2) With the Imperial Guard, always produce two or three Tier 2 tanks before replacing a lost Commander or a lost Commissar. Really simple, and it will do a lot for the AI. OR, don't replace lost Command Squad or lost Commissars until you are in Tier 3 and/or have lots of reserve funds. If the IG loses its Command Squad, it's Commissars, or its Tier 1 Guardsmen, let them remain lost for awhile and move on to Tier 2 Tanks instead. In fact, I would wait until you get to Tier 3 before replacing lost Commissars and the lost Commander or the Command Squad. If you wait until Tier 3 to replace lost IG Commanders and lost IG Commissars, this will force the AI to move into Tier 2 and produce tanks instead of wasting time and resources producing one Commissar after another and/or one Commander after another. Produce Tier Two and Tier Three Tanks and Kaskyrkin and Ogryns, instead of continuously replacing the Tier 1 Commander and the Tier 1 Commissar when they die. In other words, produce your first Command Squad and your 3 Commissars and attach them up, and then turn the Commissars and the Command Squad into Tier 3 units, so that they won't be replaced when lost until you get to Tier 3.
3) Give the Ork AI the Squiggoth as quickly as possible. Realize that unless you rebalance the game or put back the Ork's starting squad, the Orks are always going to lose the most on average, if everything is as it should be and the AI Mod is working properly. But, also realize that giving the Orks a Squiggoth is the only thing that will give them a fighting chance at Tier 4 of defending and holding out against Tier 4 SM or Tier 4 Eldar. The 1.41 Plain Vanilla Orks will always lose at Tier 4, but they will last a bit longer with a Squiggoth. And, just imagine what the Orks might accomplish if they were the first on the map to get to Tier 4 and the first to get their Uber Titan Avatar, the Squiggoth!
4) Look into the Orks. They are turtling or retreating to their base when their AI enemies are reaching Tier Four. I believe that the Orks retreat and turtle up because they can't produce or compete with Tier 4 SM and Tier 4 Eldar, especially since the Orks can't produce their own Tier 4 stuff in the current AI Mod.
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Finally, to give you some perspective, if I want to win with Plain Vanilla 1.41 or want a guaranteed win with 1.41 Plain Vanilla, I put the Orks and the Imperial Guard on the other team, and I play as the Chaos, Eldar, or Space Marines. That's the way it is, and that's the way it will be with the AI Skirmish Mod too, if the AI Skirmish Mod is working right -- unless you start doing rebalance work in the AI Skirmish Mod.
This is all with a human in the mix. I imagine that things are quite different AI vs AI, and that's why I never play AI vs AI.
Edited by ThetaOrion, 06 February 2006 - 09:30 AM.