I played Mountain Trails with my typically unwinnable scenario, HARD setting Beta 8, 2vs2.
I as Chaos with Ork AI allies, vs enemies IG AI in 3 and SM AI in position 4.
Thudo now knows that the Orks have a building problem with their HQ. The Ork AI allies tried to help, but were clearly behind all the way.
The SM came down and turned right into my base, as they usually do.
Together, the Orks and I were wiping out the IG base while the Space Marines were wiping out my Chaos base. Right on schedule.
But this time, I was building my second base up there in Position 3 north of the IG start position, the place on the map where the position 4 enemy AI refuses to go. The Space Marines will never go there, the northern most listening post in position three, and the IG start position around the edges of the map. That's the way it has always been. I started over building a second base, while the Space Marines wiped out the Orks real easy like.
Then the odds were even again, except I had to rebuild my base and power generators in the place where the Space Marines AI enemies have never gone, where I was safe in their old AI IG ally's space, while the Space Marines claimed the whole map for themselves.
Then I would build tanks and troops and take them all into SM territory going after buildings. I went through two BloodThirsters while the LandRaider reigned supreme on the map. But, I had my safe spot where I could build and not be touched, in the old IG base.
I finally finished off all the IG buildings. The Space Marines kept building Strongholds as I destroyed them, and always had a couple of Strongholds in the mix. I tried building in my old base, position one, but all of that was immediately destroyed. I tried recapturing there in position 1 as well, but lost it all or couldn't hold it.
An hour and a half into it, I had wiped out half the Space Marine Base, but they kept rebuilding, and the game was going eternal. I could have won if I had stayed with it a couple of more hours, rebuilding and doing the rush into their base every now and then and trying to retake the map. They would never come to finish me off, since I now resided in their AI ally's former base.
I was safe, and they were nearly impossible to kill.
Kind of an interesting stalemate.
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Summary:
1) Beta 8 Orks felt weak as expected.
2) The IG were easy to kill.
3) The SM AI won't come after you on the Mountain Trails map if you build your second base in the former position of their AI ally.
4) The Space Marines rule. I'm really pleased with that SM enemy AI. Everything back to normal.
5) The Space Marines patrolled the map vigourously, particularly my starting position, and they came back to defend their base. Nice stuff. They just don't attack if you build in their AI ally's former base, and that is the way the Mountain Trails Map has always been.
6) The Ork AI allies won't touch the Space Marine base. They go for the IG instead.
The typical stuff.
Nobody would want to watch the replay -- too long. It basically played out like the Beta 7 replay of the same scenario that I submitted and nobody looked at. Better use of your time is to watch replays of these cage matches and take notes, in my opinion.
But, one thing I did like a lot. The IG AI enemy built a second Command Center and a Machine Shop in Space Marine Territory. That's the first time that I have ever seen them build a second Machine Shop in allied territory. Nice.
Edited by ThetaOrion, 12 February 2006 - 05:03 AM.