I as Chaos 1, Orks 2, Chaos 3 AGAINST SM 4, Eldar 5, Imperial Guard 6.
This time around, I really didn't notice much difference, except I lasted a lot longer with -dev. In both scenarios, with and without -dev, the Eldar and IG converge on the human player early in the game. The IG have tanks, Sentinels and Hellhounds, and I have yet to build a Machine Shop. And of course, they outnumber you 4 to one on troops. After my base is destroyed, I build again elsewhere.
At first glance, this particular scenario is more in line with what Excedrin reports, aka no real difference with or without -dev. BUT, it's a subtle thing that only becomes apparent over a long period of time, on the larger maps for the longer haul, the difference is still very noticeable.
Where it differs is that with -dev, my AI allies hold and eventually take down the Space Marines. Without -dev, the Space Marines and none of the other AI enemy bases are ever really touched (even though I tried without -dev twice) and my AI allies are losing big when I quit. You and your allies last a heck of a lot longer with -dev, which means that it is a lot more balanced in the long run with -dev. With -dev, I still had AI allies, and the Space Marine enemies were gone. It was more equal all the way.
But, in both scenarios, my production is nil by the time I have built my second base, and I quit the game. It's starts getting boring for me. And, with -dev, I almost get the feeling that the game could go on for another hour or two. Without -dev it's over in less than 30 minutes, and we lose big. Without -dev, it feels more like a HARDER setting, even though it's supposed to be only HARD.
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SECOND MESSAGE:
Test same map with same setup AI vs AI only with and without -dev.
How do you do an AI vs AI without -dev?
I thought that Thudo said that it was mandatory to use -dev in order to make it a pure AI vs AI match.
Edited by ThetaOrion, 14 February 2006 - 08:15 AM.