Thudo wrote: Further, you want STANDARD to have only one buildprogram? Whats wrong with it now? Its fine with 4. EASY should stick with 2.
Nope, I thought that you, Thudo, made STANDARD so that it only has one build program. Not a good thing, if that is the case. If STANDARD has all four build programs, then STANDARD is as it should be. But, the last time this topic came up, Thudo, you told me you were removing build programs from the STANDARD setting. I didn't agree with it then, just like I don't agree with the removal of Uber Titans from any difficulty setting.
How many build programs does the current STANDARD setting in the AI Mod B11 really have? If it has them all, then the STANDARD setting is as it should be.
Theta Wrote: Thudo cut the build programs out of the STANDARD setting. Each faction only has one build program in the STANDARD setting, if I remember correctly.
This is what I said. I should have added a big NOT GOOD to the end of it. Of course, Thudo, you don't always fully read what is said, even if it is numbered and listed with numbers. But, I also was just accused of not listening. So, nobody is fully listening or reading. We are all just talking past each other hoping that something will stick.
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Larkin Wrote: Do you care to listen ? I would like HARD to be hard for good players. We are not talking about very good players here, they will beat the AI at all settings regardless of what we will improve. Currently HARD is hard only for low to average players. Nobody is talking about making it impossible to win. This is not possible due to AI limits even if we try to.
Yes, I care to listen. That's why I kept pursuing this particular topic instead of just going away.
I pursued this topic so heavily because it is LarkinVB. I felt that he was reading and trying to understand. Of course, much of the problem is that I'm not a coder, so my vocabulary is different than theirs. I, too, had had to try to figure out what they were talking about.
But it's important, because Larkin will do the AI for DoWPro, so I felt it was very important to help him come to an understanding of my point of view. A couple years ago, I worked as a beta-test for a Rebalance Mod, where they were also adding in new weapons and new user created units. So, DoWPro is based upon design concepts that are near and dear to my heart. The design philosophy of DoWPro is closer to my own. So, there is a good chance that if Larkin does DoWPro right, then I might actually end up liking it better than the AI Skirmish Mod, and anything that I like better than the AI Skirmish Mod is going to be very special indeed.
But, if Larkin purposefully or accidentally makes the HARD setting of DoWPro impossible to beat, he's going to lose me, especially if the STANDARD setting of DoWPro is a true standard setting, because STANDARD no longer satisfies me when it comes to team play.
I too doubt that one single change will make the AI completely impossible to win, though, small changes can sometimes have a big impact as Arkhan and Larkin have tried to teach me in the past. But, if Larkin were to somehow find five or ten improvements to the actual AI that makes the HARD setting completely impossible to win, and implements them all, he'll lose me, and he should know it in advance. That's the point I'm trying to get across. I think he got the point when he wrote, "Nobody is talking about making it impossible to win." Although, Thudo is definitely talking about not wanting to make it impossible to win.
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I think I'm listening and reading what's here:
Larkin wrote: Nobody is talking about making it impossible to win.
When Larkin said that, I cheered!! My point got a across. There is now hope that the HARD setting in DowPro will be what I want it to be.
Thudo has made up his mind, and I support Thudo's ideas of keeping the HARD setting of the AI Skirmish Mod where it has historically been. The HARD setting of the AI Mod has been popular in the past and is popular right now in B11. It should stay there.
Larkin wrote: Most DoWpro players (which care to write in the forum) find hard too easy to beat at gamestart so I like to see that improved. Is this so hard to swallow ?
Then, Larkin, you should make your changes over there in DoWPro, and make it the way you want it over there. Is that so hard to swallow? If the DoWPro players who care to write in the forum actually don't like your HARD setting, then yes, you should do something to change it or improve it.
Here, most of us like the HARD setting in the AI Mod as it was in 1.5 and 1.6, and as it is now in B11. So, Thudo shouldn't change it here in the AI Skirmish Mod, because we like it. Is that so hard to swallow?
Definitely, though, if people over at DoWPro hate your HARD setting, then you should indeed do something to change it. It's best to listen to the people, the people who are actually using or playing the thing.
Edited by ThetaOrion, 28 February 2006 - 11:39 PM.