They would also need to have it active, otherwise it'll either not show up or they'll receive a sync error.Just a quick pre-releas question.
If I were to host a game with the Skirmish AI for a comp stomp, do the other players also need to have the Skirmish AI installed or can I surprise them with the improved AI?
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#41
Posted 29 November 2006 - 09:27 AM
#44
Posted 29 November 2006 - 03:37 PM
As for the Tau BO - have to disagree here: we don't have the means per se to effectively detect # of strats on a map so we can use a small-map BO (which would ensure the economy and early defense was the focus). Maps like 8p_PenalColony will still hurt the AI (since you start with 2 nearby strats). This can be investigated down the road but right now its optimal.
The FTP site is up for the testers to ensure we're ready. I would like to go public at the end of this week and make it a December 1st launch.
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#45
Posted 29 November 2006 - 03:47 PM
I get a low feeling we're gonna get alot of people commenting and asking how to go back to native DC use. Ughhh..
The failsafe method is to launch and check top left version number. If it says AI mod (which can happen even while launched from DC shortcut) switch to vanilla DC with ingame manger, quit and restart with DC shortcut.
#47
Posted 29 November 2006 - 05:13 PM
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#48
Posted 29 November 2006 - 05:49 PM
And Thudo, make a release announcement in the general discussions forum, too. I think there are enough people waiting for the mod to justify this. After a week, the mods can merge it with the one in the mod section.
#49
Posted 29 November 2006 - 05:53 PM
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#50
Posted 29 November 2006 - 06:00 PM
Until then, if someone doesn't like it, he can just delete the scar folder.
#51
Posted 29 November 2006 - 06:01 PM
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#53
Posted 29 November 2006 - 06:10 PM
Besides that, I'm not sure if the SCAR code can read the AI settings so easy, since it's independent from the AI scripts.
I think I don't understand this.
The SCAR AI Mod option can be made toggleable by changing AIMod_local.lua
Localization = { exclusive = false, victory_condition = false, always_on = true, title = "AI Donations", win_message = "", lose_message = "", description = "More AI goodness" }
Set always_on = false.
I didn't do it as I'm not sure if it will work when players in networkwork games have different settings. But I guess only the hosts setting will be used, same as winconditions.
title = is the text displayed with the checkbox, description is displayed while hovering over the checkbox with your mouse.
#54
Posted 29 November 2006 - 06:12 PM
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#57
Posted 29 November 2006 - 07:00 PM
http://forums.relicn...ad.php?t=125494
Doesn't seem to affect AI except whether game manager is fixed is unclear.. We wait..
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#59
Posted 29 November 2006 - 07:03 PM
Life can continue unabated.This patch adds subtitles to loading screens and in game movies to region specific versions of Dark Crusade. Additionally, installation of patch 1.11 allows for all languages to be able to play against each other online.
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