Um, why is your dowai.module identical with DXP2.module?
dowai.module must be:
;; ////////////////////////////////////////////////////////////////// ;; File : dowai.module ;; Desc : Dawn Of Skirmish AI Project. ;; Created : Jan 1st, 2005 ;; Author : Thudmeizer and Team (Arkhan, Larkin, Flenser, Excedrin, Corsix) ;; Modified: October 2006 ;; By : Thudmeizer and Team ;; ;; (c) 2002 Relic Entertainment Inc. ;; [global] UIName = Dawn Of Skirmish DC AI Project Description = Dawn Of Skirmish DC AI Project DllName = WXPMod_DCMod Playable = 1 ModFolder = dowai_mod ModVersion = 2.0 ;; ////////////////////////////////////////////////////////////////// ;; List of folders to map for this MOD ;; order is important - the first Archives registered will be scanned for files first DataFolder.1 = Data ;; ////////////////////////////////////////////////////////////////// ;; List of archives to load for this MOD ;; order is important - the first Archives registered will be scanned for files first ;;ArchiveFile.1 = %LOCALE%\DXP2DataLoc ;;ArchiveFile.2 = %LOCALE%\DXP2DataKeys ;;ArchiveFile.3 = DXP2Data ;;ArchiveFile.4 = DXP2Data-SharedTextures-%TEXTURE-LEVEL% ;;ArchiveFile.5 = %LOCALE%\DXP2Data-Sound-Speech ;;ArchiveFile.6 = DXP2Data-Sound-%SOUND-LEVEL% ;;ArchiveFile.7 = DXP2Data-Music ;;ArchiveFile.8 = DXP2Data-Whm-%MODEL-LEVEL%%LOCALE%\WXPDataLoc ;; ////////////////////////////////////////////////////////////////// ;; List of MODs that this MOD requires to work RequiredMod.1 = DXP2 RequiredMod.2 = W40k
@Malkor
Very interesting! But keep in mind, that our general build programs are focused on hard difficulty level and 1vs1 or team games. The insane free for all builds should also be able to deal with early 1 vs 1 rush situations (at least not worse than the current ones). If those conditions are fullfilled then I'm definitely interested.
Though I at least am in AI vacancies now, since I need a break. I'll probably give Corsix cool SCAR dll a try this weekend, but that's it for the next weeks.