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How to have an ALL AI battle + Super Fast Game Speed, etc.


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#61 Markus Ramikin

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Posted 17 December 2011 - 08:01 AM

Oh, fixing it did make a difference in the results I was getting, especially for Necrons whose 300 power was getting doubled to 600.

#62 thudo

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Posted 17 December 2011 - 01:27 PM

Err.. but Necrons are nerfed in SS 1.20 much like Tau are super-buffed. :|Necrons are not as powerful as they once were in older versions.
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#63 Markus Ramikin

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Posted 17 December 2011 - 02:50 PM

Wait what? That baffles me on two levels.

1. You've actually weakened an AI? I.e. made it play worse than you could have? Why on earth would you do that... EDIT: Oh, you probably meant SS itself, not something done by your mod... or at least I hope that's what you meant!

2. What's that got to do with the desireability of keeping things even? Whatever the properties of whatever mod one is working on, one should still prefer to have fair AI vs AI tests rather than skewed ones. IF there was a hardcoded initial-resources bonus at Hard, then being able to remove it would be useful. Or am I missing something.

Edited by Markus Ramikin, 17 December 2011 - 04:40 PM.


#64 thudo

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Posted 17 December 2011 - 04:56 PM

No no silly.. Necrons in Soulstorm 3.20 are nerfed by Relic/IronLore while Tau are IMBA. :| Even if you try to fix the Power imbalance right at game start its moot.. I don't see an advantage.
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#65 Samael

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Posted 07 April 2013 - 03:30 AM

I know this thread is old but I am getting back into my roots after play DW2 and the game Space marine. So I would like to figure this out. I did what everything you have said thudo and still nothing works. This is one of my warning texts from the log files:

 

 

-- Log file for all dbTracef messages --
 
MATHBOX -- Version=5, Cpu=unknown:f=6,m=12, Mode=SSE
FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
GAME -- Warhammer, 1.11, Build 95990
GAME -- Available memory: 10231MB RAM, 20410MB Pagefile
State::State - set socket send buffer to 131072
State::State - set socket receive buffer to 131072
HostState - 192.168.1.237:6112 / 192.168.1.237:6112
Session : Now Host
Session : We are now a Host
PeerState - 192.168.1.237:6112 / 192.168.1.237:6112
PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
GSTransport::Connect - GT2AddressError
SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
SPDx9 -- Driver Name = nvd3dum.dll  Device = \\.\DISPLAY1  Desc = NVIDIA GeForce GTX 570
SPDx9 -- Driver Vendor = 0x10DE  Device = 0x1086  SubSys = 0x15793842  Rev = 0x00A1
SPDx9 -- Driver Version  Product = 0x0009  Version = 0x0012  SubVersion = 0x000D  Build = 0x058E (1422)
SPDx9 -- Driver GUID = {D7B71E3E-53C6-11CF-7C5E-74351CC2C435}
SPOOGE -- 4029.00MB available texture memory
SPOOGE -- 4029.00MB available texture memory
GAME -- Beginning FE
FE -- Loading front end.
FE -- Cursor hidden.
GAME -- Unable to load the DLL for MOD 'dxp2' -- please use the matching executable!
MOD -- Initializing Mod dxp2, 1.0
MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Full'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Full'.
MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
GAME -- Using player profile ezekeil
AppRegistry::GetValue - Failed to read valueName CDKEY
Skirmish - loading badge 'guard_race/Cadian101' for player (0)
Skirmish - loading banner 'guard_race/Cadian101' for player (0)
Skirmish - loading badge 'tau_race/Tau' for player (1)
Skirmish - loading banner 'tau_race/Sacea' for player (1)
Skirmish - loading badge 'guard_race/Cadian412' for player (2)
Skirmish - loading banner 'guard_race/Cadian412' for player (2)
Skirmish - loading badge 'space_marine_race/ravenguard' for player (3)
Skirmish - loading banner 'space_marine_race/RavenGuard' for player (3)
APP -- Game Start
GAME -- Ending FE
GAME -- Shutdown play
GAME -- Beginning skirmish mission '4P_MOUNTAIN_TRAIL' (3 Computers)
GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
GAME -- Recording game
GAME -- Initializing sync checking...
GAME -- Initializing FX Manager...
GAME -- Initializing Rendering Systems...
GAME -- Initializing NISLets...
GAME -- Initializing World Blueprints...
GAME -- Initializing Scene Graph...
GAME -- Initializing MOD systems...
GAME -- Initializing Session...
GAME -- Initializing Players...
GAME -- Initializing SCAR (Pre-Sim) systems...
MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
GAME -- Initializing Team Colour Systems...
GAME -- Preloading all models...
GAME -- Applying Team Colours...
GAME -- Initializing UI...
GAME -- Initializing LUA...
GAME -- Initializing SCAR (Post SIM)...
GAME -- Precaching Events...
GAME -- Initializing Sim-Vis Handlers...
GAME -- Initializing music...
GAME -- Initializing AI...
GAME -- Initializing SCAR...
GAME -- Preparing Sim-Vis...
SIM -- Setting SyncErrorChecking level to Low
GAME -- Local player (ezekeil, 0) finished loading (24c4eb73) (9 seconds)
GAME -- Starting mission...
GAME -- SimulationController::Pause 0
GAME -- SimulationController::Pause 1
GAME -- Ending mission (?)
GAME -- Resetting SIM...
MOD -- Shutting down Mod 'dxp2'...
SPOOGE -- 4029.00MB available texture memory
SPOOGE -- 4029.00MB available texture memory
 
I wonder since on the very top it says CPU unknown I wonder if that is the problem, let me know. I have tried everything. Still can't get this to work.


#66 thudo

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Posted 07 April 2013 - 12:11 PM

Hmm.. not sure what I need to troubleshoot here. bro?

 

Game works without any mods loaded? CDKEY issue needs to be resolved + filepath right at the top. Resolve those first to load the game in its default state.


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#67 Samael

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Posted 07 April 2013 - 02:31 PM

Well I uninstalled the game and reinstalled and still the same and same with the warnings as well. Don't know why the game is being ran with no mods running or the CD key working. That is totally bizarre. Also there is no other mods running on the game, the game is updated to 1.20 and I even tried it before I updated it. Still the same, this is all very weird.


Edited by Samael, 07 April 2013 - 02:39 PM.


#68 thudo

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Posted 07 April 2013 - 02:48 PM

Dunno man.. my tech support days are long past.. I take it it once worked, right? Win7 X64 you running? Ya sure it was a FRESH install into a totally different dir (don't use the default location as before)?


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#69 Samael

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Posted 07 April 2013 - 03:15 PM

Same thing and yes I have win 7 64, but it is all the same even when I install the game in my main dir not my slave dir. I still get the same thing. I am going to try my girlfriends computer that has XP still on it. I even used compatibility mode and ran it as admin and in xp SP3 still the same. 

 

Edit: same with that computer as well. Very odd, but at least on that computer the warning read what CPU I am using.


Edited by Samael, 07 April 2013 - 03:40 PM.


#70 xanatoss

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Posted 06 October 2013 - 02:57 AM

Sorry for the late post. 

 

In the in-game options, there is Very Slow, Slow, Normal and Fast.

 

What is the simrate value for each of these settings?



#71 thudo

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Posted 06 October 2013 - 03:26 AM

bind("F1","setsimrate(5)")  -- very slow
bind("F2","setsimrate(12)") -- normal
bind("F3","setsimrate(35)") -- fast
bind("F4","setsimrate(50)") -- very fast

 

I always field test faction AI @ simrate 50... it is insanely fast especially on quick PCs and allows me huge troubleshooting benefits to see the battle at an expedited glance I would otherwise not be able to in a timely manner which almost all strategy games I've ever modded for never allowed for. DoW1 is a dream to mod for but alas, we're a dying breed since the fcuking gaming biz is locking down everything with modern games and making modding more difficult. There is NOTHING worse than someone forcing their creative direction down your throat without the willingness to allow for alternatives.


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#72 xanatoss

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Posted 07 October 2013 - 04:10 PM

bind("F1","setsimrate(5)")  -- very slow
bind("F2","setsimrate(12)") -- normal
bind("F3","setsimrate(35)") -- fast
bind("F4","setsimrate(50)") -- very fast

 

I always field test faction AI @ simrate 50... it is insanely fast especially on quick PCs and allows me huge troubleshooting benefits to see the battle at an expedited glance I would otherwise not be able to in a timely manner which almost all strategy games I've ever modded for never allowed for. DoW1 is a dream to mod for but alas, we're a dying breed since the fcuking gaming biz is locking down everything with modern games and making modding more difficult. There is NOTHING worse than someone forcing their creative direction down your throat without the willingness to allow for alternatives.

Especially EA forcing DICE to withhold frostbite from modders. Fuck EA. 



#73 thudo

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Posted 07 October 2013 - 05:16 PM

Yeps thats the new normal for the last few years -- cut out anyone from modifying our product just in-case they actually do a better job than $100k/year devs/artists.


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#74 xanatoss

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Posted 29 August 2014 - 11:02 PM

bind("F1","setsimrate(5)")  -- very slow
bind("F2","setsimrate(12)") -- normal
bind("F3","setsimrate(35)") -- fast
bind("F4","setsimrate(50)") -- very fast

 

wow, bumping this thread again after nearly a year.

 

I noticed your settings are very slow, normal, fast and very fast.

 

the in-game settings are very slow, slow, normal and fast. Also, is 8 or 12 the simrate for normal?

 

 

 

I have another big problem. My Dark Crusade game is not entering dev mode. I launch a game, quit, then check Logfiles and see nothing there. It is strange because -nomovies works.  :blink:

 

The autoexec doesn't run and the game functions as per normal. 

 

 

Lastly, in Skirmish mode, when I close a slot the game reopens it.  :flame:



#75 thudo

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Posted 01 September 2014 - 05:46 PM

the in-game settings are very slow, slow, normal and fast. Also, is 8 or 12 the simrate for normal?

Well you can set setsimrate to whatever # you want provided your PC can handle it. ;)

 

I have another big problem. My Dark Crusade game is not entering dev mode.

Whats your command line? It must go into DEV mod.. always.. whats your warnings.log say?

 

Lastly, in Skirmish mode, when I close a slot the game reopens it.

Hmmm sounds your DoW:DC or SS is borked, bro.. that makes no sense.


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#76 ArciaCoundDon

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Posted 17 January 2015 - 10:06 AM

So just for grins today I did a point count on my Empire...without any fluff.....6500 points...I still dont think I have enough..how about everybody else?


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#77 thudo

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Posted 17 January 2015 - 05:11 PM

Wrong topic bro...


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#78 Guest_SinTheHeretic_*

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Posted 01 November 2015 - 05:52 AM

is there a way to toggle this?  

 

run = Cpu_ControlLocalPlayer()



#79 Gambit

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Posted 01 November 2015 - 12:25 PM

Of course brother.

Try this:

local player = World_GetPlayerAt(Tut_GetLocalPlayerIndex())
run = W40k_SwitchToPlayer( player, true );

It will give you control of the currently selected player.

 

 

I can write a complete autoexec.lua function for toggling if you want, but I guess you already got that :thumbsupcool:


Edited by Gambit, 01 November 2015 - 12:30 PM.

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#80 Gambit

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Posted 01 November 2015 - 09:11 PM

... Well, in case someone is interested, here it is:

function switch_player_control()
    local player = World_GetPlayerAt(Tut_GetLocalPlayerIndex())
    if Cpu_IsCpuPlayer(player) then
        run = W40k_SwitchToPlayer( player, true )
    else
        run = Cpu_ControlLocalPlayer();
    end
end

Just bind the switch_player_control() function to any key you want.

 

What it does, is toggling between Human and AI, for the currently selected player.


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