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[RA2-YR]How to make a mine layer witch can deploy many times


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#1 Gaffel

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Posted 07 January 2007 - 07:53 PM

(have this been told before?)
This will help you make a vehicle that can deploy into many mines :p

It woks like a vehicel deploy into a mine(building) witch gives a freeunit,an other vehicle, witch can deploy to an other mine, witch give an other freeunit and so goes it on

Exempel:

[MineLayer1]
DeploysInto=GAMINE1
Ammo=3 ;So you can se how many mines you have left

[GAMINE1]
FreeUnit=MineLayer2

[MineLayer2]
DeploysInto=GAMINE2
Ammo=2

[GAMINE2]
FreeUnit=MineLayer3

[MineLayer3]
DeploysInto=GAMINE3
Ammo=1

[GAMINE3]
FreeUnit=MineLayer4

[MineLayer4]

And you can make how many you want.
Remeber that the last minelayer should not be able do deploy anymore.
MineLayer1 should be buildable the rest should have TechLevel=-1 and can be putted above 100/200 unit limit bug.
If you use rockpatch can you make the mines invisible with Cloakable=yes
I suggest that the mines you use including these codes:
AIBuildThis=no
DontScore=yes
DeathWeapon=
Powered=false
Capturable=false
Spyable=false
Crewed=no
Explodes=yes
Cloakable=yes ;Only with RockPatach, otherwise remove this code
CloakingSpeed=1 ;Only with RockPatach, otherwise remove this code
RadarVisible=no
RadarInvisible=yes
DetectDisguise=yes
Selectable=no
Insignificant=yes
Unsellable=yes
Sensors=yes
SensorsSight=1
I dont think i have to tell how to do a mine weapon

Edited by Gaffel, 07 January 2007 - 07:53 PM.


#2 Daz

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Posted 07 January 2007 - 08:21 PM

Just like to add that you said this allows you to make "many" mines.
It actually limits you to however many minelayers you've coded.

To have as many mines as you want you just make the system loop, that is make the mine layer deploy into the mine with the freeunit being the originaly mine layer.

#3 Jeeves

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Posted 08 January 2007 - 02:02 AM

Also, give the minelayer a dummy weapon with ammo, to show how many mines it has left :p
The only problem with the system is that you cannot "reload," hence Daz's suggestion. Not to say that isn't somewhat flawed too, its a choice between the unit becoming useless or potentially overpowered.

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#4 Rattuskid

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Posted 08 January 2007 - 03:12 AM

Also an issue of concern is each 'deployment' will render a mine with the health of the old miner, and a fresh like-new miner.
Being a total douche.

#5 Gaffel

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Posted 08 January 2007 - 01:18 PM

Also an issue of concern is each 'deployment' will render a mine with the health of the old miner, and a fresh like-new miner.


thats why it should have light armor and low strength so it is not so bad :D

Just like to add that you said this allows you to make "many" mines.
It actually limits you to however many minelayers you've coded.


But if you want more mines(many) you can just make it deploy to more buildings(to GAMINE52)
But the best thing is that there is a limit, so there it dont infinitive mines

Edited by Gaffel, 08 January 2007 - 01:19 PM.


#6 Jeeves

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Posted 08 January 2007 - 01:35 PM

Think a better option would be making the unit self-destruct to lay a bunch of mines (thus never rendering itself useless), or force-fire with a weapon (thus ammo AND reloading), whereby the mine is an infantry spawned by the WH anim.

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#7 Daz

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Posted 08 January 2007 - 09:23 PM

Infantry idea is interesting.

On the previous discussion, it depends what you want from a mine layer. If you're trying to recreate Red Alert then having it be infinite mines makes alot more sense because of the lack of reloading.
If you want to go the other way you've got a unit that in my opinion is a waste of time to build from a player's perspective. But as I say it depends what you want from the unit.

#8 Gaffel

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Posted 08 January 2007 - 11:07 PM

There is a other way to do minelayer, but i dont know how to do it, it is a very advance way with enslaves witch Napalm did long time ago in his mod Supernova.. It selfdestuct it self and some mines. And you dont own the mines, so they kill you to

#9 OmegaBolt

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Posted 09 January 2007 - 11:16 AM

"Very advanced". Its just basically a slave miner where the slaves explode and are cloaked. Look into his SuperNova mod to see how to do it.

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#10 Gosho

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Posted 09 January 2007 - 01:45 PM

How about we combine the two ideas? Minelayer deploys into mine, giving free unit Miner layer2 etc, all the way to Minelayer4, which deploy's it's last mine and can then be used as a cheap infantry transport/self destruct vehicle or could simply be sold.

#11 Rattuskid

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Posted 10 January 2007 - 02:07 AM

"Very advanced". Its just basically a slave miner where the slaves explode and are cloaked. Look into his SuperNova mod to see how to do it.


He also had to heavily tweak the slave miner tags so the mines would all go in the proper direction and distance away in the time it takes for the building to self-destruct. It actually kinda broke the slave miners in his mod.
Being a total douche.




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