More MP testsVersion: Skirmish AI 2.3b4
Map: Tartarus Center
Match: 2 vs 2 multiplayer via Hamachi
Game Modes Used: Annihilate
AI Difficulty: Harder
Resources Rate: Normal
Resources Sharing: Off
Factions: Necron and SM vs Chaos AI and IG AI
Winner: Chaos AI and IG AI
Replay: Not available
Comments: Three multiplayer games on Harder vs. Chaos and IG. We got our asses kicked in each game, so in pure frustration I did not save the replays
. The AI performs great and IG is a pain to meet because they field GL early and my NW has no chance. Chaos was not surprisingly a real challenge with e.g. several harassing Raptors. Great games where the AI attacked together and defended together all the time. Really hard to match.
Observations of interest: In one game I managed to assault the IG base and had him on his heels (I think) only to find one or more CSM squads with HB standing and waiting and then just mowing down my NW down.
Version: Skirmish AI 2.3b4
Map: Tartarus Center
Match: 2 vs 2 multiplayer via Hamachi
Game Modes Used: Annihilate
AI Difficulty: Hard
Resources Rate: Normal
Resources Sharing: Off
Factions: Necron and SM vs Chaos AI and IG AI
Winner: Necron and SM
Replay: Available
Comments: After three times defeat, we needed to reaffirm ourselves and took a game on Hard (no Heroes). I chose a two monolith build and massed NW. We won without too much trouble.
Observations of interest: IG massed a lot of GM squads and plays the CS and psykers really well. IG built two Basilisk but it was too late as I was already in his base. Chaos assisted with Defiler, preds and CL attached to possessed, which took a lot of hits from my ally as they were en route to the IG base because he was assaulting the Chaos base!
Suggestions for improvement: I still think CC units behave a bit weird as they sometimes seem to regret attacking for no obvious reason. For instance I saw a full squad of Raptors assault a full SM squad, fight five seconds taking practically no hits and then jump out of combat back towards the chaos base. I have described the behavior a couple of times before.
I will probably test more tonight as some of my friends have already asked me if I want to. We will test more games on Hard with Heroes on and I will probably also try AI donations, to see if it works. We will be three or more human players.
Question: How about Take and Hold games? Are there any AI logic related to the timers? Would it be interesting to test it in mp?