Special Structures For Space
#1
Posted 20 July 2007 - 06:39 AM
For this week's update, I wanted to do something a little different, so I ended up laying the groundwork for adding special structures to space. These work just like the long-range scanner and gravity well station; they use the same slots, of which there are only a finite amount available for each planet, although that number will change as part of the galaxy revamp to reflect the increase in options. This experiment culminated in the addition of the XQ5 Platform to the mod.
Now, if you played any of the X-wing games, you'll remember the XQ series of platforms and they're not anything fancy; indeed, their armament is worse than some corvettes, but they're also not meant to withstand major attacks on their own. As they are commonly used for customs duty, my initial idea was to give them the piracy corruption effect so that the player would receive a one-time income bonus every time an enemy ship passed through the system, but it seems that that ability is hardcoded, so I had to settle for a fixed amount instead. At any rate, despite the XQ5's apparent lack of military use, they do provide another option for income. Full stats can be read under the new Structures section, subsection Space.
Of course, now that the first one is done, adding more will be relatively easy...
#3
Posted 20 July 2007 - 12:43 PM
Save the environment, use green text
Some Bullshit Somewhere
#6
Posted 20 July 2007 - 04:51 PM
Also, since you're messing about with structures these days, might I remind you of the idea I came up with a while back of adding complements of satellite defenses to space maps as a build option?
#7
Posted 20 July 2007 - 05:31 PM
I might. Otherwise they could simply decrease the build time for certain units from the starbase.I have a quick question: since you're doing structures for space other than the starbase, are u going to create structures that build starfighters, capitial ships, etc., such as starfighter shipyards?
#8 Guest_Guest_*
Posted 20 July 2007 - 09:43 PM
#9
Posted 21 July 2007 - 03:11 AM
That's something they coded so I won't be able to bring that functionality over to space. I'm not even confident that I can make them sellable or show more than just the first two...and then maybe we could move them around like the groud stuctures, could you do that or is that only avaliable to land or would crash the game or make it loook funny?
#10
Posted 21 July 2007 - 01:56 PM
Also, while I agree decreasing build time would be an excellent idea, using the buildings to allow access to the ships would mean a lot more room for ship-building choices.
#13 Guest_Guest_*
Posted 23 July 2007 - 12:40 AM
P.S. If I was confusing just tell me and I'll try to rephrase it was kindof just typing of things that popped into my head so I'm not sure if this will make much sense to anyone else in the way that I phrased it.
#15
Posted 23 July 2007 - 07:34 PM
:-)
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