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Starfighter Expansion


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#1 Phoenix Rising

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Posted 02 October 2007 - 07:34 AM

One thing that hurt the replay value of EaW for me was the lack of diversity in pirate fleets - on every single neutral planet in the galaxy, you would run into some combination of the same four ships. After making a few conquests, it just got tedious to keep fighting essentially the same battle over and over again in your campaign for galactic dominance. With PR, my goal with the Pirate faction is to both accurately represent the local defense forces of a given world - by doing things like stationing CR90 Corvettes over Corellia and Imperial-class Star Destroyers over Kuat - and to make no two fleets be completely identical. To that end, I have added six new starfighter-scale ships with the sole purpose of expanding the pirate arsenal:

A-9 Vigilance - This was Kuat Drive Yards' attempt at producing a disposable fighter to compete with rival Siener Fleet Systems' ubiquitous TIE Fighter. Despite considerable technological advancements, the restraints of Imperial Navy doctrine meant that it lacked both combat shielding and a hyperdrive unit. Like the TIE, however, the A-9 partially compensated for this with powerful engines and maneuvering jets, outpacing even the TIE Interceptor. It also sported some of the largest weapons a fighter could mount in its two heavy laser cannons, but ultimately was never deployed in significant numbers with the Navy after its plans were acquired by the New Republic.

ARC-170 - A relic of the Clone Wars, this massive fighter/bomber served in the Republic Navy and was a predecessor to the T-65 X-wing. Although considered state-of-the-art for its time - most notably being one of the first starfighters to come equipped with an enclosed hyperdrive - it is severely lacking by modern standards in terms of speed and maneuverability. Shield and hull ratings date the ARC-170, but its weapons systems have largely withstood the test of time, providing the sole redeeming feature of the ship. Oversized laser cannons protrude from its wingtips, while its flanks are protected by two light laser turrets, allowing it to perform bombing runs without an escort. Despite the performance drawbacks, the main reason the ARC-170 is no longer a common sight in the galaxy is because of its staggering crew requirement - three beings and one astromech.

Firespray-31-class Patrol And Attack Ship - This unusual design was envisioned to accommodate law enforcement roles, but almost never made it past the prototype stage. The project was halted after all of the originals were destroyed, save for one, which was confiscated by Jango Fett. This ship, of course, went on to become the Slave I, whose fame as a bounty hunting ship, in an ironic twist of fate, served as the perfect marketing tool with which to revive the project. The Firespray is a relatively small transport and thus handles similar to a bomber, able to achieve respectable sublight speeds and excellent maneuverability for its size. Its only standard armament is a dual laser cannon, which is capable of swiveling to provide decent coverage to somewhat make up for the otherwise lack of weaponry.

HWK-290 Light Freighter - Part of Corellian Engineering Corporation's Hawk series of light freighters, the HWK-290 was an alternative to the Barloz-class that was produced before the modular design revolution of the YT series. Its biggest advantage was its speed and maneuverability, as the ship was sold without any standard armament with which to defend itself.

R-41 Starchaser - An older model in the same line as the R-22 Spearhead that would serve as the basis for the RZ-1 A-wing, the R-41 Starchaser is a general-purpose fighter that was favored by criminal organizations for its rare inclusion of ion cannons on a fighter craft. It is slightly flimsy compared to military specs, but overall has good ratings across the board, able to keep pace with TIE Fighters while maintaining a fairly heavy armament consisting of two light laser cannons and two light ion cannons.

YT-1300 Light Freighter - The most popular transport class in recent history, the YT-1300 ushered in a transportation revolution with its application of modular cargo space. Renown for its ability to take on all sorts of modifications and customizations, the factory configuration is quite modest compared to most of the YT-1300s in service, with average defenses and an above average speed stereotypical of Corellian engines.

Edited by Phoenix Rising, 02 October 2007 - 08:10 AM.


#2 Ghostrider

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Posted 02 October 2007 - 08:24 AM

Looks like you answered most of the questions I posted yesterday!

Would you care to comment on the freighter question I posed in yesterday's post?

#3 Pred the Penguin

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Posted 02 October 2007 - 10:14 AM

Wish I could use those ARCs...

Too bad they're already outdated in PR.

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#4 slornie

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Posted 02 October 2007 - 12:53 PM

Very nice.. Since they are for the pirates, do i assume that they wont have upgrades like the other units you've added? Or will they be build/upgrade-able by the player as well?
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#5 Phoenix Rising

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Posted 02 October 2007 - 02:27 PM

Would you care to comment on the freighter question I posed in yesterday's post?

Haha, yeah, I just had to go to bed last night after writing this one.

Wish I could use those ARCs...

I love the look of them, somewhat reminiscent of a dragonfly, it's unfortunate that they didn't name them after another Fresian predator ala the Headhunter. Even if the stats aren't there against your more advanced ships, they are still fun to use with the two turrets. I may yet include some of these ships as Easter egg starting units in some of the campaigns or something, we'll see. They won't be buildable though.

Too bad they're already outdated in PR.

It was definitely a conscious choice to draw up the stats as being relatively weak, almost as a protest of some of the games (SWG comes to mind) where ARC-170s are on par with modern ships, which really makes it come across as an Episode III gimmick. But against other starfighters of its time (Z-95s, Y-wings, T.I.E. Starfighters), the ARC-170 is actually quite good. Also, I figured everyone would get their share of it with all the Clone Wars mods out there ;).

Very nice.. Since they are for the pirates, do i assume that they wont have upgrades like the other units you've added? Or will they be build/upgrade-able by the player as well?

Nope, no upgrades, which means I can add more in faster ;).

Edited by Phoenix Rising, 02 October 2007 - 03:03 PM.


#6 slornie

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Posted 02 October 2007 - 07:11 PM

Not that im complaining or anything :) But surely it would be conceivable that had Imperial philosophy not taken the disposable route, the ARC's could have been developed further..
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#7 Phoenix Rising

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Posted 02 October 2007 - 07:59 PM

Possibly, but the development of a quick strike fighter against a stateless enemy would have been a questionable choice. I don't know, I still feel that Clone Wars stuff is generally beyond the scope of the mod. If EaW had UaW's interface, I wouldn't have to worry about real estate as much, but as it stands, every ship has to fulfill a specific and (mostly) unique function.

#8 Guest_BurntStrobe_*

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Posted 03 October 2007 - 07:14 AM

Hi Phoenix, great work on your mod so far, been watching for awhile,

Have you considered using any of these following ships for pirate/neutral factions:

Kaloth-class battlecruiser (http://starwars.wiki...s_Battlecruiser) - its been mentioned in quite a few books and fits really well into your timeline, i often wondered why no one has ever modded this ship before?

Discril-class attack cruiser (http://starwars.wiki..._attack_cruiser) - a pirate attack corvette used during the galactic civil war

Space ARC Star Cruiser (http://starwars.wiki...RC_Star_Cruiser) - a pirate heavy cruiser/capital ship

Gozanti Cruiser (http://starwars.wiki...Gozanti_Cruiser) - a cargo escort gunship

Bulk cruiser (http://starwars.wiki...ki/Bulk_cruiser) - common cargo/capital ship

Lictor-class dungeon ship (http://starwars.wiki...ss_dungeon_ship) - often modified to suite specific roles

Tapani-class Assault frigate (http://starwars.wiki...assault_frigate)

If your able to model any of them, they may add some great diversity to your universe. Its a great mod you have going so far, really nice work, especially the scale and detail. I look forward to the final release.

#9 Phoenix Rising

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Posted 03 October 2007 - 05:57 PM

Yeah, I don't really have models for any of those, so that somewhat limits me. If you know of a modeler/skinner, send them my way.

#10 Davis 65

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Posted 03 October 2007 - 10:27 PM

are you planning on adding any other larger than fighter class ships to this release

#11 RoguePhoenix

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Posted 04 October 2007 - 02:58 PM

dont spoil the surprise ;)

#12 Phoenix Rising

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Posted 04 October 2007 - 09:00 PM

I have a few ships left to announce yet, yes ;).

#13 Davis 65

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Posted 05 October 2007 - 01:23 AM

thats all i wanted to know... and i had a feeling u had a few suprises ;) this is going to be the best mod ever i can tell

#14 Decay

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Posted 05 October 2007 - 02:48 AM

thats all i wanted to know... and i had a feeling u had a few suprises ;) this is going to be the best mod ever i can tell



In fact.

I officially announce this Mod to be blessed by Quigly.

Also, it has such a high Dew content, that only true pwners will be able to play it!

#15 Phoenix Rising

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Posted 05 October 2007 - 03:24 AM

Heh, thanks... I think ;).

It will hopefully be easy to get into but difficult to master. Unless you wrote it and know all the values ;).

#16 slornie

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Posted 07 October 2007 - 01:35 PM

:blink: Yeah, but can you remember all the values..
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#17 Phoenix Rising

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Posted 07 October 2007 - 09:37 PM

Most of them :).

#18 Pred the Penguin

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Posted 11 October 2007 - 10:31 AM

ARC-170 - A relic of the Clone Wars, this massive fighter/bomber served in the Republic Navy and was a predecessor to the T-65 X-wing. Although considered state-of-the-art for its time - most notably being one of the first starfighters to come equipped with an enclosed hyperdrive - it is severely lacking by modern standards in terms of speed and maneuverability. Shield and hull ratings date the ARC-170, but its weapons systems have largely withstood the test of time, providing the sole redeeming feature of the ship. Oversized laser cannons protrude from its wingtips, while its flanks are protected by two light laser turrets, allowing it to perform bombing runs without an escort. Despite the performance drawbacks, the main reason the ARC-170 is no longer a common sight in the galaxy is because of its staggering crew requirement - three beings and one astromech.

Two turrets? I was under the impression that there was only one... O_o

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#19 Phoenix Rising

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Posted 11 October 2007 - 11:04 AM

The second one is hard to see, but it's there. It's directly opposite the visible one in the rear, on the ventral side of the fighter.

#20 Valter

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Posted 11 October 2007 - 05:20 PM

Hey Phoenix, I just noticed that you added a new screenshot featuring ARC-170's in combat. There is some other ship in the screenshot as well; it kind of resembles an Imperial Star Destroyer but with some subtle differences. Is this an Imperial Star Destroyer or some other ship?

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Edited by Valter, 11 October 2007 - 05:24 PM.




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