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We Won't Last Long Against Those Star Destroyers


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#1 Phoenix Rising

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Posted 12 October 2007 - 09:55 AM

Everyone is familiar with the Imperial-class Star Destroyer. As one of the most iconic vessels from the original trilogy, it often is merely referred to by its designation. But it is not the only star destroyer in the Imperial Navy. Thanks to the wonders of standardization, Kuat Drive Yards has been able to create three vastly different ships with relatively the same appearance. All three have now been added to Phoenix Rising.

Of course, the Imperial-class was introduced in the mini-mod. The missing two are the Tector-class Star Destroyer and the Dominator-class Star Destroyer, which are researched in that order.

The Tector-class, although relatively obscure, was the sister class to the original Imperator, sharing a division of labor similar to the Venator and Victory in terms of carrying capacity. While the Imperial-class is all-around versatile, the Tector was specifically designed with one purpose: to kill enemy capitals. The prominent hangar bays on the Imperial have been plated over with thick armor on the Tector, hiding the vulnerable innards from enemy fire. All turboions have also been replaced with regular turbolasers, making it much more effective at breaching hulls, and to combat against corvettes and frigates, six torpedo tubes were added on the lateral tip of the bow. The fact that the Rebellion was short on capital ships meant that the Tector-class Star Destroyer was only produced in limited numbers, but at least one was present at Endor.

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Although Sienar Fleet Systems beat rival Kuat Drive Yards to producing a standard gravity well platform in its conversion of the Vindicator-class Heavy Cruiser to the Immobilizer 418, some commanders found the Immobilizer to be underpowered in combat. KDY answered with the Dominator-class Star Destroyer, based on its Imperial II design. To accommodate the massive gravity well projectors, the main battery from the Imperial-class had to be removed, along with half of its light cannons and the majority of its tractor beam projectors. The end result, however, was a ship with gravity manipulation capabilities that did not require an escort. Research into an improvement on this class was underway in the Deep Core when the Yevetha rebelled, taking the EX-F testbed with them. After their defeat by the New Republic, these breakthroughs led to a revolution in gravity well design that culminated in the Mon Mothma during the Yuuzhan Vong invasion.

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Edited by Phoenix Rising, 12 October 2007 - 09:57 AM.


#2 Ghostrider

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Posted 12 October 2007 - 10:30 AM

Nice!


I assume the second screenshot is of a standard Imperial II? (And the screenshot in the long post that prompted this release), with the Tector shown in the first screenshot? Hey - they really beefed up the maneuverability on the ISD II configuration.

Can you show us the Dominator in action?

When can we get a sneeky peak at the capital upgrades?

and finally - you mention Sienar Systems Vindicator class heavy cruiser. Do we get them too?[i]

Edited by Ghostrider, 12 October 2007 - 10:32 AM.


#3 Phoenix Rising

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Posted 12 October 2007 - 10:55 AM

I assume the second screenshot is of a standard Imperial II?

No, that is the upgraded Dominator, but I did complete the Imperial II model a while back as well, which can be seen in numerous other screenshots:

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The new projectors don't require the large bulges in the hull, so I decided to change the model to remove them as you upgrade. It starts out looking like its image under the Units section.


Hey - they really beefed up the maneuverability on the ISD II configuration.

I found some obscure RPG reference about how you could manipulate the gravity wells to allow you to turn your ship around really fast, so I've increased maneuverability on all of the ships that have them. The ISD II is not that maneuverable.

you mention Sienar Systems Vindicator class heavy cruiser. Do we get them too?[i]

Nope, just a little bit of history.

#4 Ghostrider

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Posted 12 October 2007 - 11:26 AM

I found some obscure RPG reference about how you could manipulate the gravity wells to allow you to turn your ship around really fast, so I've increased maneuverability on all of the ships that have them. The ISD II is not that maneuverable.



There is a loveley description in one of the books - possibly Iron Fist, or one of the Thrawn series, when the commander of an Interdictor reverses the polarity of one of his gravity well generators, giving the ship a good squirt of rotation. So someone else at least has found a similar reference.
You just gotta be careful - cos you don't want to overload the power system of a gravity well generator. Hello Mr mini Black hole??!!!

#5 slornie

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Posted 12 October 2007 - 01:12 PM

Wow, looking awesome there Phoenix :good: Will be nice to get some more variety.
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#6 Valter

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Posted 12 October 2007 - 06:54 PM

Awesome, I like the new Star Destroyer designs.

So these Star Destroyers will have individual upgrades as well?

#7 Phoenix Rising

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Posted 12 October 2007 - 07:11 PM

There is a loveley description in one of the books - possibly Iron Fist, or one of the Thrawn series, when the commander of an Interdictor reverses the polarity of one of his gravity well generators, giving the ship a good squirt of rotation. So someone else at least has found a similar reference.

Right, you invert the generators so they push instead of pull or some such thing (probably similar to a repulsor, but in space). It's been a while since I've read those, but I'm glad someone else picked up on it too. I would've made it an ability, but there's no way to control maneuverability like that :p.

So these Star Destroyers will have individual upgrades as well?

Yeah. Actually, they're already done. You can see from the screenshot (above) that the Tector gets heavy rockets, among other things.

Edited by Phoenix Rising, 12 October 2007 - 07:12 PM.


#8 Valter

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Posted 12 October 2007 - 07:23 PM

At the risk of sounding greedy for information, I was wondering if perhaps you could add some more screenshots of the new units in action? Maybe you could throw in some more unannounced units in there for us to find. :p

Edited by Valter, 12 October 2007 - 07:25 PM.


#9 Devon

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Posted 12 October 2007 - 07:53 PM

I found some obscure RPG reference about how you could manipulate the gravity wells to allow you to turn your ship around really fast, so I've increased maneuverability on all of the ships that have them. The ISD II is not that maneuverable.



There is a loveley description in one of the books - possibly Iron Fist, or one of the Thrawn series, when the commander of an Interdictor reverses the polarity of one of his gravity well generators, giving the ship a good squirt of rotation. So someone else at least has found a similar reference.
You just gotta be careful - cos you don't want to overload the power system of a gravity well generator. Hello Mr mini Black hole??!!!



it was iron fist or solo command, not thrawn i think. anyway, awesome! :p

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#10 Phoenix Rising

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Posted 12 October 2007 - 09:22 PM

At the risk of sounding greedy for information, I was wondering if perhaps you could add some more screenshots of the new units in action? Maybe you could throw in some more unannounced units in there for us to find. :p

Maybe if I get extra time, but it's not high on my priorities. Screenshots are deceptively time consuming and I'm trying to just focus on getting the release out at this point.

#11 Valter

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Posted 12 October 2007 - 09:27 PM

I understand, it's just that the anticipation of this mod is getting to me. :p

#12 Decay

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Posted 12 October 2007 - 09:33 PM

OMG!!!

Seriously. Buentastic.

#13 Admiral_Antilles

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Posted 13 October 2007 - 05:59 AM

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mehh....

Its hard to work with 800x600 something pics...

*NOTE: These are fan made sigs made by a fan for fans.*

Edited by Admiral_Antilles, 13 October 2007 - 06:00 AM.

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#14 Phoenix Rising

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Posted 13 October 2007 - 09:27 AM

I understand, it's just that the anticipation of this mod is getting to me. :p

Keep checking the Units page because sometimes I add things in between posts.

Its hard to work with 800x600 something pics...

Cool. Heh, I know it. I will get some official ones up using the map editor after the release.

#15 Pred the Penguin

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Posted 13 October 2007 - 11:09 AM

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mehh....

Its hard to work with 800x600 something pics...

*NOTE: These are fan made sigs made by a fan for fans.*

I could try to find some time to make fan sigs for PR if you want...

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My Work:[1],[2]


#16 Phoenix Rising

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Posted 13 October 2007 - 02:17 PM

Yeah, if you want to give it a try, why not.

#17 Guest_Guest_*

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Posted 13 October 2007 - 02:24 PM

Thanks...you made my plan of upgrades much more easier now with the Dominator-class Star Destroyer. Do you consider it more powerful at full upgrade than an Interdictor at full upgrade?

#18 Phoenix Rising

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Posted 13 October 2007 - 03:32 PM

Uh, hmm, I haven't finished the upgrades on the Im418 yet, but I can't see any way that it will be a relatively better ship.

#19 Imrix

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Posted 13 October 2007 - 08:50 PM

Holy crap! I leave this place for a short while to cut down on the waiting times, come back to find the next update and you solve one of my beefs with Star Wars completely out of hand!

*Huggles the Tector-class Destroyer lovingly*

Finally! A capital ship that doesn't waste time with Ions! :crazed:

I am going to ENJOY that beast of a ship, and no mistake. I mean, I'm all for the hanger bays but if the price of having a full complement of nothing but lasers is to lose them, then I'll happily pay it.

#20 Phoenix Rising

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Posted 13 October 2007 - 09:32 PM

Yeah, I was trying to brainstorm ways to make the undocumented Tector unique from the Imperial and ultimately decided to drop all of the ions. I really like how it turned out.



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